# albm\_citizenblock

<figure><img src="/files/WETBxZQH0qEF0uh5uPiQ" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
**ATTENTION**

Not everything can be blocked because for some files there is no appropriate [data\_file](https://docs.fivem.net/docs/game-references/data-files/) for fxmanifest to be loaded correctly.

\
To add more blockades to be overwritten by this script you need to add it correctly. If the file is added not correctly, the script may stop working, be careful.
{% endhint %}

## 1 ADDING NEW TYPE OF BLOCK

If you want to add a new block then the location of the file in the albm\_citizenblock folder must match the location of this file in Open IV

Example: \
&#x20;   **@albm\_citizenblock**/common/data/effects/liquidfx.dat\
&#x20;   **Grand Theft Auto V**/common.rpf/data/effects/liquidfx.meta\
\
&#x20;   **@albm\_citizenblock**/meta/time.xml\
&#x20;   **Grand Theft Auto V**/common.rpf/data/time.xml

Some files to append to the **gta5.meta** file located on this location @albm\_citizenblock\meta\\**gta5.meta**

```xml

<Item>
	<filename>resources:/albm_citizenblock/data/effects/liquidfx.dat</filename>
	<fileType>LIQUIDFX_FILE</fileType>
</Item>

<Item>
  	<filename>resources:/albm_citizenblock/meta/time.xml</filename>
	<fileType>TIME_FILE</fileType>
</Item>

```

Each new file must be added to **\_\_resource.lua** and and for the most part there must be an appropriate **data\_file** witch we get from **gta5.meta** of **`<fileType>`**

```lua

files {
    'data/effects/liquidfx.dat',
    'meta/time.xml',
}

data_file "TIME_FILE" 'time.xml'

```

In the case of props, i.e. .**ytd**, **.ydr**, just add to the **stream** folder


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