Full View config.client.lua
Preview File Updated: v1.0.8 - 21.10.2024
CL = {}
CL.DrawText3D = function(coords, text, textScale) -- This is the function used when using Config.UseText3D
local textScale = textScale or 0.45
local camCoords = GetFinalRenderedCamCoord()
local distance = #(coords.xyz - camCoords)
local scale = (textScale / distance) * 2
local fov = (1 / GetGameplayCamFov()) * 100
scale = scale * fov
SetTextScale(0.0 * scale, 0.55 * scale)
SetTextFont(4)
SetTextDropShadow()
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(true)
AddTextComponentString(text)
SetDrawOrigin(coords.x, coords.y, coords.z, 0)
DrawText(0.0, 0.0)
ClearDrawOrigin()
end
CL.Notification = function(message, time, type)
if type == "success" then
if GetResourceState("vms_notify") == 'started' then
exports['vms_notify']:Notification("PARKING", message, time, "#36f230", "fa-solid fa-square-parking")
else
TriggerEvent('esx:showNotification', message)
TriggerEvent('QBCore:Notify', message, 'success', time)
end
elseif type == "error" then
if GetResourceState("vms_notify") == 'started' then
exports['vms_notify']:Notification("PARKING", message, time, "#f23030", "fa-solid fa-square-parking")
else
TriggerEvent('esx:showNotification', message)
TriggerEvent('QBCore:Notify', message, 'error', time)
end
elseif type == "info" then
if GetResourceState("vms_notify") == 'started' then
exports['vms_notify']:Notification("PARKING", message, time, "#4287f5", "fa-solid fa-square-parking")
else
TriggerEvent('esx:showNotification', message)
TriggerEvent('QBCore:Notify', message, 'primary', time)
end
end
end
CL.Hud = {
Enable = function()
if GetResourceState('vms_hud') ~= 'missing' then
-- exports['vms_hud']:Display(true)
end
end,
Disable = function()
if GetResourceState('vms_hud') ~= 'missing' then
-- exports['vms_hud']:Display(false)
end
end
}
CL.TextUI = {
Enabled = false,
Open = function(message)
exports["interact"]:Open("E", message) -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact
end,
Close = function()
exports["interact"]:Close() -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact
end
}
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-- █▀ █▀▄ █▀█ █ ▀ █ █▄▄ ▀▄▀▄▀ ▀▄▀ █▀▄ █ █
CL.GetPlayerData = function(type)
if Config.Core == "ESX" then
return ESX.GetPlayerData()
elseif Config.Core == "QB-Core" then
return QBCore.Functions.GetPlayerData()
end
end
CL.GetPlayerIdentifier = function()
if Config.Core == "ESX" then
return PlayerData.identifier
elseif Config.Core == "QB-Core" then
return PlayerData.citizenid
end
end
CL.GetPlayerJob = function(type)
if Config.Core == "ESX" and PlayerData.job then
if type == "table" then
return PlayerData.job
end
if type == "name" then
return PlayerData.job.name
end
if type == "label" then
return PlayerData.job.label
end
if type == "grade" then
return PlayerData.job.grade
end
if type == "grade_name" then
return PlayerData.job.grade_name
end
elseif Config.Core == "QB-Core" and PlayerData.job then
if type == "table" then
return PlayerData.job
end
if type == "name" then
return PlayerData.job.name
end
if type == "label" then
return PlayerData.job.label
end
if type == "grade" then
return PlayerData.job.grade.level
end
if type == "grade_name" then
return PlayerData.job.grade.name
end
end
return nil
end
CL.GetClosestPlayer = function()
if Config.Core == "ESX" then
return ESX.Game.GetClosestPlayer(GetEntityCoords(PlayerPedId()), 6.0) -- ESX
elseif Config.Core == "QB-Core" then
return QBCore.Functions.GetClosestPlayer(GetEntityCoords(PlayerPedId())) -- QB-Core
end
end
CL.GetClosestPlayers = function()
if Config.Core == "ESX" then
local playerInArea = ESX.Game.GetPlayersInArea(GetEntityCoords(PlayerPedId()), 5.0)
return playerInArea
elseif Config.Core == "QB-Core" then
local playerInArea = QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), 5.0)
return playerInArea
end
end
CL.GetClosestVehicle = function(myCoords)
if Config.Core == "ESX" then
local closestVehicle, closestDistance = ESX.Game.GetClosestVehicle(myCoords);
if closestDistance >= 6.0 then
return nil
end
return closestVehicle;
elseif Config.Core == "QB-Core" then
local closestVehicle, closestDistance = QBCore.Functions.GetClosestVehicle(myCoords);
if closestDistance >= 6.0 then
return nil
end
return closestVehicle;
end
end
CL.IsAreaClear = function(coords, distance)
if Config.Core == "ESX" then
return ESX.Game.IsSpawnPointClear(coords.xyz, distance)
else
return QBCore.Functions.SpawnClear(coords.xyz, distance)
end
end
CL.GetVehicleProperties = function(vehicle)
if Config.Core == "ESX" then
return ESX.Game.GetVehicleProperties(vehicle)
elseif Config.Core == "QB-Core" then
return QBCore.Functions.GetVehicleProperties(vehicle)
end
end
CL.SetVehicleProperties = function(vehicle, properties)
if Config.Core == "ESX" then
ESX.Game.SetVehicleProperties(vehicle, properties)
elseif Config.Core == "QB-Core" then
QBCore.Functions.SetVehicleProperties(vehicle, properties)
end
end
-- █▀ █ █ ██▀ █
-- █▀ ▀▄█ █▄▄ █▄▄
CL.SetVehicleFuel = function(vehicle, level)
local oxFuel = GetResourceState('ox_fuel') == 'started'
if oxFuel then
Entity(vehicle).state.fuel = level
end
local legacyFuel = GetResourceState('LegacyFuel') == 'started'
if legacyFuel then
exports["LegacyFuel"]:SetFuel(vehicle, level)
end
local ndFuel = GetResourceState('ND_Fuel') == 'started'
if ndFuel then
exports['ND_Fuel']:SetFuel(vehicle, level)
end
local cdnFuel = GetResourceState('cdn-fuel') == 'started'
if cdnFuel then
exports['cdn-fuel']:SetFuel(vehicle, level)
end
local qsFuel = GetResourceState('qs-fuelstations') == 'started'
if qsFuel then
exports['qs-fuelstations']:SetFuel(vehicle, level)
end
local okokGasStation = GetResourceState('okokGasStation') == 'started'
if okokGasStation then
exports['okokGasStation']:SetFuel(vehicle, level)
end
local psFuel = GetResourceState('ps-fuel') == 'started'
if psFuel then
exports['ps-fuel']:SetFuel(vehicle, level)
end
local esxSnaFuel = GetResourceState('esx-sna-fuel') == 'started'
if esxSnaFuel then
exports['esx-sna-fuel']:SetFuel(vehicle, level)
end
local qbSnaFuel = GetResourceState('qb-sna-fuel') == 'started'
if qbSnaFuel then
exports['qb-sna-fuel']:SetFuel(vehicle, level)
end
local frFuel = GetResourceState('FRFuel') == 'started'
if frFuel then
exports['FRFuel']:setFuel(vehicle, level)
end
end
CL.SetOnVehicleSpawn = function(vehicle, properties)
CL.SetVehicleFuel(vehicle, properties['fuelLevel'])
end
CL.GetVehicleLabel = function(model)
if not model then return nil end;
local model = tonumber(model) and model or joaat(model)
for k, v in pairs(Config.CustomVehicleLabels) do
if model == k then
return v
end
end
local vehLabel = GetLabelText(GetDisplayNameFromVehicleModel(model))
if vehLabel == 'NULL' then
return GetDisplayNameFromVehicleModel(model)
end
return vehLabel
end
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-- ▀▄▀ █▄▄ █ █ █ ▀▄▄ █▄▄ █▄▄ █ █ █▄▄ █ ▄██
CL.GiveVehicleKeys = function(vehicle, plate)
local qsVehicleKeys = GetResourceState('qs-vehiclekeys') == 'started'
if qsVehicleKeys then
local model = GetDisplayNameFromVehicleModel(GetEntityModel(vehicle))
exports['qs-vehiclekeys']:GiveKeys(plate, model)
end
local qbVehicleKeys = GetResourceState('qb-vehiclekeys') == 'started'
local qbxVehicleKeys = GetResourceState('qbx_vehiclekeys') == 'started'
if qbVehicleKeys or qbxVehicleKeys then
TriggerEvent("vehiclekeys:client:SetOwner", plate)
end
local wasabiCarLock = GetResourceState('wasabi_carlock') == 'started'
if wasabiCarLock then
exports['wasabi_carlock']:GiveKey(plate)
end
end
CL.RemoveVehicleKeys = function(vehicle, plate)
local qsVehicleKeys = GetResourceState('qs-vehiclekeys') == 'started'
if qsVehicleKeys then
local model = GetDisplayNameFromVehicleModel(GetEntityModel(vehicle))
exports['qs-vehiclekeys']:RemoveKeys(plate, model)
end
local qbVehicleKeys = GetResourceState('qb-vehiclekeys') == 'started'
local qbxVehicleKeys = GetResourceState('qbx_vehiclekeys') == 'started'
if qbVehicleKeys or qbxVehicleKeys then
TriggerEvent("qb-vehiclekeys:client:RemoveKeys", plate)
end
local wasabiCarLock = GetResourceState('wasabi_carlock') == 'started'
if wasabiCarLock then
exports['wasabi_carlock']:RemoveKey(plate)
end
end
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