albm_citizenblock

1 ADDING NEW TYPE OF BLOCK

If you want to add a new block then the location of the file in the albm_citizenblock folder must match the location of this file in Open IV

Example: @albm_citizenblock/common/data/effects/liquidfx.dat Grand Theft Auto V/common.rpf/data/effects/liquidfx.meta @albm_citizenblock/meta/time.xml Grand Theft Auto V/common.rpf/data/time.xml

Some files to append to the gta5.meta file located on this location @albm_citizenblock\meta\gta5.meta


<Item>
	<filename>resources:/albm_citizenblock/data/effects/liquidfx.dat</filename>
	<fileType>LIQUIDFX_FILE</fileType>
</Item>

<Item>
  	<filename>resources:/albm_citizenblock/meta/time.xml</filename>
	<fileType>TIME_FILE</fileType>
</Item>

Each new file must be added to __resource.lua and and for the most part there must be an appropriate data_file witch we get from gta5.meta of <fileType>


files {
    'data/effects/liquidfx.dat',
    'meta/time.xml',
}

data_file "TIME_FILE" 'time.xml'

In the case of props, i.e. .ytd, .ydr, just add to the stream folder

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