Full View config.server.lua
SV = {}
SV.Webhooks = {
['SHOP'] = "https://discord.com/api/webhooks/xxxxxxxxxxxxxxx",
['SELL'] = "https://discord.com/api/webhooks/xxxxxxxxxxxxxxx",
['ITEM_HARVEST'] = "https://discord.com/api/webhooks/xxxxxxxxxxxxxxx",
['ITEM_EXCHANGE'] = "https://discord.com/api/webhooks/xxxxxxxxxxxxxxx",
['ITEM_SELL'] = "https://discord.com/api/webhooks/xxxxxxxxxxxxxxx",
['STORAGE'] = "https://discord.com/api/webhooks/xxxxxxxxxxxxxxx",
}
SV.WebhookText = {
['TITLE.SHOP'] = "💸 JOB - SHOP",
['DESCRIPTION.SHOP'] = "Player **%s** **[%s]** bought **%s** **(%s)** for **%s$** from **%s** shop.\n\n**Job**: %s (%s)\n**Grade**: %s (%s)",
['TITLE.SELL'] = "💸 JOB - SELL",
['DESCRIPTION.SELL'] = "Player **%s** **[%s]** sell **%s** **(%s)** for **%s$**.\n\n**Job**: %s (%s)\n**Grade**: %s (%s)",
['TITLE.ITEM_HARVEST'] = "💸 JOB - ITEM HARVEST",
['DESCRIPTION.ITEM_HARVEST'] = "Player **%s** **[%s]**\n\n**Harvested**: %s\n**Job**: %s (%s)\n**Grade**: %s (%s)",
['TITLE.ITEM_EXCHANGE'] = "💸 JOB - ITEM EXCHANGE",
['DESCRIPTION.ITEM_EXCHANGE'] = "Player **%s** **[%s]**\n\n**Recieved**: %s\n**For**: %s\n**Job**: %s (%s)\n**Grade**: %s (%s)",
['TITLE.ITEM_SELL'] = "💸 JOB - ITEM SELL",
['DESCRIPTION.ITEM_SELL'] = "Player **%s** **[%s]**\n\n**Recieved**: %s\n**For**: %s (%sx)\n**Job**: %s (%s)\n**Grade**: %s (%s)",
['TITLE.STORAGE'] = "💸 JOB - STORAGE",
['DESCRIPTION.STORAGE_PUT'] = "Player **%s** **[%s]** put **%s** **(%s)** to **%s** storage.\n\n**Job**: %s (%s)\n**Grade**: %s (%s)",
['DESCRIPTION.STORAGE_PULL'] = "Player **%s** **[%s]** pull **%s** **(%s)** from **%s** storage.\n\n**Job**: %s (%s)\n**Grade**: %s (%s)",
}
SV.Webhook = function(webhook_id, title, description, color, footer)
local DiscordWebHook = SV.Webhooks[webhook_id]
local embeds = {
{
["title"] = title,
["type"] = "rich",
["description"] = description,
["color"] = color,
["footer"] = {
["text"] = footer..' - '..os.date(),
},
}
}
PerformHttpRequest(DiscordWebHook, function(err, text, headers) end, 'POST', json.encode({username = name, embeds = embeds}), {['Content-Type'] = 'application/json'})
end
SV.getIdentifier = function(xPlayer)
if Config.Core == "ESX" then
return xPlayer.identifier
elseif Config.Core == "QB-Core" then
return xPlayer.PlayerData.citizenid
end
return nil
end
SV.getPlayerJob = function(xPlayer, type)
if Config.Core == "ESX" then
if type == "name" then
return xPlayer.job.name
end
if type == "label" then
return xPlayer.job.label
end
if type == "grade" then
return xPlayer.job.grade
end
if type == "grade_label" then
return xPlayer.job.grade_label
end
elseif Config.Core == "QB-Core" then
if type == "name" then
return xPlayer.PlayerData.job.name
end
if type == "label" then
return xPlayer.PlayerData.job.label
end
if type == "grade" then
return xPlayer.PlayerData.job.grade
end
if type == "grade_label" then
return xPlayer.PlayerData.job.grade.name
end
end
return nil
end
SV.getPlayerGang = function(type)
if Config.Core == "ESX" then
if type == "name" then
return xPlayer.job2.name
end
if type == "label" then
return xPlayer.job2.label
end
if type == "grade" then
return xPlayer.job2.grade
end
if type == "grade_label" then
return xPlayer.job2.grade_label
end
elseif Config.Core == "QB-Core" then
if type == "name" then
return xPlayer.PlayerData.gang.name
end
if type == "label" then
return xPlayer.PlayerData.gang.label
end
if type == "grade" then
return xPlayer.PlayerData.gang.grade
end
if type == "grade_label" then
return xPlayer.PlayerData.gang.grade.name
end
end
return nil
end
SV.CheckCountOfItem = function(xPlayer, item, count)
if Config.Core == "ESX" then
return xPlayer.getInventoryItem(item).count >= count
elseif Config.Core == "QB-Core" then
return xPlayer.Functions.GetItemByName(item).amount >= count
end
end
SV.GetInventory = function(xPlayer)
if Config.Core == "ESX" then
return xPlayer.getInventory()
elseif Config.Core == "QB-Core" then
return xPlayer.PlayerData.items
end
end
SV.GetItemLabel = function (xPlayer, item)
if Config.Core == "ESX" then
return ESX.GetItemLabel(item)
elseif Config.Core == "QB-Core" then
end
end
SV.GetInventoryItem = function(xPlayer, item)
if Config.Core == "ESX" then
return xPlayer.getInventoryItem(item)
elseif Config.Core == "QB-Core" then
return xPlayer.Functions.GetItemByName(item)
end
end
SV.AddInventoryItem = function(xPlayer, item, count)
if Config.Core == "ESX" then
xPlayer.addInventoryItem(item, count)
elseif Config.Core == "QB-Core" then
xPlayer.Functions.AddItem(item, count)
end
end
SV.RemoveInventoryItem = function(xPlayer, item, count)
if Config.Core == "ESX" then
xPlayer.removeInventoryItem(item, count)
elseif Config.Core == "QB-Core" then
xPlayer.Functions.RemoveItem(item, count)
end
end
SV.AddCash = function(xPlayer, amount)
if Config.Core == "ESX" then
xPlayer.addAccountMoney('money', amount)
elseif Config.Core == "QB-Core" then
xPlayer.Functions.AddMoney('cash', amount)
end
end
SV.AddBank = function(xPlayer, amount)
if Config.Core == "ESX" then
xPlayer.addAccountMoney('bank', amount)
elseif Config.Core == "QB-Core" then
xPlayer.Functions.AddMoney('bank', amount)
end
end
SV.AddBlackMoney = function(xPlayer, amount)
if Config.Core == "ESX" then
xPlayer.addAccountMoney('black_money', amount)
elseif Config.Core == "QB-Core" then
end
end
SV.RemoveCash = function(xPlayer, amount)
if Config.Core == "ESX" then
xPlayer.removeAccountMoney('money', amount)
elseif Config.Core == "QB-Core" then
xPlayer.Functions.RemoveMoney('cash', amount)
end
end
SV.RemoveBank = function(xPlayer, amount)
if Config.Core == "ESX" then
xPlayer.removeAccountMoney('bank', amount)
elseif Config.Core == "QB-Core" then
xPlayer.Functions.RemoveMoney('bank', amount)
end
end
SV.RemoveBlackMoney = function(xPlayer, amount)
if Config.Core == "ESX" then
xPlayer.removeAccountMoney('black_money', amount)
elseif Config.Core == "QB-Core" then
end
end
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