Paychecks Integration
Last updated
Was this helpful?
Last updated
Was this helpful?
In order for paychecks to be added to the City Hall menu, you need to make some modifications to your framework.
Navigate to qb-core/server/functions.lua file
Find function PaycheckInterval
Replace the function with the following
function PaycheckInterval()
if next(QBCore.Players) then
for _, Player in pairs(QBCore.Players) do
if Player then
local payment = QBShared.Jobs[Player.PlayerData.job.name]['grades'][tostring(Player.PlayerData.job.grade.level)].payment
if not payment then
payment = Player.PlayerData.job.payment
end
if Player.PlayerData.job and payment > 0 and (QBShared.Jobs[Player.PlayerData.job.name].offDutyPay or Player.PlayerData.job.onduty) then
if QBCore.Config.Money.PayCheckSociety then
local account = 0
if GetResourceState('vms_bossmenu') == 'started' then
account = exports['vms_bossmenu']:getMoney(Player.PlayerData.job.name)
else
account = exports['qb-banking']:GetAccountBalance(Player.PlayerData.job.name)
end
if account ~= 0 then
if account < payment then
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('error.company_too_poor'), 'error')
else
if GetResourceState('vms_cityhall') == "started" then
exports['vms_cityhall']:updatePaychecks(Player.PlayerData.source, payment)
else
Player.Functions.AddMoney('bank', payment, 'paycheck')
end
if GetResourceState('vms_bossmenu') == 'started' then
exports['vms_bossmenu']:removeMoney(Player.PlayerData.job.name, payment)
else
exports['qb-banking']:RemoveMoney(Player.PlayerData.job.name, payment, 'Employee Paycheck')
end
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', { value = payment }))
end
else
if GetResourceState('vms_cityhall') == "started" then
exports['vms_cityhall']:updatePaychecks(Player.PlayerData.source, payment)
else
Player.Functions.AddMoney('bank', payment, 'paycheck')
end
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', { value = payment }))
end
else
if GetResourceState('vms_cityhall') == "started" then
exports['vms_cityhall']:updatePaychecks(Player.PlayerData.source, payment)
else
Player.Functions.AddMoney('bank', payment, 'paycheck')
end
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', { value = payment }))
end
end
end
end
end
SetTimeout(QBCore.Config.Money.PayCheckTimeOut * (60 * 1000), PaycheckInterval)
end