Configuration Files

1. Adjust config.lua to your server core

  1. Adjusting the script to your server core

Config.Core = "ESX"
Config.CoreExport = function()
    return exports['es_extended']:getSharedObject()
end

  1. Adjusting the PlayerLoaded trigger from server core to the script

Config.PlayerLoaded = "esx:playerLoaded"

  1. Adjusting the PlayerLogoutServer trigger from server core to the script

Config.PlayerLogoutServer = "esx:playerDropped"

2. Adjust config.lua to server preferences

If you want to use a progress-bar for the exercises you are doing, you can do so below. You can adjust your own progress bar in the config.client.lua - CL.Progressbar

Config.UseProgressbar = true

Do you want to use target system, you can adjust other one in the config.client.lua - CL.Target

Config.UseTarget = false
Config.TargetResource = 'ox_target' -- Prepared for 'ox_target', 'qb-target'

Adjusting the display of points

Config.UseMarkers = true -- Using a marker to display points
Config.UseText3D = false -- Using a 3D Text to display points
Config.UseHelpNotify = true -- Using a ESX.ShowHelpNotification (only for esx)

Set the maximum and minimum number of item purchases per purchase

Config.MaxItemsWithoutBasket = 20
Config.MaxItemsInBasket = 100

You can block the ability to run with the package while the goods are being delivered to the store

Config.DisableRunWithBoxInHands = true

Limit of stores to be owned by one player

Do you want to prevent the employment of a player who has another job, if so, you can require the employment of only the person who has a job for example - unemployed

Prevent multiple purchases of products by the same person so that fiends don't scoop up product sales for their own store

3. Adjust config.storemanage.lua to server preferences

Cost of buying the Alarm & Monitoring

The cost of transporting money safely

Costs and insurance times for stores

Times after which stores receive a warning and are removed for inactivity of employees

If a store has x% of products in stock, it will not be subject to Config.TerminationTime, it will be omitted from the liquidation time

If a gasstation has x% of fuel in stock, it will not be subject to Config.TerminationTime, it will be omitted from the liquidation time

For what % a player can sell his business

Employee to be able to create new order to take care of business

What it will give to the store for the upgrade, here you can adjust the values that stores will be able to use at the concurrent upgrade level

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