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On this page
  • 1. Download Resource
  • 2. Import Database Tables
  • 3. Required Framework Edits
  • 4. Start Resource

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  1. ASSETS
  2. vms_tuning

Installation

Last updated 15 days ago

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1. Download Resource

Download the purchased resource from - the official site of FiveM with purchased resources.


2. Import Database Tables

This is a very important step - without it, the script will not work properly. Depending on the framework you are using (ESX or QB-Core), select the appropriate section below and paste the SQL code into your database.

Not sure how to do it?

No worries - we've prepared a short guide that shows you step by step how to import an SQL file into your database: 👉

Database for ESX
ALTER TABLE `owned_vehicles` ADD IF NOT EXISTS `tuning_data` LONGTEXT NULL DEFAULT NULL COLLATE 'utf8mb4_general_ci';

CREATE TABLE IF NOT EXISTS `vms_business` (
  `id` varchar(50) NOT NULL DEFAULT '',
  `type` varchar(50) NOT NULL DEFAULT '',
  `owner` mediumtext DEFAULT NULL,
  `employees` longtext DEFAULT '{}',
  `stock` longtext DEFAULT '{}',
  `data` longtext DEFAULT '{}',
  `announcements` longtext DEFAULT '{}',
  `orders` longtext DEFAULT '{}',
  `history` longtext DEFAULT '{}'
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

CREATE TABLE IF NOT EXISTS `tuning_discount_codes` (
  `code` varchar(25) DEFAULT NULL,
  `mechanic_point` varchar(25) DEFAULT NULL,
  `percentage` int(11) NOT NULL,
  `count_to_use` int(6) NOT NULL,
  `currently_using` int(11) DEFAULT 0
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;
Database for QB-Core
ALTER TABLE `player_vehicles` ADD IF NOT EXISTS `tuning_data` LONGTEXT NULL DEFAULT NULL COLLATE 'utf8mb4_general_ci';

CREATE TABLE IF NOT EXISTS `vms_business` (
  `id` varchar(50) NOT NULL DEFAULT '',
  `type` varchar(50) NOT NULL DEFAULT '',
  `owner` mediumtext DEFAULT NULL,
  `employees` longtext DEFAULT '{}',
  `stock` longtext DEFAULT '{}',
  `data` longtext DEFAULT '{}',
  `announcements` longtext DEFAULT '{}',
  `orders` longtext DEFAULT '{}',
  `history` longtext DEFAULT '{}'
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

CREATE TABLE IF NOT EXISTS `tuning_discount_codes` (
  `code` varchar(25) DEFAULT NULL,
  `mechanic_point` varchar(25) DEFAULT NULL,
  `percentage` int(11) NOT NULL,
  `count_to_use` int(6) NOT NULL,
  `currently_using` int(11) DEFAULT 0
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

3. Required Framework Edits

This script requires a small adjustment inside your framework to ensure proper functionality. Each version of the framework (ESX, QB-Core, QBX-Core) has slightly different handling of vehicle or player data, so we’ve prepared separate instructions for each.

Please select the section below that matches your framework and apply the provided changes.

ESX.Game.GetVehicleProperties
  1. Navigate to the es_extended/client/functions.lua

  2. Find ESX.Game.GetVehicleProperties

  3. Replace this function with the one below

function ESX.Game.GetVehicleProperties(vehicle)
    if not DoesEntityExist(vehicle) then
        return
    end

    local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
    local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
    local hasCustomPrimaryColor = GetIsVehiclePrimaryColourCustom(vehicle)
    local customPrimaryColor = nil
    if hasCustomPrimaryColor then
        customPrimaryColor = {GetVehicleCustomPrimaryColour(vehicle)}
    end

    local hasCustomXenonColor, customXenonColorR, customXenonColorG, customXenonColorB = GetVehicleXenonLightsCustomColor(vehicle)
    local customXenonColor = nil
    if hasCustomXenonColor then 
        customXenonColor = {customXenonColorR, customXenonColorG, customXenonColorB}
    end
    
    local hasCustomSecondaryColor = GetIsVehicleSecondaryColourCustom(vehicle)
    local customSecondaryColor = nil
    if hasCustomSecondaryColor then
        customSecondaryColor = {GetVehicleCustomSecondaryColour(vehicle)}
    end

    local paintTypePrimary, _, _ = GetVehicleModColor_1(vehicle)
    local paintTypeSecondary, _ = GetVehicleModColor_2(vehicle)

    local extras = {}
    for extraId = 0, 20 do
        if DoesExtraExist(vehicle, extraId) then
            extras[tostring(extraId)] = IsVehicleExtraTurnedOn(vehicle, extraId)
        end
    end

    local doorsBroken, windowsBroken, tyreBurst = {}, {}, {}
    local numWheels = tostring(GetVehicleNumberOfWheels(vehicle))

    local TyresIndex = { -- Wheel index list according to the number of vehicle wheels.
        ['2'] = {0, 4}, -- Bike and cycle.
        ['3'] = {0, 1, 4, 5}, -- Vehicle with 3 wheels (get for wheels because some 3 wheels vehicles have 2 wheels on front and one rear or the reverse).
        ['4'] = {0, 1, 4, 5}, -- Vehicle with 4 wheels.
        ['6'] = {0, 1, 2, 3, 4, 5} -- Vehicle with 6 wheels.
    }

    if TyresIndex[numWheels] then
        for tyre, idx in pairs(TyresIndex[numWheels]) do
            tyreBurst[tostring(idx)] = IsVehicleTyreBurst(vehicle, idx, false)
        end
    end
    
    local WheelsIndex = { -- Wheel index list according to the number of vehicle wheels.
        ['4'] = {0, 1, 2, 3}, -- Vehicle with 4 wheels.
        ['6'] = {0, 1, 2, 3, 4, 5} -- Vehicle with 6 wheels.
    }

    local wheelHealth = {}
    if WheelsIndex[numWheels] then
        for tyre, idx in pairs(WheelsIndex[numWheels]) do
            wheelHealth[tostring(idx)] = GetVehicleWheelHealth(vehicle, idx)
        end
    end

    for windowId = 0, 7 do -- 13
        windowsBroken[tostring(windowId)] = not IsVehicleWindowIntact(vehicle, windowId)
    end

    local numDoors = GetNumberOfVehicleDoors(vehicle)
    if numDoors and numDoors > 0 then
        for doorsId = 0, numDoors do
            doorsBroken[tostring(doorsId)] = IsVehicleDoorDamaged(vehicle, doorsId)
        end
    end

    local deformation = nil
    if GetResourceState('VehicleDeformation') == 'started' then
        deformation = exports['VehicleDeformation']:GetVehicleDeformation(vehicle)
    end
    
    return {
        model = GetEntityModel(vehicle),
        doorsBroken = doorsBroken,
        windowsBroken = windowsBroken,
        tyreBurst = tyreBurst,
        wheelHealth = wheelHealth,
        plate = ESX.Math.Trim(GetVehicleNumberPlateText(vehicle)),
        plateIndex = GetVehicleNumberPlateTextIndex(vehicle),

        suspensionHeight = GetVehicleSuspensionHeight(vehicle), --  from version 2.0.6
        wheelSize = GetVehicleWheelSize(vehicle), --  from version 2.0.6
        wheelWidth = GetVehicleWheelWidth(vehicle), -- from version 2.0.6 
        driftTyres = GetDriftTyresEnabled(vehicle), -- from version 2.0.6

        bodyHealth = ESX.Math.Round(GetVehicleBodyHealth(vehicle), 1),
        engineHealth = ESX.Math.Round(GetVehicleEngineHealth(vehicle), 1),
        tankHealth = ESX.Math.Round(GetVehiclePetrolTankHealth(vehicle), 1),
        fuelLevel = ESX.Math.Round(GetVehicleFuelLevel(vehicle), 1),
        dirtLevel = ESX.Math.Round(GetVehicleDirtLevel(vehicle), 1),

        deformation = deformation,

        color1 = colorPrimary,
        color2 = colorSecondary,
        customPrimaryColor = customPrimaryColor,
        customSecondaryColor = customSecondaryColor,

        paintTypePrimary = paintTypePrimary,
        paintTypeSecondary = paintTypeSecondary,

        dashboardColor = GetVehicleDashboardColour(vehicle),
        interiorColor = GetVehicleInteriorColour(vehicle),
        pearlescentColor = pearlescentColor,
        wheelColor = wheelColor,
        
        wheels = GetVehicleWheelType(vehicle),
        windowTint = GetVehicleWindowTint(vehicle),

        xenonColor = GetVehicleXenonLightsColor(vehicle),
        customXenonColor = customXenonColor,
        
        neonEnabled = {IsVehicleNeonLightEnabled(vehicle, 0), IsVehicleNeonLightEnabled(vehicle, 1), IsVehicleNeonLightEnabled(vehicle, 2), IsVehicleNeonLightEnabled(vehicle, 3)},
        neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),

        extras = extras,
        tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),

        modSpoilers = GetVehicleMod(vehicle, 0),
        modFrontBumper = GetVehicleMod(vehicle, 1),
        modRearBumper = GetVehicleMod(vehicle, 2),
        modSideSkirt = GetVehicleMod(vehicle, 3),
        modExhaust = GetVehicleMod(vehicle, 4),
        modFrame = GetVehicleMod(vehicle, 5),
        modGrille = GetVehicleMod(vehicle, 6),
        modHood = GetVehicleMod(vehicle, 7),
        modFender = GetVehicleMod(vehicle, 8),
        modRightFender = GetVehicleMod(vehicle, 9),
        modRoof = GetVehicleMod(vehicle, 10),

        modEngine = GetVehicleMod(vehicle, 11),
        modBrakes = GetVehicleMod(vehicle, 12),
        modTransmission = GetVehicleMod(vehicle, 13),
        modHorns = GetVehicleMod(vehicle, 14),
        modSuspension = GetVehicleMod(vehicle, 15),
        modArmor = GetVehicleMod(vehicle, 16),

        modTurbo = IsToggleModOn(vehicle, 18),
        modSmokeEnabled = IsToggleModOn(vehicle, 20),
        modXenon = IsToggleModOn(vehicle, 22),

        modFrontWheels = GetVehicleMod(vehicle, 23),
        modBackWheels = GetVehicleMod(vehicle, 24),

        modPlateHolder = GetVehicleMod(vehicle, 25),
        modVanityPlate = GetVehicleMod(vehicle, 26),
        modTrimA = GetVehicleMod(vehicle, 27),
        modOrnaments = GetVehicleMod(vehicle, 28),
        modDashboard = GetVehicleMod(vehicle, 29),
        modDial = GetVehicleMod(vehicle, 30),
        modDoorSpeaker = GetVehicleMod(vehicle, 31),
        modSeats = GetVehicleMod(vehicle, 32),
        modSteeringWheel = GetVehicleMod(vehicle, 33),
        modShifterLeavers = GetVehicleMod(vehicle, 34),
        modAPlate = GetVehicleMod(vehicle, 35),
        modSpeakers = GetVehicleMod(vehicle, 36),
        modTrunk = GetVehicleMod(vehicle, 37),
        modHydrolic = GetVehicleMod(vehicle, 38),
        modEngineBlock = GetVehicleMod(vehicle, 39),
        modAirFilter = GetVehicleMod(vehicle, 40),
        modStruts = GetVehicleMod(vehicle, 41),
        modArchCover = GetVehicleMod(vehicle, 42),
        modAerials = GetVehicleMod(vehicle, 43),
        modTrimB = GetVehicleMod(vehicle, 44),
        modTank = GetVehicleMod(vehicle, 45),
        modDoorR = GetVehicleMod(vehicle, 47),
        modLivery = GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) or GetVehicleMod(vehicle, 48),
        modLightbar = GetVehicleMod(vehicle, 49)
    }
end
ESX.Game.SetVehicleProperties
  1. Navigate to the es_extended/client/functions.lua

  2. Find ESX.Game.SetVehicleProperties

  3. Replace this function with the one below

function ESX.Game.SetVehicleProperties(vehicle, props)
    if not DoesEntityExist(vehicle) then
        return
    end
    local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
    local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
    SetVehicleModKit(vehicle, 0)
    if props.plate ~= nil then
        SetVehicleNumberPlateText(vehicle, props.plate)
    end
    if props.plateIndex ~= nil then
        SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
    end
    if props.bodyHealth ~= nil then
        SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
    end
    if props.engineHealth ~= nil then
        SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
    end
    if props.tankHealth ~= nil then
        SetVehiclePetrolTankHealth(vehicle, props.tankHealth + 0.0)
    end
    if props.fuelLevel ~= nil then
        SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
    end
    if props.dirtLevel ~= nil then
        SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
    end
    if props.customPrimaryColor ~= nil then
        SetVehicleCustomPrimaryColour(vehicle, props.customPrimaryColor[1], props.customPrimaryColor[2], props.customPrimaryColor[3])
    end
    if props.customPrimaryColor ~= nil and props.paintTypePrimary then
        SetVehicleModColor_1(vehicle, props.paintTypePrimary, 0, props.pearlescentColor or pearlescentColor)
    end
    if props.customSecondaryColor ~= nil then
        SetVehicleCustomSecondaryColour(vehicle, props.customSecondaryColor[1], props.customSecondaryColor[2], props.customSecondaryColor[3])
    end
    if props.customSecondaryColor ~= nil and props.paintTypeSecondary then
        SetVehicleModColor_2(vehicle, props.paintTypeSecondary, 0)
    end
    if props.color1 ~= nil then
        SetVehicleColours(vehicle, props.color1, colorSecondary)
    end
    if props.color2 ~= nil then
        SetVehicleColours(vehicle, props.color1 or colorPrimary, props.color2)
    end
    if props.interiorColor then
        SetVehicleInteriorColor(vehicle, props.interiorColor)
    end
    if props.dashboardColor then
        SetVehicleDashboardColour(vehicle, props.dashboardColor)
    end
    if props.pearlescentColor ~= nil then
        SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
    end
    if props.wheelColor ~= nil then
        SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor)
    end
    if props.wheels ~= nil then
        SetVehicleWheelType(vehicle, props.wheels)
    end
    if props.windowTint ~= nil then
        SetVehicleWindowTint(vehicle, props.windowTint)
    end
    if props.neonEnabled ~= nil then
        SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
        SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
        SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
        SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
    end
    if props.extras ~= nil then
        for extraId, enabled in pairs(props.extras) do
            SetVehicleExtra(vehicle, tonumber(extraId), enabled and 0 or 1)
        end
    end
    if props.neonColor ~= nil then
        SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
    end
    if props.xenonColor ~= nil then
        SetVehicleXenonLightsColor(vehicle, props.xenonColor)
    end
    if props.customXenonColor ~= nil then
        SetVehicleXenonLightsCustomColor(vehicle, props.customXenonColor[1], props.customXenonColor[2], props.customXenonColor[3])
    end
    if props.modSmokeEnabled ~= nil then
        ToggleVehicleMod(vehicle, 20, true)
    end
    if props.tyreSmokeColor ~= nil then
        SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
    end
    if props.modSpoilers ~= nil then
        SetVehicleMod(vehicle, 0, props.modSpoilers, false)
    end
    if props.modFrontBumper ~= nil then
        SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
    end
    if props.modRearBumper ~= nil then
        SetVehicleMod(vehicle, 2, props.modRearBumper, false)
    end
    if props.modSideSkirt ~= nil then
        SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
    end
    if props.modExhaust ~= nil then
        SetVehicleMod(vehicle, 4, props.modExhaust, false)
    end
    if props.modFrame ~= nil then
        SetVehicleMod(vehicle, 5, props.modFrame, false)
    end
    if props.modGrille ~= nil then
        SetVehicleMod(vehicle, 6, props.modGrille, false)
    end
    if props.modHood ~= nil then
        SetVehicleMod(vehicle, 7, props.modHood, false)
    end
    if props.modFender ~= nil then
        SetVehicleMod(vehicle, 8, props.modFender, false)
    end
    if props.modRightFender ~= nil then
        SetVehicleMod(vehicle, 9, props.modRightFender, false)
    end
    if props.modRoof ~= nil then
        SetVehicleMod(vehicle, 10, props.modRoof, false)
    end
    if props.modEngine ~= nil then
        SetVehicleMod(vehicle, 11, props.modEngine, false)
    end
    if props.modBrakes ~= nil then
        SetVehicleMod(vehicle, 12, props.modBrakes, false)
    end
    if props.modTransmission ~= nil then
        SetVehicleMod(vehicle, 13, props.modTransmission, false)
    end
    if props.modHorns ~= nil then
        SetVehicleMod(vehicle, 14, props.modHorns, false)
    end
    local classAllowed = GetVehicleClass(vehicle) ~= 14 and
                         GetVehicleClass(vehicle) ~= 15 and
                         GetVehicleClass(vehicle) ~= 16 and
                         GetVehicleClass(vehicle) ~= 21 and
                         GetVehicleClass(vehicle) ~= 22
    if classAllowed and (props.suspensionHeight ~= nil and props.suspensionHeight ~= 0.00) then --  from version 2.0.6
        SetVehicleSuspensionHeight(vehicle, props.suspensionHeight)
    elseif props.modSuspension ~= nil then
        SetVehicleMod(vehicle, 15, props.modSuspension, false)
    end
    if props.modArmor ~= nil then
        SetVehicleMod(vehicle, 16, props.modArmor, false)
    end
    if props.modTurbo ~= nil then
        ToggleVehicleMod(vehicle, 18, props.modTurbo)
    end
    if props.modXenon ~= nil then
        ToggleVehicleMod(vehicle, 22, props.modXenon)
    end
    if props.modFrontWheels ~= nil then
        SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
    end
    if props.modBackWheels ~= nil then
        SetVehicleMod(vehicle, 24, props.modBackWheels, false)
    end
    if props.modPlateHolder ~= nil then
        SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
    end
    if props.modVanityPlate ~= nil then
        SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
    end
    if props.modTrimA ~= nil then
        SetVehicleMod(vehicle, 27, props.modTrimA, false)
    end
    if props.modOrnaments ~= nil then
        SetVehicleMod(vehicle, 28, props.modOrnaments, false)
    end
    if props.modDashboard ~= nil then
        SetVehicleMod(vehicle, 29, props.modDashboard, false)
    end
    if props.modDial ~= nil then
        SetVehicleMod(vehicle, 30, props.modDial, false)
    end
    if props.modDoorSpeaker ~= nil then
        SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
    end
    if props.modSeats ~= nil then
        SetVehicleMod(vehicle, 32, props.modSeats, false)
    end
    if props.modSteeringWheel ~= nil then
        SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
    end
    if props.modShifterLeavers ~= nil then
        SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
    end
    if props.modAPlate ~= nil then
        SetVehicleMod(vehicle, 35, props.modAPlate, false)
    end
    if props.modSpeakers ~= nil then
        SetVehicleMod(vehicle, 36, props.modSpeakers, false)
    end
    if props.modTrunk ~= nil then
        SetVehicleMod(vehicle, 37, props.modTrunk, false)
    end
    if props.modHydrolic ~= nil then
        SetVehicleMod(vehicle, 38, props.modHydrolic, false)
    end
    if props.modEngineBlock ~= nil then
        SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
    end
    if props.modAirFilter ~= nil then
        SetVehicleMod(vehicle, 40, props.modAirFilter, false)
    end
    if props.modStruts ~= nil then
        SetVehicleMod(vehicle, 41, props.modStruts, false)
    end
    if props.modArchCover ~= nil then
        SetVehicleMod(vehicle, 42, props.modArchCover, false)
    end
    if props.modAerials ~= nil then
        SetVehicleMod(vehicle, 43, props.modAerials, false)
    end
    if props.modTrimB ~= nil then
        SetVehicleMod(vehicle, 44, props.modTrimB, false)
    end
    if props.modTank ~= nil then
        SetVehicleMod(vehicle, 45, props.modTank, false)
    end
    if props.modWindows ~= nil then
        SetVehicleMod(vehicle, 46, props.modWindows, false)
    end

    if props.modLivery ~= nil then
        SetVehicleMod(vehicle, 48, props.modLivery, false)
        SetVehicleLivery(vehicle, props.modLivery)
    end

    if props.windowsBroken ~= nil then
        for k, v in pairs(props.windowsBroken) do
            if v then
                SmashVehicleWindow(vehicle, tonumber(k))
            end
        end
    end

    if props.doorsBroken ~= nil then
        for k, v in pairs(props.doorsBroken) do
            if v then
                SetVehicleDoorBroken(vehicle, tonumber(k), true)
            end
        end
    end

    if props.tyreBurst ~= nil then
        for k, v in pairs(props.tyreBurst) do
            if v then
                SetVehicleTyreBurst(vehicle, tonumber(k), true, 1000.0)
            end
        end
    end
    
    if props.modFrontWheels ~= nil and props.modFrontWheels ~= -1 then
        if props.wheelSize ~= nil then
            Citizen.CreateThread(function()
                Citizen.Wait(30)
                SetVehicleWheelSize(vehicle, props.wheelSize)
            end)
        end
    
        if props.wheelWidth ~= nil then
            Citizen.CreateThread(function()
                Citizen.Wait(30)
                SetVehicleWheelWidth(vehicle, props.wheelWidth)
            end)
        end
    end

    if props.driftTyres ~= nil then -- from version 2.0.6
        SetDriftTyresEnabled(vehicle, tonumber(props.driftTyres))
    end
end

QBCore.Functions.GetVehicleProperties
  1. Navigate to the qb-core/client/functions.lua

  2. Find QBCore.Functions.GetVehicleProperties

  3. Replace this function with the one below

function QBCore.Functions.GetVehicleProperties(vehicle)
    if not DoesEntityExist(vehicle) then
        return
    end
    
    local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
    local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
    if GetIsVehiclePrimaryColourCustom(vehicle) then
        colorPrimary = {GetVehicleCustomPrimaryColour(vehicle)}
    end

    local hasCustomXenonColor, customXenonColorR, customXenonColorG, customXenonColorB = GetVehicleXenonLightsCustomColor(vehicle)
    local customXenonColor = nil
    if hasCustomXenonColor then
        customXenonColor = {customXenonColorR, customXenonColorG, customXenonColorB}
    end

    if GetIsVehicleSecondaryColourCustom(vehicle) then
        colorSecondary = {GetVehicleCustomSecondaryColour(vehicle)}
    end

    local paintTypePrimary, _, _ = GetVehicleModColor_1(vehicle)
    local paintTypeSecondary, _ = GetVehicleModColor_2(vehicle)

    local extras = {}
    for extraId = 0, 20 do
        if DoesExtraExist(vehicle, extraId) then
            extras[tostring(extraId)] = IsVehicleExtraTurnedOn(vehicle, extraId)
        end
    end

    local tireHealth = {}
    for i = 0, 3 do
        tireHealth[i] = QBCore.Shared.Round(GetVehicleWheelHealth(vehicle, i), 0.1)
    end

    local tireBurstState = {}
    for i = 0, 5 do
       tireBurstState[i] = IsVehicleTyreBurst(vehicle, i, false)
    end

    local tireBurstCompletely = {}
    for i = 0, 5 do
        tireBurstCompletely[i] = IsVehicleTyreBurst(vehicle, i, true)
    end

    local windowStatus = {}
    for i = 0, 7 do
        windowStatus[i] = IsVehicleWindowIntact(vehicle, i) == 1
    end

    local doorStatus = {}
    for i = 0, 5 do
        doorStatus[i] = IsVehicleDoorDamaged(vehicle, i) == 1
    end
    
    local deformation = nil
    if GetResourceState('VehicleDeformation') == 'started' then
        deformation = exports['VehicleDeformation']:GetVehicleDeformation(vehicle)
    end

    return {
        model = GetEntityModel(vehicle),
        doorStatus = doorStatus,
        windowStatus = windowStatus,
        tireHealth = tireHealth,
        tireBurstState = tireBurstState,
        tireBurstCompletely = tireBurstCompletely,
        plate = QBCore.Functions.GetPlate(vehicle),
        plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
        
        suspensionHeight = GetVehicleSuspensionHeight(vehicle), --  from version 2.0.6
        wheelSize = GetVehicleWheelSize(vehicle), --  from version 2.0.6
        wheelWidth = GetVehicleWheelWidth(vehicle), -- from version 2.0.6 
        driftTyres = GetDriftTyresEnabled(vehicle), -- from version 2.0.6

        bodyHealth = QBCore.Shared.Round(GetVehicleBodyHealth(vehicle), 0.1),
        engineHealth = QBCore.Shared.Round(GetVehicleEngineHealth(vehicle), 0.1),
        tankHealth = QBCore.Shared.Round(GetVehiclePetrolTankHealth(vehicle), 0.1),
        fuelLevel = QBCore.Shared.Round(GetVehicleFuelLevel(vehicle), 0.1),
        dirtLevel = QBCore.Shared.Round(GetVehicleDirtLevel(vehicle), 0.1),
        oilLevel = QBCore.Shared.Round(GetVehicleOilLevel(vehicle), 0.1),

        deformation = deformation,
        
        color1 = colorPrimary,
        color2 = colorSecondary,

        paintTypePrimary = paintTypePrimary,
        paintTypeSecondary = paintTypeSecondary,

        dashboardColor = GetVehicleDashboardColour(vehicle),
        interiorColor = GetVehicleInteriorColour(vehicle),
        pearlescentColor = pearlescentColor,
        wheelColor = wheelColor,

        wheels = GetVehicleWheelType(vehicle),
        windowTint = GetVehicleWindowTint(vehicle),

        xenonColor = GetVehicleXenonLightsColour(vehicle),
        customXenonColor = customXenonColor,

        neonEnabled = {IsVehicleNeonLightEnabled(vehicle, 0), IsVehicleNeonLightEnabled(vehicle, 1), IsVehicleNeonLightEnabled(vehicle, 2), IsVehicleNeonLightEnabled(vehicle, 3)},
        neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),

        extras = extras,
        tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),

        modSpoilers = GetVehicleMod(vehicle, 0),
        modFrontBumper = GetVehicleMod(vehicle, 1),
        modRearBumper = GetVehicleMod(vehicle, 2),
        modSideSkirt = GetVehicleMod(vehicle, 3),
        modExhaust = GetVehicleMod(vehicle, 4),
        modFrame = GetVehicleMod(vehicle, 5),
        modGrille = GetVehicleMod(vehicle, 6),
        modHood = GetVehicleMod(vehicle, 7),
        modFender = GetVehicleMod(vehicle, 8),
        modRightFender = GetVehicleMod(vehicle, 9),
        modRoof = GetVehicleMod(vehicle, 10),
        
        modEngine = GetVehicleMod(vehicle, 11),
        modBrakes = GetVehicleMod(vehicle, 12),
        modTransmission = GetVehicleMod(vehicle, 13),
        modHorns = GetVehicleMod(vehicle, 14),
        modSuspension = GetVehicleMod(vehicle, 15),
        modArmor = GetVehicleMod(vehicle, 16),

        modTurbo = IsToggleModOn(vehicle, 18),
        modSmokeEnabled = IsToggleModOn(vehicle, 20),
        modXenon = IsToggleModOn(vehicle, 22),

        modFrontWheels = GetVehicleMod(vehicle, 23),
        modBackWheels = GetVehicleMod(vehicle, 24),

        modPlateHolder = GetVehicleMod(vehicle, 25),
        modVanityPlate = GetVehicleMod(vehicle, 26),
        modTrimA = GetVehicleMod(vehicle, 27),
        modOrnaments = GetVehicleMod(vehicle, 28),
        modDashboard = GetVehicleMod(vehicle, 29),
        modDial = GetVehicleMod(vehicle, 30),
        modDoorSpeaker = GetVehicleMod(vehicle, 31),
        modSeats = GetVehicleMod(vehicle, 32),
        modSteeringWheel = GetVehicleMod(vehicle, 33),
        modShifterLeavers = GetVehicleMod(vehicle, 34),
        modAPlate = GetVehicleMod(vehicle, 35),
        modSpeakers = GetVehicleMod(vehicle, 36),
        modTrunk = GetVehicleMod(vehicle, 37),
        modHydrolic = GetVehicleMod(vehicle, 38),
        modEngineBlock = GetVehicleMod(vehicle, 39),
        modAirFilter = GetVehicleMod(vehicle, 40),
        modStruts = GetVehicleMod(vehicle, 41),
        modArchCover = GetVehicleMod(vehicle, 42),
        modAerials = GetVehicleMod(vehicle, 43),
        modTrimB = GetVehicleMod(vehicle, 44),
        modTank = GetVehicleMod(vehicle, 45),
        modLivery = GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) or GetVehicleMod(vehicle, 48),
        liveryRoof = GetVehicleRoofLivery(vehicle),


        -- headlightColor = GetVehicleHeadlightsColour(vehicle),
        -- modKit17 = GetVehicleMod(vehicle, 17),
        -- modKit19 = GetVehicleMod(vehicle, 19),
        -- modKit21 = GetVehicleMod(vehicle, 21),
        -- modCustomTiresF = GetVehicleModVariation(vehicle, 23),
        -- modCustomTiresR = GetVehicleModVariation(vehicle, 24),
        -- modWindows = GetVehicleMod(vehicle, 46),
        -- modKit47 = GetVehicleMod(vehicle, 47),
        -- modKit49 = GetVehicleMod(vehicle, 49),
    }
end
QBCore.Functions.SetVehicleProperties
  1. Navigate to the qb-core/client/functions.lua

  2. Find QBCore.Functions.SetVehicleProperties

  3. Replace this function with the one below

function QBCore.Functions.SetVehicleProperties(vehicle, props)
    if DoesEntityExist(vehicle) then
        if props.extras then
            for id, enabled in pairs(props.extras) do
                if enabled then
                    SetVehicleExtra(vehicle, tonumber(id), 0)
                else
                    SetVehicleExtra(vehicle, tonumber(id), 1)
                end
            end
        end

        local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
        local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
        SetVehicleModKit(vehicle, 0)
        if props.plate ~= nil then
            SetVehicleNumberPlateText(vehicle, props.plate)
        end
        if props.plateIndex ~= nil then
            SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
        end
        if props.bodyHealth ~= nil then
            SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
        end
        if props.engineHealth ~= nil then
            SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
        end
        if props.tankHealth ~= nil then
            SetVehiclePetrolTankHealth(vehicle, props.tankHealth)
        end
        if props.fuelLevel ~= nil then
            SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
        end
        if props.dirtLevel ~= nil then
            SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
        end
        if props.oilLevel ~= nil then
            SetVehicleOilLevel(vehicle, props.oilLevel)
        end
        if props.color1 ~= nil then
            if type(props.color1) == "number" then
                SetVehicleColours(vehicle, props.color1, type(props.color2) == "number" and props.color2 or colorSecondary)
            else
                SetVehicleCustomPrimaryColour(vehicle, props.color1[1], props.color1[2], props.color1[3])
                if props.paintTypePrimary then
                    SetVehicleModColor_1(vehicle, props.paintTypePrimary, 0, props.pearlescentColor or pearlescentColor)
                end
            end
        end
        if props.color2 ~= nil then
            if type(props.color2) == "number" then
                SetVehicleColours(vehicle, type(props.color1) == "number" and props.color1 or colorPrimary, props.color2)
                if props.paintTypePrimary and type(props.color1) ~= "number" then
                    SetVehicleModColor_1(vehicle, props.paintTypePrimary, 0, props.pearlescentColor or pearlescentColor)
                end
            else
                SetVehicleCustomSecondaryColour(vehicle, props.color2[1], props.color2[2], props.color2[3])
                if props.paintTypeSecondary then
                    SetVehicleModColor_2(vehicle, props.paintTypeSecondary, 0)
                end
            end
        end
        if props.pearlescentColor ~= nil then
            SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
        end
        if props.interiorColor ~= nil then
            SetVehicleInteriorColor(vehicle, props.interiorColor)
        end
        if props.dashboardColor ~= nil then
            SetVehicleDashboardColour(vehicle, props.dashboardColor)
        end
        if props.wheelColor ~= nil then
            SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor)
        end
        if props.wheels ~= nil then
            SetVehicleWheelType(vehicle, props.wheels)
        end
        if props.tireHealth ~= nil then
            for wheelIndex, health in pairs(props.tireHealth) do
                SetVehicleWheelHealth(vehicle, wheelIndex, health)
            end
        end
        if props.tireBurstState ~= nil then
            for wheelIndex, burstState in pairs(props.tireBurstState) do
                if burstState then
                    SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), false, 1000.0)
                end
            end
        end
        if props.tireBurstCompletely ~= nil then
            for wheelIndex, burstState in pairs(props.tireBurstCompletely) do
                if burstState then
                    SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), true, 1000.0)
                end
            end
        end
        if props.windowTint ~= nil then
            SetVehicleWindowTint(vehicle, props.windowTint)
        end
        if props.windowStatus ~= nil then
            for windowIndex, smashWindow in pairs(props.windowStatus) do
                if not smashWindow then SmashVehicleWindow(vehicle, windowIndex) end
            end
        end
        if props.doorStatus ~= nil then
            for doorIndex, breakDoor in pairs(props.doorStatus) do
                if breakDoor then
                    SetVehicleDoorBroken(vehicle, tonumber(doorIndex), true)
                end
            end
        end
        if props.neonEnabled ~= nil then
            SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
            SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
            SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
            SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
        end
        if props.neonColor ~= nil then
            SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
        end
        if props.headlightColor ~= nil then
            SetVehicleHeadlightsColour(vehicle, props.headlightColor)
        end
        if props.interiorColor ~= nil then
            SetVehicleInteriorColour(vehicle, props.interiorColor)
        end
        if props.tyreSmokeColor ~= nil then
            SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
        end
        if props.modSpoilers ~= nil then
            SetVehicleMod(vehicle, 0, props.modSpoilers, false)
        end
        if props.modFrontBumper ~= nil then
            SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
        end
        if props.modRearBumper ~= nil then
            SetVehicleMod(vehicle, 2, props.modRearBumper, false)
        end
        if props.modSideSkirt ~= nil then
            SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
        end
        if props.modExhaust ~= nil then
            SetVehicleMod(vehicle, 4, props.modExhaust, false)
        end
        if props.modFrame ~= nil then
            SetVehicleMod(vehicle, 5, props.modFrame, false)
        end
        if props.modGrille ~= nil then
            SetVehicleMod(vehicle, 6, props.modGrille, false)
        end
        if props.modHood ~= nil then
            SetVehicleMod(vehicle, 7, props.modHood, false)
        end
        if props.modFender ~= nil then
            SetVehicleMod(vehicle, 8, props.modFender, false)
        end
        if props.modRightFender ~= nil then
            SetVehicleMod(vehicle, 9, props.modRightFender, false)
        end
        if props.modRoof ~= nil then
            SetVehicleMod(vehicle, 10, props.modRoof, false)
        end
        if props.modEngine ~= nil then
            SetVehicleMod(vehicle, 11, props.modEngine, false)
        end
        if props.modBrakes ~= nil then
            SetVehicleMod(vehicle, 12, props.modBrakes, false)
        end
        if props.modTransmission ~= nil then
            SetVehicleMod(vehicle, 13, props.modTransmission, false)
        end
        if props.modHorns ~= nil then
            SetVehicleMod(vehicle, 14, props.modHorns, false)
        end
        local classAllowed = GetVehicleClass(vehicle) ~= 14 and
                             GetVehicleClass(vehicle) ~= 15 and
                             GetVehicleClass(vehicle) ~= 16 and
                             GetVehicleClass(vehicle) ~= 21 and
                             GetVehicleClass(vehicle) ~= 22
        if classAllowed and (props.suspensionHeight ~= nil and props.suspensionHeight ~= 0.00) then -- from version 2.0.6
            SetVehicleSuspensionHeight(vehicle, props.suspensionHeight)
        elseif props.modSuspension ~= nil then
            SetVehicleMod(vehicle, 15, props.modSuspension, false)
        end
        if props.modArmor ~= nil then
            SetVehicleMod(vehicle, 16, props.modArmor, false)
        end
        if props.modKit17 ~= nil then
            SetVehicleMod(vehicle, 17, props.modKit17, false)
        end
        if props.modTurbo ~= nil then
            ToggleVehicleMod(vehicle, 18, props.modTurbo)
        end
        if props.modKit19 ~= nil then
            SetVehicleMod(vehicle, 19, props.modKit19, false)
        end
        if props.modSmokeEnabled ~= nil then
            ToggleVehicleMod(vehicle, 20, props.modSmokeEnabled)
        end
        if props.modKit21 ~= nil then
            SetVehicleMod(vehicle, 21, props.modKit21, false)
        end
        if props.modXenon ~= nil then
            ToggleVehicleMod(vehicle, 22, props.modXenon)
        end
        if props.xenonColor ~= nil then
            SetVehicleXenonLightsColor(vehicle, props.xenonColor)
        end
        if props.customXenonColor ~= nil then
            SetVehicleXenonLightsCustomColor(vehicle, props.customXenonColor[1], props.customXenonColor[2], props.customXenonColor[3])
        end
        if props.modFrontWheels ~= nil then
            SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
        end
        if props.modBackWheels ~= nil then
            SetVehicleMod(vehicle, 24, props.modBackWheels, false)
        end
        if props.modCustomTiresF ~= nil then
            SetVehicleMod(vehicle, 23, props.modFrontWheels, props.modCustomTiresF)
        end
        if props.modCustomTiresR ~= nil then
            SetVehicleMod(vehicle, 24, props.modBackWheels, props.modCustomTiresR)
        end
        if props.modPlateHolder ~= nil then
            SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
        end
        if props.modVanityPlate ~= nil then
            SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
        end
        if props.modTrimA ~= nil then
            SetVehicleMod(vehicle, 27, props.modTrimA, false)
        end
        if props.modOrnaments ~= nil then
            SetVehicleMod(vehicle, 28, props.modOrnaments, false)
        end
        if props.modDashboard ~= nil then
            SetVehicleMod(vehicle, 29, props.modDashboard, false)
        end
        if props.modDial ~= nil then
            SetVehicleMod(vehicle, 30, props.modDial, false)
        end
        if props.modDoorSpeaker ~= nil then
            SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
        end
        if props.modSeats ~= nil then
            SetVehicleMod(vehicle, 32, props.modSeats, false)
        end
        if props.modSteeringWheel ~= nil then
            SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
        end
        if props.modShifterLeavers ~= nil then
            SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
        end
        if props.modAPlate ~= nil then
            SetVehicleMod(vehicle, 35, props.modAPlate, false)
        end
        if props.modSpeakers ~= nil then
            SetVehicleMod(vehicle, 36, props.modSpeakers, false)
        end
        if props.modTrunk ~= nil then
            SetVehicleMod(vehicle, 37, props.modTrunk, false)
        end
        if props.modHydrolic ~= nil then
            SetVehicleMod(vehicle, 38, props.modHydrolic, false)
        end
        if props.modEngineBlock ~= nil then
            SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
        end
        if props.modAirFilter ~= nil then
            SetVehicleMod(vehicle, 40, props.modAirFilter, false)
        end
        if props.modStruts ~= nil then
            SetVehicleMod(vehicle, 41, props.modStruts, false)
        end
        if props.modArchCover ~= nil then
            SetVehicleMod(vehicle, 42, props.modArchCover, false)
        end
        if props.modAerials ~= nil then
            SetVehicleMod(vehicle, 43, props.modAerials, false)
        end
        if props.modTrimB ~= nil then
            SetVehicleMod(vehicle, 44, props.modTrimB, false)
        end
        if props.modTank ~= nil then
            SetVehicleMod(vehicle, 45, props.modTank, false)
        end
        if props.modWindows ~= nil then
            SetVehicleMod(vehicle, 46, props.modWindows, false)
        end
        if props.modKit47 ~= nil then
            SetVehicleMod(vehicle, 47, props.modKit47, false)
        end
        if props.modLivery ~= nil then
            SetVehicleMod(vehicle, 48, props.modLivery, false)
            SetVehicleLivery(vehicle, props.modLivery)
        end
        if props.modKit49 ~= nil then
            SetVehicleMod(vehicle, 49, props.modKit49, false)
        end
        if props.liveryRoof ~= nil then
            SetVehicleRoofLivery(vehicle, props.liveryRoof)
        end
        
        if props.modFrontWheels ~= nil and props.modFrontWheels ~= -1 then
            if props.wheelSize ~= nil then
                Citizen.CreateThread(function()
                    Citizen.Wait(30)
                    SetVehicleWheelSize(vehicle, props.wheelSize)
                end)
            end
        
            if props.wheelWidth ~= nil then
                Citizen.CreateThread(function()
                    Citizen.Wait(30)
                    SetVehicleWheelWidth(vehicle, props.wheelWidth)
                end)
            end
        end

        if props.driftTyres ~= nil then -- from version 2.0.6
            SetDriftTyresEnabled(vehicle, tonumber(props.driftTyres))
        end
    end
end

(QBOX-Core) Modifications in Framework
  1. Navigate to the qbx_core/bridge/qb/client/functions.lua

  2. Find functions.GetVehicleProperties

  3. Replace this function with the one below:

---@deprecated use lib.getVehicleProperties from ox_lib
function functions.GetVehicleProperties(vehicle)
    local props = lib.getVehicleProperties(vehicle)
    return props
end
  1. Find functions.SetVehicleProperties

  2. Replace this function with the one below:

---@deprecated use lib.setVehicleProperties from ox_lib
function functions.SetVehicleProperties(vehicle, props)
    lib.setVehicleProperties(vehicle, props)
    return true
end
(QBOX-Core) lib.getVehicleProperties
  1. Navigate to the ox_lib/resource/vehicleProperties/client.lua

  2. Find lib.getVehicleProperties

  3. Replace this function with the one below

function lib.getVehicleProperties(vehicle)
    if DoesEntityExist(vehicle) then
        local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)

        local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
        if GetIsVehiclePrimaryColourCustom(vehicle) then
            local r, g, b = GetVehicleCustomPrimaryColour(vehicle)
            colorPrimary = {r, g, b}
        end

        if GetIsVehicleSecondaryColourCustom(vehicle) then
            local r, g, b = GetVehicleCustomSecondaryColour(vehicle)
            colorSecondary = {r, g, b}
        end

        local paintTypePrimary, _, _ = GetVehicleModColor_1(vehicle)
        local paintTypeSecondary, _ = GetVehicleModColor_2(vehicle)

        local hasCustomXenonColor, customXenonColorR, customXenonColorG, customXenonColorB = GetVehicleXenonLightsCustomColor(vehicle)
        local customXenonColor = nil
        if hasCustomXenonColor then
            customXenonColor = {customXenonColorR, customXenonColorG, customXenonColorB}
        end

        local extras = {}
        for extraId = 0, 20 do
            if DoesExtraExist(vehicle, extraId) then
                extras[tostring(extraId)] = IsVehicleExtraTurnedOn(vehicle, extraId)
            end
        end

        local modLivery = GetVehicleMod(vehicle, 48)
        if GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) ~= 0 then
            modLivery = GetVehicleLivery(vehicle)
        end

        local tireHealth = {}
        for i = 0, 3 do
            tireHealth[i] = GetVehicleWheelHealth(vehicle, i)
        end

        local tireBurstState = {}
        for i = 0, 5 do
           tireBurstState[i] = IsVehicleTyreBurst(vehicle, i, false)
        end

        local tireBurstCompletely = {}
        for i = 0, 5 do
            tireBurstCompletely[i] = IsVehicleTyreBurst(vehicle, i, true)
        end

        local windowStatus = {}
        local windows = 0
        for i = 0, 7 do
            RollUpWindow(vehicle, i)
            if not IsVehicleWindowIntact(vehicle, i) then
                windows += 1
                windowStatus[windows] = i
            end
        end

        local doorStatus = {}
        for i = 0, 5 do
            doorStatus[i] = IsVehicleDoorDamaged(vehicle, i) == 1
        end

        local deformation = nil
        if GetResourceState('VehicleDeformation') == 'started' then
            deformation = exports['VehicleDeformation']:GetVehicleDeformation(vehicle)
        end
    
        return {
            model = GetEntityModel(vehicle),
            plate = GetVehicleNumberPlateText(vehicle),
            plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
            bodyHealth = math.floor(GetVehicleBodyHealth(vehicle) + 0.5),
            engineHealth = math.floor(GetVehicleEngineHealth(vehicle) + 0.5),
            tankHealth = math.floor(GetVehiclePetrolTankHealth(vehicle) + 0.5),
            fuelLevel = math.floor(GetVehicleFuelLevel(vehicle) + 0.5),
            dirtLevel = math.floor(GetVehicleDirtLevel(vehicle) + 0.5),
            oilLevel = math.floor(GetVehicleOilLevel(vehicle) + 0.5),
            deformation = deformation,
            color1 = colorPrimary,
            color2 = colorSecondary,
            paintTypePrimary = paintTypePrimary,
            paintTypeSecondary = paintTypeSecondary,
            pearlescentColor = pearlescentColor,
            dashboardColor = GetVehicleDashboardColour(vehicle),
            wheelColor = wheelColor,
            wheels = GetVehicleWheelType(vehicle),
            suspensionHeight = GetVehicleSuspensionHeight(vehicle), --  from version 2.0.6
            wheelSize = GetVehicleWheelSize(vehicle), --  from version 2.0.6
            wheelWidth = GetVehicleWheelWidth(vehicle), -- from version 2.0.6 
            driftTyres = (GetDriftTyresEnabled(vehicle) == true or GetDriftTyresEnabled(vehicle) == 1) and 1 or 0, -- from version 2.0.6 
            tireHealth = tireHealth,
            tireBurstState = tireBurstState,
            tireBurstCompletely = tireBurstCompletely,
            windowTint = GetVehicleWindowTint(vehicle),
            windowStatus = windowStatus,
            doorStatus = doorStatus,
            xenonColor = GetVehicleXenonLightsColour(vehicle),
            customXenonColor = customXenonColor,
            neonEnabled = {
                IsVehicleNeonLightEnabled(vehicle, 0),
                IsVehicleNeonLightEnabled(vehicle, 1),
                IsVehicleNeonLightEnabled(vehicle, 2),
                IsVehicleNeonLightEnabled(vehicle, 3)
            },
            neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
            headlightColor = GetVehicleHeadlightsColour(vehicle),
            interiorColor = GetVehicleInteriorColour(vehicle),
            extras = extras,
            tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
            modSpoilers = GetVehicleMod(vehicle, 0),
            modFrontBumper = GetVehicleMod(vehicle, 1),
            modRearBumper = GetVehicleMod(vehicle, 2),
            modSideSkirt = GetVehicleMod(vehicle, 3),
            modExhaust = GetVehicleMod(vehicle, 4),
            modFrame = GetVehicleMod(vehicle, 5),
            modGrille = GetVehicleMod(vehicle, 6),
            modHood = GetVehicleMod(vehicle, 7),
            modFender = GetVehicleMod(vehicle, 8),
            modRightFender = GetVehicleMod(vehicle, 9),
            modRoof = GetVehicleMod(vehicle, 10),
            modEngine = GetVehicleMod(vehicle, 11),
            modBrakes = GetVehicleMod(vehicle, 12),
            modTransmission = GetVehicleMod(vehicle, 13),
            modHorns = GetVehicleMod(vehicle, 14),
            modSuspension = GetVehicleMod(vehicle, 15),
            modArmor = GetVehicleMod(vehicle, 16),
            modKit17 = GetVehicleMod(vehicle, 17),
            modTurbo = IsToggleModOn(vehicle, 18),
            modKit19 = GetVehicleMod(vehicle, 19),
            modSmokeEnabled = IsToggleModOn(vehicle, 20),
            modKit21 = GetVehicleMod(vehicle, 21),
            modXenon = IsToggleModOn(vehicle, 22),
            modFrontWheels = GetVehicleMod(vehicle, 23),
            modBackWheels = GetVehicleMod(vehicle, 24),
            modCustomTiresF = GetVehicleModVariation(vehicle, 23),
            modCustomTiresR = GetVehicleModVariation(vehicle, 24),
            modPlateHolder = GetVehicleMod(vehicle, 25),
            modVanityPlate = GetVehicleMod(vehicle, 26),
            modTrimA = GetVehicleMod(vehicle, 27),
            modOrnaments = GetVehicleMod(vehicle, 28),
            modDashboard = GetVehicleMod(vehicle, 29),
            modDial = GetVehicleMod(vehicle, 30),
            modDoorSpeaker = GetVehicleMod(vehicle, 31),
            modSeats = GetVehicleMod(vehicle, 32),
            modSteeringWheel = GetVehicleMod(vehicle, 33),
            modShifterLeavers = GetVehicleMod(vehicle, 34),
            modAPlate = GetVehicleMod(vehicle, 35),
            modSpeakers = GetVehicleMod(vehicle, 36),
            modTrunk = GetVehicleMod(vehicle, 37),
            modHydrolic = GetVehicleMod(vehicle, 38),
            modEngineBlock = GetVehicleMod(vehicle, 39),
            modAirFilter = GetVehicleMod(vehicle, 40),
            modStruts = GetVehicleMod(vehicle, 41),
            modArchCover = GetVehicleMod(vehicle, 42),
            modAerials = GetVehicleMod(vehicle, 43),
            modTrimB = GetVehicleMod(vehicle, 44),
            modTank = GetVehicleMod(vehicle, 45),
            modWindows = GetVehicleMod(vehicle, 46),
            modKit47 = GetVehicleMod(vehicle, 47),
            modLivery = modLivery,
            modKit49 = GetVehicleMod(vehicle, 49),
            liveryRoof = GetVehicleRoofLivery(vehicle),
        }
    else
        return
    end
end
(QBOX-Core) lib.setVehicleProperties
  1. Navigate to the ox_lib/resource/vehicleProperties/client.lua

  2. Find lib.setVehicleProperties

  3. Replace this function with the one below

function lib.setVehicleProperties(vehicle, props, fixVehicle)
    if DoesEntityExist(vehicle) then
        if props.extras then
            for id, enabled in pairs(props.extras) do
                if enabled then
                    SetVehicleExtra(vehicle, tonumber(id), 0)
                else
                    SetVehicleExtra(vehicle, tonumber(id), 1)
                end
            end
        end

        local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
        local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
        SetVehicleModKit(vehicle, 0)
        if props.plate then
            SetVehicleNumberPlateText(vehicle, props.plate)
        end
        if props.plateIndex then
            SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
        end
        if props.bodyHealth then
            SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
        end
        if props.engineHealth then
            SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
        end
        if props.tankHealth then
            SetVehiclePetrolTankHealth(vehicle, props.tankHealth)
        end
        if props.fuelLevel then
            SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
        end
        if props.dirtLevel then
            SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
        end
        if props.oilLevel then
            SetVehicleOilLevel(vehicle, props.oilLevel)
        end
        if props.color1 then
            if type(props.color1) == "number" then
                SetVehicleColours(vehicle, props.color1, type(props.color2) == "number" and props.color2 or colorSecondary)
            else
                SetVehicleCustomPrimaryColour(vehicle, props.color1[1], props.color1[2], props.color1[3])
                if props.paintTypePrimary then
                    SetVehicleModColor_1(vehicle, props.paintTypePrimary, 0, props.pearlescentColor or pearlescentColor)
                end
            end
        end
        if props.color2 then
            if type(props.color2) == "number" then
                SetVehicleColours(vehicle, type(props.color1) == "number" and props.color1 or colorPrimary, props.color2)
                if props.paintTypePrimary and type(props.color1) ~= "number" then
                    SetVehicleModColor_1(vehicle, props.paintTypePrimary, 0, props.pearlescentColor or pearlescentColor)
                end
            else
                SetVehicleCustomSecondaryColour(vehicle, props.color2[1], props.color2[2], props.color2[3])
                if props.paintTypeSecondary then
                    SetVehicleModColor_2(vehicle, props.paintTypeSecondary, 0)
                end
            end
        end
        if props.pearlescentColor then
            SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
        end
        if props.interiorColor then
            SetVehicleInteriorColor(vehicle, props.interiorColor)
        end
        if props.dashboardColor then
            SetVehicleDashboardColour(vehicle, props.dashboardColor)
        end
        if props.wheelColor then
            SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor)
        end
        if props.wheels then
            SetVehicleWheelType(vehicle, props.wheels)
        end
        if props.tireHealth then
            for wheelIndex, health in pairs(props.tireHealth) do
                SetVehicleWheelHealth(vehicle, wheelIndex, health)
            end
        end
        if props.tireBurstState then
            for wheelIndex, burstState in pairs(props.tireBurstState) do
                if burstState then
                    SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), false, 1000.0)
                end
            end
        end
        if props.tireBurstCompletely then
            for wheelIndex, burstState in pairs(props.tireBurstCompletely) do
                if burstState then
                    SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), true, 1000.0)
                end
            end
        end
        if props.windowTint then
            SetVehicleWindowTint(vehicle, props.windowTint)
        end
        if props.windowStatus then
            for i = 1, #props.windowStatus do
                RemoveVehicleWindow(vehicle, props.windowStatus[i])
            end
        end
        if props.doorStatus then
            for doorIndex, breakDoor in pairs(props.doorStatus) do
                if breakDoor then
                    SetVehicleDoorBroken(vehicle, tonumber(doorIndex), true)
                end
            end
        end
        if props.neonEnabled then
            SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
            SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
            SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
            SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
        end
        if props.neonColor then
            SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
        end
        if props.headlightColor then
            SetVehicleHeadlightsColour(vehicle, props.headlightColor)
        end
        if props.interiorColor then
            SetVehicleInteriorColour(vehicle, props.interiorColor)
        end
        if props.tyreSmokeColor then
            SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
        end
        if props.modSpoilers then
            SetVehicleMod(vehicle, 0, props.modSpoilers, false)
        end
        if props.modFrontBumper then
            SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
        end
        if props.modRearBumper then
            SetVehicleMod(vehicle, 2, props.modRearBumper, false)
        end
        if props.modSideSkirt then
            SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
        end
        if props.modExhaust then
            SetVehicleMod(vehicle, 4, props.modExhaust, false)
        end
        if props.modFrame then
            SetVehicleMod(vehicle, 5, props.modFrame, false)
        end
        if props.modGrille then
            SetVehicleMod(vehicle, 6, props.modGrille, false)
        end
        if props.modHood then
            SetVehicleMod(vehicle, 7, props.modHood, false)
        end
        if props.modFender then
            SetVehicleMod(vehicle, 8, props.modFender, false)
        end
        if props.modRightFender then
            SetVehicleMod(vehicle, 9, props.modRightFender, false)
        end
        if props.modRoof then
            SetVehicleMod(vehicle, 10, props.modRoof, false)
        end
        if props.modEngine then
            SetVehicleMod(vehicle, 11, props.modEngine, false)
        end
        if props.modBrakes then
            SetVehicleMod(vehicle, 12, props.modBrakes, false)
        end
        if props.modTransmission then
            SetVehicleMod(vehicle, 13, props.modTransmission, false)
        end
        if props.modHorns then
            SetVehicleMod(vehicle, 14, props.modHorns, false)
        end
        local classAllowed = GetVehicleClass(vehicle) ~= 14 and
                             GetVehicleClass(vehicle) ~= 15 and
                             GetVehicleClass(vehicle) ~= 16 and
                             GetVehicleClass(vehicle) ~= 21 and
                             GetVehicleClass(vehicle) ~= 22
        if classAllowed and (props.suspensionHeight ~= nil and props.suspensionHeight ~= 0.00) then --  from version 2.0.6
            SetVehicleSuspensionHeight(vehicle, props.suspensionHeight)
        elseif props.modSuspension ~= nil then
            SetVehicleMod(vehicle, 15, props.modSuspension, false)
        end
        if props.modArmor then
            SetVehicleMod(vehicle, 16, props.modArmor, false)
        end
        if props.modKit17 then
            SetVehicleMod(vehicle, 17, props.modKit17, false)
        end
        if props.modTurbo then
            ToggleVehicleMod(vehicle, 18, props.modTurbo)
        end
        if props.modKit19 then
            SetVehicleMod(vehicle, 19, props.modKit19, false)
        end
        if props.modSmokeEnabled then
            ToggleVehicleMod(vehicle, 20, props.modSmokeEnabled)
        end
        if props.modKit21 then
            SetVehicleMod(vehicle, 21, props.modKit21, false)
        end
        if props.modXenon then
            ToggleVehicleMod(vehicle, 22, props.modXenon)
        end
        if props.xenonColor then
            SetVehicleXenonLightsColor(vehicle, props.xenonColor)
        end
        if props.customXenonColor ~= nil then
            SetVehicleXenonLightsCustomColor(vehicle, props.customXenonColor[1], props.customXenonColor[2], props.customXenonColor[3])
        end
        if props.modFrontWheels then
            SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
        end
        if props.modBackWheels then
            SetVehicleMod(vehicle, 24, props.modBackWheels, false)
        end
        if props.modCustomTiresF then
            SetVehicleMod(vehicle, 23, props.modFrontWheels, props.modCustomTiresF)
        end
        if props.modCustomTiresR then
            SetVehicleMod(vehicle, 24, props.modBackWheels, props.modCustomTiresR)
        end
        if props.modPlateHolder then
            SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
        end
        if props.modVanityPlate then
            SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
        end
        if props.modTrimA then
            SetVehicleMod(vehicle, 27, props.modTrimA, false)
        end
        if props.modOrnaments then
            SetVehicleMod(vehicle, 28, props.modOrnaments, false)
        end
        if props.modDashboard then
            SetVehicleMod(vehicle, 29, props.modDashboard, false)
        end
        if props.modDial then
            SetVehicleMod(vehicle, 30, props.modDial, false)
        end
        if props.modDoorSpeaker then
            SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
        end
        if props.modSeats then
            SetVehicleMod(vehicle, 32, props.modSeats, false)
        end
        if props.modSteeringWheel then
            SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
        end
        if props.modShifterLeavers then
            SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
        end
        if props.modAPlate then
            SetVehicleMod(vehicle, 35, props.modAPlate, false)
        end
        if props.modSpeakers then
            SetVehicleMod(vehicle, 36, props.modSpeakers, false)
        end
        if props.modTrunk then
            SetVehicleMod(vehicle, 37, props.modTrunk, false)
        end
        if props.modHydrolic then
            SetVehicleMod(vehicle, 38, props.modHydrolic, false)
        end
        if props.modEngineBlock then
            SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
        end
        if props.modAirFilter then
            SetVehicleMod(vehicle, 40, props.modAirFilter, false)
        end
        if props.modStruts then
            SetVehicleMod(vehicle, 41, props.modStruts, false)
        end
        if props.modArchCover then
            SetVehicleMod(vehicle, 42, props.modArchCover, false)
        end
        if props.modAerials then
            SetVehicleMod(vehicle, 43, props.modAerials, false)
        end
        if props.modTrimB then
            SetVehicleMod(vehicle, 44, props.modTrimB, false)
        end
        if props.modTank then
            SetVehicleMod(vehicle, 45, props.modTank, false)
        end
        if props.modWindows then
            SetVehicleMod(vehicle, 46, props.modWindows, false)
        end
        if props.modKit47 then
            SetVehicleMod(vehicle, 47, props.modKit47, false)
        end
        if props.modLivery then
            SetVehicleMod(vehicle, 48, props.modLivery, false)
            SetVehicleLivery(vehicle, props.modLivery)
        end
        if props.modKit49 then
            SetVehicleMod(vehicle, 49, props.modKit49, false)
        end
        if props.liveryRoof then
            SetVehicleRoofLivery(vehicle, props.liveryRoof)
        end
        if props.modFrontWheels ~= nil and props.modFrontWheels ~= -1 then
            if props.wheelSize ~= nil then
                Citizen.CreateThread(function()
                    Citizen.Wait(30)
                    SetVehicleWheelSize(vehicle, props.wheelSize)
                end)
            end
        
            if props.wheelWidth ~= nil then
                Citizen.CreateThread(function()
                    Citizen.Wait(30)
                    SetVehicleWheelWidth(vehicle, props.wheelWidth)
                end)
            end
        end
        if props.driftTyres ~= nil then -- from version 2.0.6
            SetDriftTyresEnabled(vehicle, tonumber(props.driftTyres))
        end

        if fixVehicle then
            SetVehicleFixed(vehicle)
        end
    end
    return not NetworkGetEntityIsNetworked(vehicle) or NetworkGetEntityOwner(vehicle) == cache.playerId
end

4. Start Resource

To start a resource in your server.cfg, ensure that it begins after your framework has been initiated. For instance, if you are using a framework like es_extended, you should start resource after it, like so:

start [core] # For example, here is your framework (esx/qb-core)

# Here you run your other resources like esx_policejob etc.

# VMS Resources
start vms_tuning

Ensure there are no syntax errors or incorrect paths in your server.cfg.

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