Copy if Config.Garage ~= 'vms_garagesv2' then
return
end
function TriggerHouseUpdateGarage ()
return
end
CreateThread ( function ()
while true do
Wait ( 0 )
local ped = PlayerPedId ()
local pos = GetEntityCoords ( PlayerPedId ())
if ped and CurrentHouse ~= nil and CurrentHouseData.haskey and Config.Houses and Config.Houses[CurrentHouse] and Config.Houses[CurrentHouse].garage then
local dist = #(pos - vector3(Config.Houses[CurrentHouse].garage.x, Config.Houses[CurrentHouse].garage.y, Config.Houses[CurrentHouse].garage.z))
if dist < 5.0 then
DrawMarker(20, Config.Houses[CurrentHouse].garage.x, Config.Houses[CurrentHouse].garage.y, Config.Houses[CurrentHouse].garage.z + 0.3, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.3, 0.15, 120, 10, 20, 155, false, false, false, 1, false, false, false)
if dist < 2.0 then
local vehicle = GetVehiclePedIsIn ( PlayerPedId (), false )
if Config.Houses[CurrentHouse].garage and Config.Houses[CurrentHouse].garage.x and Config.Houses[CurrentHouse].garage.y and Config.Houses[CurrentHouse].garage.z then
if vehicle and vehicle ~= 0 then
if Config.HelpNotification == 'ShowHelpNotification' then
ShowHelpNotification ( Lang ( 'HOUSING_SHOWHELP_GARAGE_STORE' ))
elseif Config.HelpNotification == 'DrawText3D' then
DrawText3Ds(Config.Houses[CurrentHouse].garage.x, Config.Houses[CurrentHouse].garage.y, Config.Houses[CurrentHouse].garage.z + 0.3, Lang('HOUSING_DRAWTEXT_GARAGE_STORE'))
end
if IsControlJustPressed ( 0 , Keys[ 'E' ]) or IsDisabledControlJustPressed ( 0 , Keys[ 'E' ]) then
exports[ 'vms_garagesv2' ]: enterHouseGarage ()
end
else
if Config.HelpNotification == 'ShowHelpNotification' then
ShowHelpNotification ( Lang ( 'HOUSING_SHOWHELP_GARAGE_MENU' ))
elseif Config.HelpNotification == 'DrawText3D' then
DrawText3Ds(Config.Houses[CurrentHouse].garage.x, Config.Houses[CurrentHouse].garage.y, Config.Houses[CurrentHouse].garage.z + 0.3, Lang('HOUSING_DRAWTEXT_GARAGE_STORE'))
end
if IsControlJustPressed ( 0 , Keys[ 'E' ]) or IsDisabledControlJustPressed ( 0 , Keys[ 'E' ]) then
exports[ 'vms_garagesv2' ]: enterHouseGarage ()
end
end
end
end
else
Wait ( 1000 )
end
end
end
end )