config.lua
Preview File Updated: v1.1.0 - 04.01.2025
Config = {}
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local frameworkAutoFind = function()
if GetResourceState('es_extended') == 'started' then
return "ESX"
elseif GetResourceState('qb-core') == 'started' then
return "QB-Core"
end
end
Config.Core = frameworkAutoFind()
Config.CoreExport = function()
if Config.Core == "ESX" then
return exports['es_extended']:getSharedObject()
elseif Config.Core == "QB-Core" then
return exports['qb-core']:GetCoreObject()
end
end
---@field PlayerLoaded string: ESX: "esx:playerLoaded" / QB-Core: "QBCore:Client:OnPlayerLoaded"
Config.PlayerLoaded = Config.Core == "ESX" and "esx:playerLoaded" or "QBCore:Client:OnPlayerLoaded"
---@field PlayerDropped string: ESX: "esx:playerDropped" / QB-Core: "playerDropped"
Config.PlayerDropped = Config.Core == "ESX" and "esx:playerDropped" or "playerDropped"
Config.Notification = function(message, type)
if type == "success" then
if GetResourceState("vms_notify") == 'started' then
exports["vms_notify"]:Notification("FLIGHT SCHOOL", message, 5000, "#32a852", "fa-solid fa-circle-check")
else
TriggerEvent('esx:showNotification', message)
TriggerEvent('QBCore:Notify', message, 'success', 5000)
end
elseif type == "error" then
if GetResourceState("vms_notify") == 'started' then
exports["vms_notify"]:Notification("FLIGHT SCHOOL", message, 5000, "#eb4034", "fa fa-exclamation-circle")
else
TriggerEvent('esx:showNotification', message)
TriggerEvent('QBCore:Notify', message, 'error', 5000)
end
end
end
Config.Interact = {
Enabled = false,
Open = function(message)
exports["interact"]:Open("E", message) -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact
-- exports['qb-core']:DrawText(message, 'right')
end,
Close = function()
exports["interact"]:Close() -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact
-- exports['qb-core']:HideText()
end,
}
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---@field AccessOnMarker boolean: Do you want to use access to the exam selection menu as E in marker?
Config.AccessOnMarker = true
Config.UseTarget = false
Config.TargetResource = 'ox_target'
Config.Target = function()
exports[Config.TargetResource]:addBoxZone({
coords = vec(Config.Zones["menu"].coords.x, Config.Zones["menu"].coords.y, Config.Zones["menu"].coords.z+0.35),
size = vec(4.0, 4.0, 4.0),
debug = false,
useZ = true,
rotation = 60,
distance = 9.0,
options = {
{
name = 'flightschoolv2',
event = 'vms_flightschoolv2:openMenu',
icon = 'fa-regular fa-file-lines',
label = "Flight School"
}
}
})
end
---@field UseVMSCityHall boolean:
Config.UseVMSCityHall = GetResourceState('vms_cityhall') == 'started'
---@field UseSoundsUI boolean: Do you want to use interaction sounds in the UI?
Config.UseSoundsUI = true
---@field EnableBlur boolean: Do you want to blur the background in the game when you have the UI running?
Config.EnableBlur = true
---@field PossibleChargeByBank boolean: if you set it true, when the player does not have enough cash, it will try to take it from his bank account
Config.PossibleChargeByBank = true
---@field MaxDriveErrors number: How many maximum errors a player can receive for damaging a vehicle, after this number of errors the exam will be aborted
Config.MaxDriveErrors = 8
---@field CheckIsStartAreaIsOccupied boolean: If the maneuvering area is occupied, the practical exam will not start and the player will receive notification about it
Config.CheckIsStartAreaIsOccupied = true
Config.UseJerryCanProp = true
Config.JerryCanObject = joaat('w_am_jerrycan')
Config.TeleportPlayerAfterExam = true
Config.TeleportPlayerAfterFailExam = true
Config.Examiner = {
Enabled = true, -- Do you want to use a ped as an examiner who sits with the player in the vehicle?
SpokenCommands = true,
SpokenLanguage = "EN", -- "EN", "DE", "FR", "ES", "PG"
PedModel = 'ig_fbisuit_01' -- https://wiki.rage.mp/index.php?title=Peds
}
local licensesResourceAutoFind = function()
if GetResourceState('Buty-license') == 'started' then
return "buty-license"
else
return "default"
end
end
--[[
Supported Licenses script:
- Buty-license
- esx_license (default)
- qb-core metadata (default)
]]
Config.LicensesResource = licensesResourceAutoFind()
---@field AddLicenseItem boolean: Do you use your license as an item on the server
Config.AddLicenseItem = false
Config.LicenseItem = "pilot_license"
Config.MenuIcon = ''
Config.Licenses = {
Theory = {
['HELICOPTER'] = {name = 'theory_helicopter', price = 5000, menuIcon = 'far fa-file-alt', enabled = true},
['PLANE'] = {name = 'theory_plane', price = 6500, menuIcon = 'far fa-file-alt', enabled = true},
},
Practical = {
['HELICOPTER'] = {name = Config.LicensesResource == "buty-license" and 'helicopter' or 'practical_helicopter', price = 25000, menuIcon = 'fas fa-helicopter', enabled = true},
['PLANE'] = {name = Config.LicensesResource == "buty-license" and 'plane' or 'practical_plane', price = 45000, menuIcon = 'fas fa-plane', enabled = true},
}
}
Config.Questions = {
['HELICOPTER'] = {
QuestionsCount = 16, -- Number of all questions for the draw pool
QuestionToAnswer = 16, -- Questions the player will have to answer
NeedAnswersToPass = 12, -- Number of questions a player must answer correctly to pass the theory exam
},
['PLANE'] = {
QuestionsCount = 11,
QuestionToAnswer = 11,
NeedAnswersToPass = 9,
},
}
Config.Tasks = {
['HELICOPTER'] = {
{label = "Start the engine", id = 1},
-- DE: Starte den Motor
-- FR: Démarre le moteur
-- ES: Enciende el motor
-- PT: Liga o motor
{label = "Take off to an altitude <span>0m</span>/200m", id = 2},
-- DE: Steige auf eine Höhe von <span>0m</span>/200m
-- FR: Décollage avec une altitude de <span>0m</span>/200m
-- ES: Despega a una altitud <span>0m</span>/200m
-- PT: Descola com uma altitude de <span>0m</span>/200m
{label = "Collect checkpoints <span>0</span>/3", id = 3},
-- DE: Sammle alle Kontrollpunkte ein <span>0</span>/3
-- FR: Collecte les points de contrôle <span>0</span>/3
-- ES: Recolecta los puntos <span>0</span>/3
-- PT: Colete os pontos de controlo <span>0</span>/3
{label = "Perform a safe landing", id = 6},
-- DE: Führe eine sichere Landung durch
-- FR: Performer un atterrissage sûr
-- ES: Realiza un aterrizaje seguro
-- PT: Performa uma aterragem segura
{label = "Take off to an altitude <span>0m</span>/175m", id = 7},
-- DE: Steige auf eine Höhe von <span>0m</span>/175m
-- FR: Décollage avec une altitude de <span>0m</span>/175m
-- ES: Despega a una altitud <span>0m</span>/175m
-- PT: Descola com uma altitude de <span>0m</span>/175m
{label = "Collect checkpoints <span>0</span>/4", id = 8},
-- DE: Sammle alle Kontrollpunkte ein <span>0</span>/4
-- FR: Collecte les points de contrôle <span>0</span>/4
-- ES: Recolecta los puntos <span>0</span>/4
-- PT: Colete os pontos de controlo <span>0</span>/4
{label = "Perform an emergency landing", id = 12},
-- DE: Führe eine Notlandung durch
-- FR: Performez un atterrissage d'urgence
-- ES: Realiza un aterrizaje de emergencia
-- PT: Realiza uma aterragem de emergência
{label = "Collect checkpoints <span>0</span>/10", id = 13},
-- DE: Sammle alle Kontrollpunkte ein <span>0</span>/10
-- FR: Collecte les points de contrôle <span>0</span>/10
-- ES: Recolecta los puntos <span>0</span>/10
-- PT: Colete os pontos de controlo <span>0</span>/10
{label = "Return the helicopter to the hangar", id = 23},
-- DE: Bringe den Hubschrauber zurück in den Hangar
-- FR: Ramène l'hélicoptère au hangar
-- ES: Devuelve el helicóptero al hangar.
-- PT: Devolve o helicóptero au hangar
},
['PLANE'] = {
{label = 'Start the engine', id = 1},
-- DE: Starte den Motor
-- FR: Démarre le moteur
-- ES: Enciende el motor
-- PT: Liga o motor
{label = 'Exit the hangar', id = 2},
-- DE: Verlasse den Hangar
-- FR: Sors de l'hangar
-- ES: Sal del hangar
-- PT: Saia do hangar
{label = 'Get to the point', id = 3},
-- DE: Begib dich zu dem Punkt
-- FR: Va au point
-- ES: Dirígete al punto.
-- PT: Vai ao ponto
{label = 'Proceed to the runway', id = 4},
-- DE: Begib dich zur Startbahn
-- FR: Dirige-toi vers la piste de décollage.
-- ES: Procede a la pista de aterrizaje
-- PT: Siga para a pista
{label = 'Take off with the airplane', id = 5},
-- DE: Starte mit dem Flugzeug
-- FR: Décolle avec l'avion
-- ES: Despega con el avión
-- PT: Descola com o avião
{label = 'Collect checkpoints <span>0</span>/10', id = 6},
-- DE: Sammle alle Kontrollpunkte ein <span>0</span>/10
-- FR: Collecte les points de contrôle <span>0</span>/10
-- ES: Recolecta los puntos <span>0</span>/10
-- PT: Colete os pontos de controlo <span>0</span>/7
{label = 'Parking in reverse in the hangar', id = 16},
-- DE: Parke rückwärts in den Hangar ein
-- FR: Gare-toi en marche arrière dans le hangar.
-- ES: Estacionate de reversa en el hangar
-- PT: Estaciona em marcha atrás
{label = 'Check the aircraft condition <span>0</span>%', id = 17},
-- DE: Überprüfe den Zustand des Flugzeugs <span>0</span>%
-- FR: Vérifie les conditions de aéronef à <span>0</span>%
-- ES: Verifica el estado del avión <span>0</span>%
-- PT: Verifique as condições do avião <span>0</span>%
{label = 'Refuel the airplane', id = 18},
-- DE: Betanke das Flugzeug
-- FR: Ravitaille l'avion
-- ES: Hechale gasolina el avión
-- PT: Reabastece o avião
{label = 'Proceed to the runway', id = 19},
-- DE: Begib dich zur Startbahn
-- FR: Dirige-toi vers la piste de décollage.
-- ES: Procede a la pista de aterrizaje
-- PT: Siga para a pista
{label = 'Take off with the airplane', id = 20},
-- DE: Starte mit dem Flugzeug
-- FR: Décolle avec l'avion
-- ES: Despega con el avión
-- PT: Descola com o avião
{label = 'Collect checkpoints <span>0</span>/7', id = 21},
-- DE: Sammle alle Kontrollpunkte ein <span>0</span>/7
-- FR: Collecte les points de contrôle <span>0</span>/7
-- ES: Recolecta los puntos <span>0</span>/7
-- PT: Colete os pontos de controlo <span>0</span>/7
{label = 'Return the airplane', id = 28},
-- DE: Bringe das Flugzeug zurück
-- FR: Ramène l'avion
-- ES: Devuelve el avión al hangar
-- PT: Devolve o avião
}
}
Config.Zones = {
["menu"] = {
menuType = "esx_context", -- "esx_menu_default" / "esx_context" / "qb-menu" / "ox_lib"
menuPosition = 'left', -- only for esx_menu_default and esx_context
coords = vector3(-1155.18, -2716.58, 19.89),
marker = {
id = 34, -- https://docs.fivem.net/docs/game-references/markers/
color = {115, 255, 115, 120}, -- R(ed), G(reen), B(lue), A(lpha)
scale = vec(0.65, 0.65, 0.65),
bobUpAndDown = false, -- jumping marker
rotate = true -- rotating marker
},
blip = { -- https://docs.fivem.net/docs/game-references/blips/
sprite = 359,
display = 4,
scale = 1.0,
color = 43,
name = "Flight School"
}
},
["return_vehicle"] = {
['HELICOPTER'] = {
marker = {
id = 1, -- https://docs.fivem.net/docs/game-references/markers/
color = {255, 25, 25, 120}, -- R(ed), G(reen), B(lue), A(lpha)
scale = vec(7.5, 7.5, 3.5),
bobUpAndDown = false, -- jumping marker
rotate = true -- rotating marker
},
blip = { -- https://docs.fivem.net/docs/game-references/blips/
sprite = 467,
display = 4,
scale = 1.0,
color = 2,
name = "Return Helicopter"
}
},
['PLANE'] = {
marker = {
id = 1, -- https://docs.fivem.net/docs/game-references/markers/
color = {255, 25, 25, 120}, -- R(ed), G(reen), B(lue), A(lpha)
scale = vec(10.5, 10.5, 3.5),
bobUpAndDown = false, -- jumping marker
rotate = true -- rotating marker
},
blip = { -- https://docs.fivem.net/docs/game-references/blips/
sprite = 467,
display = 4,
scale = 1.0,
color = 2,
name = "Return Plane"
}
},
}
}
Config.Practical = {
['Vehicles'] = { -- https://docs.fivem.net/docs/game-references/vehicle-models/
HELICOPTER = 'frogger',
PLANE = 'vestra',
},
['Marker'] = { -- https://docs.fivem.net/docs/game-references/markers/
id = 25,
size = vec(0.35, 0.35, 0.35),
rotate = {0.0, 180.0, 0.0},
rgba = {255, 255, 0, 140},
rotataing = false
},
['Checkpoint'] = {
id = 13,
id_ground = 48,
diameter = 20.0,
diameter_ground = 11.0,
rgba = {0, 255, 0, 175}
},
['Blip'] = { -- https://docs.fivem.net/docs/game-references/blips/
sprite = 270,
display = 4,
scale = 1.0,
color = 43,
name = "Point"
},
['SpawnPoints'] = {
['HELICOPTER'] = vector4(-1178.32, -2845.85, 12.95, 329.7),
['PLANE'] = vector4(-1650.12, -3139.33, 12.99, 335.32),
}
}
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