Client-Side
if Config.Dispatch then
return
end
function DispatchAlertClient(property, type)
-- Nothing
end
RegisterNetEvent('vms_housing:cl:dispatchAlert', function(propertyId, coords, alarmType)
local hasJob = false
local property = Properties[propertyId]
if Config.Alarm.AlarmJobs then
local myJob = CL.GetPlayerJob('name')
if type(Config.Alarm.AlarmJobs) == 'table' then
for _, jobName in ipairs(Config.Alarm.AlarmJobs) do
if myJob == jobName then
hasJob = true
break
end
end
else
if myJob == Config.Alarm.AlarmJobs then
hasJob = true
end
end
end
if hasJob then
CL.Notification(TRANSLATE('notify.lockpick:alarm_' .. alarmType), 12000, 'dispatch')
local blipId = #AlarmBlips + 1
AlarmBlips[blipId] = {
alpha = 220,
blip = AddBlipForCoord(coords),
radius = AddBlipForRadius(coords, 25.0),
}
SetBlipSprite(AlarmBlips[blipId].blip, 480)
SetBlipDisplay(AlarmBlips[blipId].blip, 4)
SetBlipScale(AlarmBlips[blipId].blip, 1.0)
SetBlipColour(AlarmBlips[blipId].blip, 1)
SetBlipAsShortRange(AlarmBlips[blipId].blip, false)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(TRANSLATE('blip.alarm'))
EndTextCommandSetBlipName(AlarmBlips[blipId].blip)
SetBlipHighDetail(AlarmBlips[blipId].radius, true)
SetBlipColour(AlarmBlips[blipId].radius, 1)
SetBlipAlpha(AlarmBlips[blipId].radius, 90)
SetBlipAsShortRange(AlarmBlips[blipId].radius, true)
Citizen.CreateThread(function()
Citizen.Wait(30000)
while AlarmBlips[blipId].alpha ~= 0 do
AlarmBlips[blipId].alpha = AlarmBlips[blipId].alpha - 1
SetBlipAlpha(AlarmBlips[blipId].radius, AlarmBlips[blipId].alpha)
if AlarmBlips[blipId].alpha <= 0 then
RemoveBlip(AlarmBlips[blipId].radius)
RemoveBlip(AlarmBlips[blipId].blip)
AlarmBlips[blipId] = nil
break
end
Citizen.Wait(200)
end
end)
end
end)
Last updated
Was this helpful?