qb-multicharacter
Open @qb-multicharacter/server/main.lua
Search for
qb-multicharacter:server:createCharacter
Change from
apartments:client:setupSpawnUI
forvms_spawnselector:open
RegisterNetEvent('qb-multicharacter:server:createCharacter', function(data)
local src = source
local newData = {}
newData.cid = data.cid
newData.charinfo = data
if QBCore.Player.Login(src, false, newData) then
repeat
Wait(10)
until hasDonePreloading[src]
if Apartments.Starting then
local randbucket = (GetPlayerPed(src) .. math.random(1,999))
SetPlayerRoutingBucket(src, randbucket)
print('^2[qb-core]^7 '..GetPlayerName(src)..' has succesfully loaded!')
QBCore.Commands.Refresh(src)
loadHouseData(src)
TriggerClientEvent("qb-multicharacter:client:closeNUI", src)
-- TriggerClientEvent('apartments:client:setupSpawnUI', src, newData)
TriggerClientEvent('vms_spawnselector:open', src)
GiveStarterItems(src)
else
print('^2[qb-core]^7 '..GetPlayerName(src)..' has succesfully loaded!')
QBCore.Commands.Refresh(src)
loadHouseData(src)
TriggerClientEvent("qb-multicharacter:client:closeNUIdefault", src)
GiveStarterItems(src)
end
end
end)
RegisterNetEvent('qb-multicharacter:server:loadUserData', function(cData)
local src = source
if QBCore.Player.Login(src, cData.citizenid) then
repeat
Wait(10)
until hasDonePreloading[src]
print('^2[qb-core]^7 '..GetPlayerName(src)..' (Citizen ID: '..cData.citizenid..') has succesfully loaded!')
QBCore.Commands.Refresh(src)
loadHouseData(src)
-- TriggerClientEvent('apartments:client:setupSpawnUI', src, cData)
TriggerClientEvent('vms_spawnselector:open', src)
TriggerEvent("qb-log:server:CreateLog", "joinleave", "Loaded", "green", "**".. GetPlayerName(src) .. "** (<@"..(QBCore.Functions.GetIdentifier(src, 'discord'):gsub("discord:", "") or "unknown").."> | ||" ..(QBCore.Functions.GetIdentifier(src, 'ip') or 'undefined') .. "|| | " ..(QBCore.Functions.GetIdentifier(src, 'license') or 'undefined') .." | " ..cData.citizenid.." | "..src..") loaded..")
end
end)
Last updated
Was this helpful?