Paychecks Integration
In order for paychecks to be added to the City Hall menu, you need to make some modifications to your framework.
es_extended
qb-core
Paychecks
Navigate to qb-core/server/functions.lua file
Find function
PaycheckInterval
Replace the function with the following
function PaycheckInterval()
if next(QBCore.Players) then
for _, Player in pairs(QBCore.Players) do
if Player then
local payment = QBShared.Jobs[Player.PlayerData.job.name]['grades'][tostring(Player.PlayerData.job.grade.level)].payment
if not payment then
payment = Player.PlayerData.job.payment
end
if Player.PlayerData.job and payment > 0 and (QBShared.Jobs[Player.PlayerData.job.name].offDutyPay or Player.PlayerData.job.onduty) then
if QBCore.Config.Money.PayCheckSociety then
local account = 0
if GetResourceState('vms_bossmenu') == 'started' then
account = exports['vms_bossmenu']:getMoney(Player.PlayerData.job.name)
else
account = exports['qb-banking']:GetAccountBalance(Player.PlayerData.job.name)
end
if account ~= 0 then
if account < payment then
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('error.company_too_poor'), 'error')
else
if GetResourceState('vms_cityhall') == "started" then
exports['vms_cityhall']:updatePaychecks(Player.PlayerData.source, payment)
else
Player.Functions.AddMoney('bank', payment, 'paycheck')
end
if GetResourceState('vms_bossmenu') == 'started' then
exports['vms_bossmenu']:removeMoney(Player.PlayerData.job.name, payment)
else
exports['qb-banking']:RemoveMoney(Player.PlayerData.job.name, payment, 'Employee Paycheck')
end
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', { value = payment }))
end
else
if GetResourceState('vms_cityhall') == "started" then
exports['vms_cityhall']:updatePaychecks(Player.PlayerData.source, payment)
else
Player.Functions.AddMoney('bank', payment, 'paycheck')
end
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', { value = payment }))
end
else
if GetResourceState('vms_cityhall') == "started" then
exports['vms_cityhall']:updatePaychecks(Player.PlayerData.source, payment)
else
Player.Functions.AddMoney('bank', payment, 'paycheck')
end
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', { value = payment }))
end
end
end
end
end
SetTimeout(QBCore.Config.Money.PayCheckTimeOut * (60 * 1000), PaycheckInterval)
end
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