esx_identity

  1. Open @es_extended/client/main.lua

  2. Search for esx:playerLoaded

  3. Add exports['vms_spawnselector']:OpenSpawnSelector() as it is below

RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer, isNew, skin)
    ESX.PlayerData = xPlayer
    if not Config.Multichar then
        exports.spawnmanager:spawnPlayer({
            x = ESX.PlayerData.coords.x,
            y = ESX.PlayerData.coords.y,
            z = ESX.PlayerData.coords.z + 0.25,
            heading = ESX.PlayerData.coords.heading,
            model = `mp_m_freemode_01`,
            skipFade = false
        }, function()
            TriggerServerEvent('esx:onPlayerSpawn')
            TriggerEvent('esx:onPlayerSpawn')
            TriggerEvent('esx:restoreLoadout')

            if isNew then
                TriggerEvent('skinchanger:loadDefaultModel', skin.sex == 0)
            elseif skin then
                exports['vms_spawnselector']:OpenSpawnSelector() -- ADDED EXPORT TO OPEN SPAWN SELECTOR
                TriggerEvent('skinchanger:loadSkin', skin)
            end

            TriggerEvent('esx:loadingScreenOff')
            ShutdownLoadingScreen()
            ShutdownLoadingScreenNui()
        end)
    end

[...]

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