Client-Side
if Config.Dispatch then
return
end
function DispatchAlertClient(property, type)
-- Nothing
end
RegisterNetEvent('vms_housing:cl:dispatchAlert', function(propertyId, coords, alarmType)
local hasJob = false
local property = Properties[propertyId]
if Config.Alarm.AlarmJobs then
local myJob = CL.GetPlayerJob('name')
if type(Config.Alarm.AlarmJobs) == 'table' then
for _, jobName in ipairs(Config.Alarm.AlarmJobs) do
if myJob == jobName then
hasJob = true
break
end
end
else
if myJob == Config.Alarm.AlarmJobs then
hasJob = true
end
end
end
if hasJob then
CL.Notification(TRANSLATE('notify.lockpick:alarm_' .. alarmType), 12000, 'dispatch')
local blipId = #AlarmBlips + 1
AlarmBlips[blipId] = {
alpha = 220,
blip = AddBlipForCoord(coords),
radius = AddBlipForRadius(coords, 25.0),
}
SetBlipSprite(AlarmBlips[blipId].blip, 480)
SetBlipDisplay(AlarmBlips[blipId].blip, 4)
SetBlipScale(AlarmBlips[blipId].blip, 1.0)
SetBlipColour(AlarmBlips[blipId].blip, 1)
SetBlipAsShortRange(AlarmBlips[blipId].blip, false)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(TRANSLATE('blip.alarm'))
EndTextCommandSetBlipName(AlarmBlips[blipId].blip)
SetBlipHighDetail(AlarmBlips[blipId].radius, true)
SetBlipColour(AlarmBlips[blipId].radius, 1)
SetBlipAlpha(AlarmBlips[blipId].radius, 90)
SetBlipAsShortRange(AlarmBlips[blipId].radius, true)
Citizen.CreateThread(function()
Citizen.Wait(30000)
while AlarmBlips[blipId].alpha ~= 0 do
AlarmBlips[blipId].alpha = AlarmBlips[blipId].alpha - 1
SetBlipAlpha(AlarmBlips[blipId].radius, AlarmBlips[blipId].alpha)
if AlarmBlips[blipId].alpha <= 0 then
RemoveBlip(AlarmBlips[blipId].radius)
RemoveBlip(AlarmBlips[blipId].blip)
AlarmBlips[blipId] = nil
break
end
Citizen.Wait(200)
end
end)
end
end)if Config.Dispatch ~= 'qs-dispatch' then
return
end
function DispatchAlertClient(property, type)
local coords = nil
if property.type == 'mlo' then
coords = vector3(property.metadata.menu.x, property.metadata.menu.y, property.metadata.menu.z)
else
coords = vector3(property.metadata.enter.x, property.metadata.enter.y, property.metadata.enter.z)
end
if not coords then
return
end
TriggerServerEvent('qs-dispatch:server:CreateDispatchCall', {
job = Config.Alarm.AlarmJobs,
callLocation = coords,
callCode = {code = '459', snippet = 'Burglary'},
message = TRANSLATE('notify.lockpick:alarm_' .. type),
flashes = false,
blip = {
sprite = 480,
scale = 1.0,
colour = 1,
flashes = true,
text = 'Burglary',
time = (20 * 1000),
},
})
endLast updated
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