Full View config.client.lua
Preview File Updated: v1.0.7 - 03.06.2024
onPlayerSpawned = function(isFirstSpawn)
if isFirstSpawn then
-- exports['vms_guidebook']:openBook("default")
else
end
end
RegisterNetEvent("vms_spawnselector:WeatherSync")
AddEventHandler("vms_spawnselector:WeatherSync", function(boolean)
if boolean then
Wait(150)
if Config.WeatherSync == 'cd_easytime' then
TriggerEvent('cd_easytime:PauseSync', true)
elseif Config.WeatherSync == 'qb-weathersync' then
TriggerEvent('qb-weathersync:client:DisableSync')
elseif Config.WeatherSync == 'vSync' then
TriggerEvent('vSync:toggle', false)
Wait(100)
TriggerEvent('vSync:updateWeather', Config.Weather, false)
end
Wait(50)
NetworkOverrideClockTime(Config.Time.hour, Config.Time.minutes, 0)
ClearOverrideWeather()
ClearWeatherTypePersist()
SetWeatherTypePersist(Config.Weather)
SetWeatherTypeNow(Config.Weather)
SetWeatherTypeNowPersist(Config.Weather)
else
Wait(150)
if Config.WeatherSync == 'cd_easytime' then
TriggerEvent('cd_easytime:PauseSync', false)
elseif Config.WeatherSync == 'qb-weathersync' then
TriggerEvent('qb-weathersync:client:EnableSync')
elseif Config.WeatherSync == 'vSync' then
TriggerEvent('vSync:toggle', true)
Wait(100)
TriggerServerEvent('vSync:requestSync')
end
end
end)
RegisterNetEvent('vms_spawnselector:openLoaded')
AddEventHandler('vms_spawnselector:openLoaded', function(isFirstSpawn, allHouses, myHouses)
spawnsList = {}
local housesList = allHouses
local myHousesList = myHouses
if housesList and myHousesList then
if GetResourceState('esx_property') == 'started' then
if myHousesList[1] then
for k, v in pairs(myHousesList) do
spawnsList[#spawnsList+1] = {
camCoords = vec(v.coords.x-20.0, v.coords.y+20.0, v.coords.z + 30.0),
spawnCoords = vec(v.coords.x, v.coords.y, v.coords.z),
label = Config.Translate['house_label'],
address = v.label
}
end
end
elseif GetResourceState('qs-housing') == 'started' or GetResourceState('qb-houses') == 'started' then
for k, v in pairs(myHousesList) do
if housesList[v.house] then
spawnsList[#spawnsList+1] = {
camCoords = vec(housesList[v.house].coords.x-20.0, housesList[v.house].coords.y+20.0, housesList[v.house].coords.z + 30.0),
spawnCoords = housesList[v.house].coords,
label = Config.Translate['house_label'],
address = housesList[v.house].label
}
end
end
elseif GetResourceState('ps-housing') == 'started' then
for k, v in pairs(myHousesList) do
if housesList[v.house] then
local coords = json.decode(v.door_data)
spawnsList[#spawnsList+1] = {
camCoords = vec(coords.x-20.0, coords.y+20.0, coords.z + 30.0),
spawnCoords = vec(coords.x, coords.y, coords.z),
label = Config.Translate['house_label'],
address = v.street
}
end
end
elseif GetResourceState('bcs_housing') == 'started' then
for k, v in pairs(myHousesList) do
spawnsList[#spawnsList+1] = {
camCoords = vec(v.entry.x - 20.0, v.entry.y + 20.0, v.entry.z + 30.0),
spawnCoords = vec(v.entry.x, v.entry.y, v.entry.z),
label = Config.Translate['house_label'],
address = v.name
}
end
end
end
local PlayerData = Config.Core == "ESX" and ESX.GetPlayerData() or Config.Core == "QB-Core" and QBCore.Functions.GetPlayerData()
if PlayerData.job and PlayerData.job.name then
if Config.OnlyJobsSpawns[PlayerData.job.name] then
for k, v in pairs(Config.OnlyJobsSpawns[PlayerData.job.name]) do
spawnsList[#spawnsList+1] = {
camCoords = v.camCoords,
spawnCoords = v.spawnCoords,
label = v.label,
address = v.address
}
end
end
end
for k, v in pairs(Config.Spawns) do
spawnsList[#spawnsList+1] = {
camCoords = v.camCoords,
spawnCoords = v.spawnCoords,
label = v.label,
address = v.address
}
end
OpenSpawnSelector(isFirstSpawn)
end)
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