esx_multicharacter
If you using esx_multicharacter you need change only this, do not change esx_identity!
Open esx_multicharacter/client/main.lua
Search for
esx:playerLoaded
Replace the trigger with this one below
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(playerData, isNew, skin)
local spawn = playerData.coords or Config.Spawn
if isNew or not skin or #skin == 1 then
skin = Config.Default[playerData.sex]
skin.sex = playerData.sex == "m" and 0 or 1
local model = skin.sex == 0 and mp_m_freemode_01 or mp_f_freemode_01
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Wait(0)
end
SetPlayerModel(PlayerId(), model)
ResetEntityAlpha(PlayerPedId())
SetModelAsNoLongerNeeded(model)
TriggerEvent('skinchanger:loadSkin', skin, function()
ResetEntityAlpha(PlayerPedId())
SetPedAoBlobRendering(PlayerPedId(), true)
-- The event launching the VMS Char Creator was introduced here --
TriggerEvent('vms_charcreator:openCreator', skin.sex, false, false)
-- The event launching the VMS Char Creator was introduced here --
end)
end
if not isNew then
DoScreenFadeOut(100)
end
SetCamActive(cam, false)
RenderScriptCams(false, false, 0, true, true)
cam = nil
SetEntityCoordsNoOffset(PlayerPedId(), spawn.x, spawn.y, spawn.z, false, false, false, true)
SetEntityHeading(PlayerPedId(), spawn.heading)
if not isNew then
TriggerEvent('skinchanger:loadSkin', skin or Characters[spawned].skin)
Wait(400)
DoScreenFadeIn(400)
repeat Wait(200) until not IsScreenFadedOut()
end
TriggerServerEvent('esx:onPlayerSpawn')
TriggerEvent('esx:onPlayerSpawn')
TriggerEvent('playerSpawned')
TriggerEvent('esx:restoreLoadout')
Characters, hidePlayers = {}, false
end)
Open esx_multicharacter/client/modules/multicharacter.lua
Search for
esx:playerLoaded
Replace the trigger with this one below
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