Installation
1. Download resource
Download the purchased resource from keymaster - the official site of fivem with purchased resources.
2. Correct core functions responsible for vehicle properties
For the resource to work properly make sure that your functions in es_extended/qb-core responsible for setting and getting vehicle properties looks like this:
Vehicle Properties functions for ESX
ESX.Game.GetVehicleProperties
es_extended/client/functions.lua
function ESX.Game.GetVehicleProperties(vehicle)
if not DoesEntityExist(vehicle) then
return
end
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
local hasCustomPrimaryColor = GetIsVehiclePrimaryColourCustom(vehicle)
local customPrimaryColor = nil
if hasCustomPrimaryColor then
customPrimaryColor = {GetVehicleCustomPrimaryColour(vehicle)}
end
local hasCustomXenonColor, customXenonColorR, customXenonColorG, customXenonColorB = GetVehicleXenonLightsCustomColor(vehicle)
local customXenonColor = nil
if hasCustomXenonColor then
customXenonColor = {customXenonColorR, customXenonColorG, customXenonColorB}
end
local hasCustomSecondaryColor = GetIsVehicleSecondaryColourCustom(vehicle)
local customSecondaryColor = nil
if hasCustomSecondaryColor then
customSecondaryColor = {GetVehicleCustomSecondaryColour(vehicle)}
end
local paintTypePrimary, _, _ = GetVehicleModColor_1(vehicle)
local paintTypeSecondary, _ = GetVehicleModColor_2(vehicle)
local extras = {}
for extraId = 0, 20 do
if DoesExtraExist(vehicle, extraId) then
extras[tostring(extraId)] = IsVehicleExtraTurnedOn(vehicle, extraId)
end
end
local doorsBroken, windowsBroken, tyreBurst = {}, {}, {}
local numWheels = tostring(GetVehicleNumberOfWheels(vehicle))
local TyresIndex = { -- Wheel index list according to the number of vehicle wheels.
['2'] = {0, 4}, -- Bike and cycle.
['3'] = {0, 1, 4, 5}, -- Vehicle with 3 wheels (get for wheels because some 3 wheels vehicles have 2 wheels on front and one rear or the reverse).
['4'] = {0, 1, 4, 5}, -- Vehicle with 4 wheels.
['6'] = {0, 1, 2, 3, 4, 5} -- Vehicle with 6 wheels.
}
if TyresIndex[numWheels] then
for tyre, idx in pairs(TyresIndex[numWheels]) do
tyreBurst[tostring(idx)] = IsVehicleTyreBurst(vehicle, idx, false)
end
end
for windowId = 0, 7 do -- 13
windowsBroken[tostring(windowId)] = not IsVehicleWindowIntact(vehicle, windowId)
end
local numDoors = GetNumberOfVehicleDoors(vehicle)
if numDoors and numDoors > 0 then
for doorsId = 0, numDoors do
doorsBroken[tostring(doorsId)] = IsVehicleDoorDamaged(vehicle, doorsId)
end
end
return {
model = GetEntityModel(vehicle),
doorsBroken = doorsBroken,
windowsBroken = windowsBroken,
tyreBurst = tyreBurst,
plate = ESX.Math.Trim(GetVehicleNumberPlateText(vehicle)),
plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
bodyHealth = ESX.Math.Round(GetVehicleBodyHealth(vehicle), 1),
engineHealth = ESX.Math.Round(GetVehicleEngineHealth(vehicle), 1),
tankHealth = ESX.Math.Round(GetVehiclePetrolTankHealth(vehicle), 1),
fuelLevel = ESX.Math.Round(GetVehicleFuelLevel(vehicle), 1),
dirtLevel = ESX.Math.Round(GetVehicleDirtLevel(vehicle), 1),
color1 = colorPrimary,
color2 = colorSecondary,
customPrimaryColor = customPrimaryColor,
customSecondaryColor = customSecondaryColor,
paintTypePrimary = paintTypePrimary,
paintTypeSecondary = paintTypeSecondary,
dashboardColor = GetVehicleDashboardColour(vehicle),
interiorColor = GetVehicleInteriorColour(vehicle),
pearlescentColor = pearlescentColor,
wheelColor = wheelColor,
wheels = GetVehicleWheelType(vehicle),
windowTint = GetVehicleWindowTint(vehicle),
xenonColor = GetVehicleXenonLightsColor(vehicle),
customXenonColor = customXenonColor,
neonEnabled = {IsVehicleNeonLightEnabled(vehicle, 0), IsVehicleNeonLightEnabled(vehicle, 1), IsVehicleNeonLightEnabled(vehicle, 2), IsVehicleNeonLightEnabled(vehicle, 3)},
neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
extras = extras,
tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
modSpoilers = GetVehicleMod(vehicle, 0),
modFrontBumper = GetVehicleMod(vehicle, 1),
modRearBumper = GetVehicleMod(vehicle, 2),
modSideSkirt = GetVehicleMod(vehicle, 3),
modExhaust = GetVehicleMod(vehicle, 4),
modFrame = GetVehicleMod(vehicle, 5),
modGrille = GetVehicleMod(vehicle, 6),
modHood = GetVehicleMod(vehicle, 7),
modFender = GetVehicleMod(vehicle, 8),
modRightFender = GetVehicleMod(vehicle, 9),
modRoof = GetVehicleMod(vehicle, 10),
modEngine = GetVehicleMod(vehicle, 11),
modBrakes = GetVehicleMod(vehicle, 12),
modTransmission = GetVehicleMod(vehicle, 13),
modHorns = GetVehicleMod(vehicle, 14),
modSuspension = GetVehicleMod(vehicle, 15),
modArmor = GetVehicleMod(vehicle, 16),
modTurbo = IsToggleModOn(vehicle, 18),
modSmokeEnabled = IsToggleModOn(vehicle, 20),
modXenon = IsToggleModOn(vehicle, 22),
modFrontWheels = GetVehicleMod(vehicle, 23),
modBackWheels = GetVehicleMod(vehicle, 24),
modPlateHolder = GetVehicleMod(vehicle, 25),
modVanityPlate = GetVehicleMod(vehicle, 26),
modTrimA = GetVehicleMod(vehicle, 27),
modOrnaments = GetVehicleMod(vehicle, 28),
modDashboard = GetVehicleMod(vehicle, 29),
modDial = GetVehicleMod(vehicle, 30),
modDoorSpeaker = GetVehicleMod(vehicle, 31),
modSeats = GetVehicleMod(vehicle, 32),
modSteeringWheel = GetVehicleMod(vehicle, 33),
modShifterLeavers = GetVehicleMod(vehicle, 34),
modAPlate = GetVehicleMod(vehicle, 35),
modSpeakers = GetVehicleMod(vehicle, 36),
modTrunk = GetVehicleMod(vehicle, 37),
modHydrolic = GetVehicleMod(vehicle, 38),
modEngineBlock = GetVehicleMod(vehicle, 39),
modAirFilter = GetVehicleMod(vehicle, 40),
modStruts = GetVehicleMod(vehicle, 41),
modArchCover = GetVehicleMod(vehicle, 42),
modAerials = GetVehicleMod(vehicle, 43),
modTrimB = GetVehicleMod(vehicle, 44),
modTank = GetVehicleMod(vehicle, 45),
modDoorR = GetVehicleMod(vehicle, 47),
modLivery = GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) or GetVehicleMod(vehicle, 48),
modLightbar = GetVehicleMod(vehicle, 49)
}
end
ESX.Game.SetVehicleProperties
es_extended/client/functions.lua
function ESX.Game.SetVehicleProperties(vehicle, props)
if not DoesEntityExist(vehicle) then
return
end
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
SetVehicleModKit(vehicle, 0)
if props.plate ~= nil then
SetVehicleNumberPlateText(vehicle, props.plate)
end
if props.plateIndex ~= nil then
SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
end
if props.bodyHealth ~= nil then
SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
end
if props.engineHealth ~= nil then
SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
end
if props.tankHealth ~= nil then
SetVehiclePetrolTankHealth(vehicle, props.tankHealth + 0.0)
end
if props.fuelLevel ~= nil then
SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
end
if props.dirtLevel ~= nil then
SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
end
if props.customPrimaryColor ~= nil then
SetVehicleCustomPrimaryColour(vehicle, props.customPrimaryColor[1], props.customPrimaryColor[2], props.customPrimaryColor[3])
end
if props.customPrimaryColor ~= nil and props.paintTypePrimary then
SetVehicleModColor_1(vehicle, props.paintTypePrimary, 0, props.pearlescentColor or pearlescentColor)
end
if props.customSecondaryColor ~= nil then
SetVehicleCustomSecondaryColour(vehicle, props.customSecondaryColor[1], props.customSecondaryColor[2], props.customSecondaryColor[3])
end
if props.customSecondaryColor ~= nil and props.paintTypeSecondary then
SetVehicleModColor_2(vehicle, props.paintTypeSecondary, 0)
end
if props.color1 ~= nil then
SetVehicleColours(vehicle, props.color1, colorSecondary)
end
if props.color2 ~= nil then
SetVehicleColours(vehicle, props.color1 or colorPrimary, props.color2)
end
if props.interiorColor then
SetVehicleInteriorColor(vehicle, props.interiorColor)
end
if props.dashboardColor then
SetVehicleDashboardColour(vehicle, props.dashboardColor)
end
if props.pearlescentColor ~= nil then
SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
end
if props.wheelColor ~= nil then
SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor)
end
if props.wheels ~= nil then
SetVehicleWheelType(vehicle, props.wheels)
end
if props.windowTint ~= nil then
SetVehicleWindowTint(vehicle, props.windowTint)
end
if props.neonEnabled ~= nil then
SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
end
if props.extras ~= nil then
for extraId, enabled in pairs(props.extras) do
SetVehicleExtra(vehicle, tonumber(extraId), enabled and 0 or 1)
end
end
if props.neonColor ~= nil then
SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
end
if props.xenonColor ~= nil then
SetVehicleXenonLightsColor(vehicle, props.xenonColor)
end
if props.customXenonColor ~= nil then
SetVehicleXenonLightsCustomColor(vehicle, props.customXenonColor[1], props.customXenonColor[2], props.customXenonColor[3])
end
if props.modSmokeEnabled ~= nil then
ToggleVehicleMod(vehicle, 20, true)
end
if props.tyreSmokeColor ~= nil then
SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
end
if props.modSpoilers ~= nil then
SetVehicleMod(vehicle, 0, props.modSpoilers, false)
end
if props.modFrontBumper ~= nil then
SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
end
if props.modRearBumper ~= nil then
SetVehicleMod(vehicle, 2, props.modRearBumper, false)
end
if props.modSideSkirt ~= nil then
SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
end
if props.modExhaust ~= nil then
SetVehicleMod(vehicle, 4, props.modExhaust, false)
end
if props.modFrame ~= nil then
SetVehicleMod(vehicle, 5, props.modFrame, false)
end
if props.modGrille ~= nil then
SetVehicleMod(vehicle, 6, props.modGrille, false)
end
if props.modHood ~= nil then
SetVehicleMod(vehicle, 7, props.modHood, false)
end
if props.modFender ~= nil then
SetVehicleMod(vehicle, 8, props.modFender, false)
end
if props.modRightFender ~= nil then
SetVehicleMod(vehicle, 9, props.modRightFender, false)
end
if props.modRoof ~= nil then
SetVehicleMod(vehicle, 10, props.modRoof, false)
end
if props.modEngine ~= nil then
SetVehicleMod(vehicle, 11, props.modEngine, false)
end
if props.modBrakes ~= nil then
SetVehicleMod(vehicle, 12, props.modBrakes, false)
end
if props.modTransmission ~= nil then
SetVehicleMod(vehicle, 13, props.modTransmission, false)
end
if props.modHorns ~= nil then
SetVehicleMod(vehicle, 14, props.modHorns, false)
end
if props.modSuspension ~= nil then
SetVehicleMod(vehicle, 15, props.modSuspension, false)
end
if props.modArmor ~= nil then
SetVehicleMod(vehicle, 16, props.modArmor, false)
end
if props.modTurbo ~= nil then
ToggleVehicleMod(vehicle, 18, props.modTurbo)
end
if props.modXenon ~= nil then
ToggleVehicleMod(vehicle, 22, props.modXenon)
end
if props.modFrontWheels ~= nil then
SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
end
if props.modBackWheels ~= nil then
SetVehicleMod(vehicle, 24, props.modBackWheels, false)
end
if props.modPlateHolder ~= nil then
SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
end
if props.modVanityPlate ~= nil then
SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
end
if props.modTrimA ~= nil then
SetVehicleMod(vehicle, 27, props.modTrimA, false)
end
if props.modOrnaments ~= nil then
SetVehicleMod(vehicle, 28, props.modOrnaments, false)
end
if props.modDashboard ~= nil then
SetVehicleMod(vehicle, 29, props.modDashboard, false)
end
if props.modDial ~= nil then
SetVehicleMod(vehicle, 30, props.modDial, false)
end
if props.modDoorSpeaker ~= nil then
SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
end
if props.modSeats ~= nil then
SetVehicleMod(vehicle, 32, props.modSeats, false)
end
if props.modSteeringWheel ~= nil then
SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
end
if props.modShifterLeavers ~= nil then
SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
end
if props.modAPlate ~= nil then
SetVehicleMod(vehicle, 35, props.modAPlate, false)
end
if props.modSpeakers ~= nil then
SetVehicleMod(vehicle, 36, props.modSpeakers, false)
end
if props.modTrunk ~= nil then
SetVehicleMod(vehicle, 37, props.modTrunk, false)
end
if props.modHydrolic ~= nil then
SetVehicleMod(vehicle, 38, props.modHydrolic, false)
end
if props.modEngineBlock ~= nil then
SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
end
if props.modAirFilter ~= nil then
SetVehicleMod(vehicle, 40, props.modAirFilter, false)
end
if props.modStruts ~= nil then
SetVehicleMod(vehicle, 41, props.modStruts, false)
end
if props.modArchCover ~= nil then
SetVehicleMod(vehicle, 42, props.modArchCover, false)
end
if props.modAerials ~= nil then
SetVehicleMod(vehicle, 43, props.modAerials, false)
end
if props.modTrimB ~= nil then
SetVehicleMod(vehicle, 44, props.modTrimB, false)
end
if props.modTank ~= nil then
SetVehicleMod(vehicle, 45, props.modTank, false)
end
if props.modWindows ~= nil then
SetVehicleMod(vehicle, 46, props.modWindows, false)
end
if props.modLivery ~= nil then
SetVehicleMod(vehicle, 48, props.modLivery, false)
SetVehicleLivery(vehicle, props.modLivery)
end
if props.windowsBroken ~= nil then
for k, v in pairs(props.windowsBroken) do
if v then
SmashVehicleWindow(vehicle, tonumber(k))
end
end
end
if props.doorsBroken ~= nil then
for k, v in pairs(props.doorsBroken) do
if v then
SetVehicleDoorBroken(vehicle, tonumber(k), true)
end
end
end
if props.tyreBurst ~= nil then
for k, v in pairs(props.tyreBurst) do
if v then
SetVehicleTyreBurst(vehicle, tonumber(k), true, 1000.0)
end
end
end
end
Vehicle Properties functions for QB-Core
QBCore.Functions.GetVehicleProperties
function QBCore.Functions.GetVehicleProperties(vehicle)
if DoesEntityExist(vehicle) then
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
if GetIsVehiclePrimaryColourCustom(vehicle) then
local r, g, b = GetVehicleCustomPrimaryColour(vehicle)
colorPrimary = {r, g, b}
end
if GetIsVehicleSecondaryColourCustom(vehicle) then
local r, g, b = GetVehicleCustomSecondaryColour(vehicle)
colorSecondary = {r, g, b}
end
local paintTypePrimary, _, _ = GetVehicleModColor_1(vehicle)
local paintTypeSecondary, _ = GetVehicleModColor_2(vehicle)
local hasCustomXenonColor, customXenonColorR, customXenonColorG, customXenonColorB = GetVehicleXenonLightsCustomColor(vehicle)
local customXenonColor = nil
if hasCustomXenonColor then
customXenonColor = {customXenonColorR, customXenonColorG, customXenonColorB}
end
local extras = {}
for extraId = 0, 20 do
if DoesExtraExist(vehicle, extraId) then
local state = IsVehicleExtraTurnedOn(vehicle, extraId) == 1
extras[tostring(extraId)] = state
end
end
local modLivery = GetVehicleMod(vehicle, 48)
if GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) ~= 0 then
modLivery = GetVehicleLivery(vehicle)
end
local tireHealth = {}
for i = 0, 3 do
tireHealth[i] = GetVehicleWheelHealth(vehicle, i)
end
local tireBurstState = {}
for i = 0, 5 do
tireBurstState[i] = IsVehicleTyreBurst(vehicle, i, false)
end
local tireBurstCompletely = {}
for i = 0, 5 do
tireBurstCompletely[i] = IsVehicleTyreBurst(vehicle, i, true)
end
local windowStatus = {}
for i = 0, 7 do
windowStatus[i] = IsVehicleWindowIntact(vehicle, i) == 1
end
local doorStatus = {}
for i = 0, 5 do
doorStatus[i] = IsVehicleDoorDamaged(vehicle, i) == 1
end
return {
model = GetEntityModel(vehicle),
plate = QBCore.Functions.GetPlate(vehicle),
plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
bodyHealth = QBCore.Shared.Round(GetVehicleBodyHealth(vehicle), 0.1),
engineHealth = QBCore.Shared.Round(GetVehicleEngineHealth(vehicle), 0.1),
tankHealth = QBCore.Shared.Round(GetVehiclePetrolTankHealth(vehicle), 0.1),
fuelLevel = QBCore.Shared.Round(GetVehicleFuelLevel(vehicle), 0.1),
dirtLevel = QBCore.Shared.Round(GetVehicleDirtLevel(vehicle), 0.1),
oilLevel = QBCore.Shared.Round(GetVehicleOilLevel(vehicle), 0.1),
color1 = colorPrimary,
color2 = colorSecondary,
paintTypePrimary = paintTypePrimary,
paintTypeSecondary = paintTypeSecondary,
pearlescentColor = pearlescentColor,
dashboardColor = GetVehicleDashboardColour(vehicle),
wheelColor = wheelColor,
wheels = GetVehicleWheelType(vehicle),
wheelSize = GetVehicleWheelSize(vehicle),
wheelWidth = GetVehicleWheelWidth(vehicle),
tireHealth = tireHealth,
tireBurstState = tireBurstState,
tireBurstCompletely = tireBurstCompletely,
windowTint = GetVehicleWindowTint(vehicle),
windowStatus = windowStatus,
doorStatus = doorStatus,
xenonColor = GetVehicleXenonLightsColour(vehicle),
customXenonColor = customXenonColor,
neonEnabled = {
IsVehicleNeonLightEnabled(vehicle, 0),
IsVehicleNeonLightEnabled(vehicle, 1),
IsVehicleNeonLightEnabled(vehicle, 2),
IsVehicleNeonLightEnabled(vehicle, 3)
},
neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
headlightColor = GetVehicleHeadlightsColour(vehicle),
interiorColor = GetVehicleInteriorColour(vehicle),
extras = extras,
tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
modSpoilers = GetVehicleMod(vehicle, 0),
modFrontBumper = GetVehicleMod(vehicle, 1),
modRearBumper = GetVehicleMod(vehicle, 2),
modSideSkirt = GetVehicleMod(vehicle, 3),
modExhaust = GetVehicleMod(vehicle, 4),
modFrame = GetVehicleMod(vehicle, 5),
modGrille = GetVehicleMod(vehicle, 6),
modHood = GetVehicleMod(vehicle, 7),
modFender = GetVehicleMod(vehicle, 8),
modRightFender = GetVehicleMod(vehicle, 9),
modRoof = GetVehicleMod(vehicle, 10),
modEngine = GetVehicleMod(vehicle, 11),
modBrakes = GetVehicleMod(vehicle, 12),
modTransmission = GetVehicleMod(vehicle, 13),
modHorns = GetVehicleMod(vehicle, 14),
modSuspension = GetVehicleMod(vehicle, 15),
modArmor = GetVehicleMod(vehicle, 16),
modKit17 = GetVehicleMod(vehicle, 17),
modTurbo = IsToggleModOn(vehicle, 18),
modKit19 = GetVehicleMod(vehicle, 19),
modSmokeEnabled = IsToggleModOn(vehicle, 20),
modKit21 = GetVehicleMod(vehicle, 21),
modXenon = IsToggleModOn(vehicle, 22),
modFrontWheels = GetVehicleMod(vehicle, 23),
modBackWheels = GetVehicleMod(vehicle, 24),
modCustomTiresF = GetVehicleModVariation(vehicle, 23),
modCustomTiresR = GetVehicleModVariation(vehicle, 24),
modPlateHolder = GetVehicleMod(vehicle, 25),
modVanityPlate = GetVehicleMod(vehicle, 26),
modTrimA = GetVehicleMod(vehicle, 27),
modOrnaments = GetVehicleMod(vehicle, 28),
modDashboard = GetVehicleMod(vehicle, 29),
modDial = GetVehicleMod(vehicle, 30),
modDoorSpeaker = GetVehicleMod(vehicle, 31),
modSeats = GetVehicleMod(vehicle, 32),
modSteeringWheel = GetVehicleMod(vehicle, 33),
modShifterLeavers = GetVehicleMod(vehicle, 34),
modAPlate = GetVehicleMod(vehicle, 35),
modSpeakers = GetVehicleMod(vehicle, 36),
modTrunk = GetVehicleMod(vehicle, 37),
modHydrolic = GetVehicleMod(vehicle, 38),
modEngineBlock = GetVehicleMod(vehicle, 39),
modAirFilter = GetVehicleMod(vehicle, 40),
modStruts = GetVehicleMod(vehicle, 41),
modArchCover = GetVehicleMod(vehicle, 42),
modAerials = GetVehicleMod(vehicle, 43),
modTrimB = GetVehicleMod(vehicle, 44),
modTank = GetVehicleMod(vehicle, 45),
modWindows = GetVehicleMod(vehicle, 46),
modKit47 = GetVehicleMod(vehicle, 47),
modLivery = modLivery,
modKit49 = GetVehicleMod(vehicle, 49),
liveryRoof = GetVehicleRoofLivery(vehicle),
}
else
return
end
end
QBCore.Functions.SetVehicleProperties
function QBCore.Functions.SetVehicleProperties(vehicle, props)
if DoesEntityExist(vehicle) then
if props.extras then
for id, enabled in pairs(props.extras) do
if enabled then
SetVehicleExtra(vehicle, tonumber(id), 0)
else
SetVehicleExtra(vehicle, tonumber(id), 1)
end
end
end
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
SetVehicleModKit(vehicle, 0)
if props.plate then
SetVehicleNumberPlateText(vehicle, props.plate)
end
if props.plateIndex then
SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
end
if props.bodyHealth then
SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
end
if props.engineHealth then
SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
end
if props.tankHealth then
SetVehiclePetrolTankHealth(vehicle, props.tankHealth)
end
if props.fuelLevel then
SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
end
if props.dirtLevel then
SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
end
if props.oilLevel then
SetVehicleOilLevel(vehicle, props.oilLevel)
end
if props.color1 then
if type(props.color1) == "number" then
SetVehicleColours(vehicle, props.color1, type(props.color2) == "number" and props.color2 or colorSecondary)
else
SetVehicleCustomPrimaryColour(vehicle, props.color1[1], props.color1[2], props.color1[3])
if props.paintTypePrimary then
SetVehicleModColor_1(vehicle, props.paintTypePrimary, 0, props.pearlescentColor or pearlescentColor)
end
end
end
if props.color2 then
if type(props.color2) == "number" then
SetVehicleColours(vehicle, type(props.color1) == "number" and props.color1 or colorPrimary, props.color2)
if props.paintTypePrimary and type(props.color1) ~= "number" then
SetVehicleModColor_1(vehicle, props.paintTypePrimary, 0, props.pearlescentColor or pearlescentColor)
end
else
SetVehicleCustomSecondaryColour(vehicle, props.color2[1], props.color2[2], props.color2[3])
if props.paintTypeSecondary then
SetVehicleModColor_2(vehicle, props.paintTypeSecondary, 0)
end
end
end
if props.pearlescentColor then
SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
end
if props.interiorColor then
SetVehicleInteriorColor(vehicle, props.interiorColor)
end
if props.dashboardColor then
SetVehicleDashboardColour(vehicle, props.dashboardColor)
end
if props.wheelColor then
SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor)
end
if props.wheels then
SetVehicleWheelType(vehicle, props.wheels)
end
if props.tireHealth then
for wheelIndex, health in pairs(props.tireHealth) do
SetVehicleWheelHealth(vehicle, wheelIndex, health)
end
end
if props.tireBurstState then
for wheelIndex, burstState in pairs(props.tireBurstState) do
if burstState then
SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), false, 1000.0)
end
end
end
if props.tireBurstCompletely then
for wheelIndex, burstState in pairs(props.tireBurstCompletely) do
if burstState then
SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), true, 1000.0)
end
end
end
if props.windowTint then
SetVehicleWindowTint(vehicle, props.windowTint)
end
if props.windowStatus then
for windowIndex, smashWindow in pairs(props.windowStatus) do
if not smashWindow then SmashVehicleWindow(vehicle, windowIndex) end
end
end
if props.doorStatus then
for doorIndex, breakDoor in pairs(props.doorStatus) do
if breakDoor then
SetVehicleDoorBroken(vehicle, tonumber(doorIndex), true)
end
end
end
if props.neonEnabled then
SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
end
if props.neonColor then
SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
end
if props.headlightColor then
SetVehicleHeadlightsColour(vehicle, props.headlightColor)
end
if props.interiorColor then
SetVehicleInteriorColour(vehicle, props.interiorColor)
end
if props.wheelSize then
SetVehicleWheelSize(vehicle, props.wheelSize)
end
if props.wheelWidth then
SetVehicleWheelWidth(vehicle, props.wheelWidth)
end
if props.tyreSmokeColor then
SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
end
if props.modSpoilers then
SetVehicleMod(vehicle, 0, props.modSpoilers, false)
end
if props.modFrontBumper then
SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
end
if props.modRearBumper then
SetVehicleMod(vehicle, 2, props.modRearBumper, false)
end
if props.modSideSkirt then
SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
end
if props.modExhaust then
SetVehicleMod(vehicle, 4, props.modExhaust, false)
end
if props.modFrame then
SetVehicleMod(vehicle, 5, props.modFrame, false)
end
if props.modGrille then
SetVehicleMod(vehicle, 6, props.modGrille, false)
end
if props.modHood then
SetVehicleMod(vehicle, 7, props.modHood, false)
end
if props.modFender then
SetVehicleMod(vehicle, 8, props.modFender, false)
end
if props.modRightFender then
SetVehicleMod(vehicle, 9, props.modRightFender, false)
end
if props.modRoof then
SetVehicleMod(vehicle, 10, props.modRoof, false)
end
if props.modEngine then
SetVehicleMod(vehicle, 11, props.modEngine, false)
end
if props.modBrakes then
SetVehicleMod(vehicle, 12, props.modBrakes, false)
end
if props.modTransmission then
SetVehicleMod(vehicle, 13, props.modTransmission, false)
end
if props.modHorns then
SetVehicleMod(vehicle, 14, props.modHorns, false)
end
if props.modSuspension then
SetVehicleMod(vehicle, 15, props.modSuspension, false)
end
if props.modArmor then
SetVehicleMod(vehicle, 16, props.modArmor, false)