config.client.lua
Preview File Updated: v1.1.0 - 04.01.2025
Config.BeforeOpeningMenu = function()
-- Here you can add anything you want to do or check before opening the exam menu
if IsEntityDead(PlayerPedId()) then
return false -- Here the menu will not start if the player is dead
end
return true -- If none of the above options happen, the menu will be allowed to open
end
Config.OnVehicleSpawn = function(vehicle, plate)
TaskWarpPedIntoVehicle(PlayerPedId(), vehicle, -1)
SetVehicleEngineOn(vehicle, false, false, true)
FreezeEntityPosition(vehicle, true)
SetVehicleCustomPrimaryColour(vehicle, 255, 255, 255)
SetVehicleCustomSecondaryColour(vehicle, 15, 15, 15)
if GetResourceState('qs-vehiclekeys') ~= 'missing' then
exports['qs-vehiclekeys']:GiveKeys(plate, vehicle)
end
if GetResourceState('wasabi_carlock') ~= 'missing' then
exports['wasabi_carlock']:GiveKey(plate)
end
if GetResourceState('qb-vehiclekeys') ~= 'missing' then
TriggerEvent("vehiclekeys:client:SetOwner", plate)
end
end
Config.OnVehicleDelete = function(vehicle, plate)
if GetResourceState('qs-vehiclekeys') ~= 'missing' then
exports['qs-vehiclekeys']:RemoveKeys(plate, vehicle)
end
if GetResourceState('wasabi_carlock') ~= 'missing' then
exports['wasabi_carlock']:RemoveKey(plate)
end
if GetResourceState('qb-vehiclekeys') ~= 'missing' then
TriggerEvent("qb-vehiclekeys:client:RemoveKeys", plate)
end
DeleteVehicle(vehicle)
end
DrawText3D = function(coords, text, size)
local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
local camCoords = GetFinalRenderedCamCoord()
local distance = #(vector - camCoords)
if not size then
size = 1
end
local scale = (size / distance) * 2
local fov = (1 / GetGameplayCamFov()) * 100
scale = scale * fov
SetTextScale(0.0 * scale, 0.55 * scale)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(2, 0, 0, 0, 150)
SetTextDropShadow()
BeginTextCommandDisplayText('STRING')
SetTextCentre(true)
AddTextComponentSubstringPlayerName(text)
SetDrawOrigin(vector.xyz, 0)
EndTextCommandDisplayText(0.0, 0.0)
ClearDrawOrigin()
end
requestAnim = function(animDict, animName, duration, flag)
RequestAnimDict(animDict)
while not HasAnimDictLoaded(animDict) do
Citizen.Wait(0)
end
TaskPlayAnim(PlayerPedId(), animDict, animName, 8.0, -8.0, duration, flag, 0, false, false, false)
end
Last updated
Was this helpful?