Interior Stuck Prevention
function Core.SavePlayer(xPlayer, cb)
if not xPlayer.spawned then
return cb and cb()
end
local garageInterior, garageCoords = exports['vms_garagesv2']:isInInterior(xPlayer.source); -- MODIFIED
updateHealthAndArmorInMetadata(xPlayer)
local parameters <const> = {
json.encode(xPlayer.getAccounts(true)),
xPlayer.job.name,
xPlayer.job.grade,
xPlayer.group,
json.encode(garageInterior and garageCoords or xPlayer.getCoords(false, true)), -- MODIFIED
json.encode(xPlayer.getInventory(true)),
json.encode(xPlayer.getLoadout(true)),
json.encode(xPlayer.getMeta()),
xPlayer.identifier,
}
MySQL.prepare(
"UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ?, `metadata` = ? WHERE `identifier` = ?",
parameters,
function(affectedRows)
if affectedRows == 1 then
print(('[^2INFO^7] Saved player ^5"%s^7"'):format(xPlayer.name))
TriggerEvent("esx:playerSaved", xPlayer.playerId, xPlayer)
end
if cb then
cb()
end
end
)
endLast updated