Avoiding getting stuck in the interior


If a player leaves the server in the interiors of the underground garage, he will get stuck in it which will cause him to have to contact the administration to teleport him outside, with this option you can avoid such problems by writing the player coordinates when he leaves the server while in the interiors.

The code below is from ESX 1.10.7! The function code may vary depending on your version of es_extended. If the code is different, do not copy the code below, make your own changes to the lines that was marked -- MODIFIED, to avoid problems.

  1. Navigate to es_extended/server/functions.lua

  2. Find function Core.SavePlayer

  3. Replace the function with the one below or make the changes highlighted on the code below

function Core.SavePlayer(xPlayer, cb)
    if not xPlayer.spawned then
        return cb and cb()
    end

    local garageInterior, garageCoords = exports['vms_garagesv2']:isInInterior(xPlayer.source); -- MODIFIED
    updateHealthAndArmorInMetadata(xPlayer)
    local parameters <const> = {
        json.encode(xPlayer.getAccounts(true)),
        xPlayer.job.name,
        xPlayer.job.grade,
        xPlayer.group,
        json.encode(garageInterior and garageCoords or xPlayer.getCoords(false, true)), -- MODIFIED
        json.encode(xPlayer.getInventory(true)),
        json.encode(xPlayer.getLoadout(true)),
        json.encode(xPlayer.getMeta()),
        xPlayer.identifier,
    }

    MySQL.prepare(
        "UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ?, `metadata` = ? WHERE `identifier` = ?",
        parameters,
        function(affectedRows)
            if affectedRows == 1 then
                print(('[^2INFO^7] Saved player ^5"%s^7"'):format(xPlayer.name))
                TriggerEvent("esx:playerSaved", xPlayer.playerId, xPlayer)
            end
            if cb then
                cb()
            end
        end
    )
end
  1. Find function Core.SavePlayers

  2. Replace the function with the one below or make the changes highlighted on the code below

function Core.SavePlayers(cb)
    local xPlayers <const> = ESX.Players
    if not next(xPlayers) then
        return
    end

    local startTime <const> = os.time()
    local parameters = {}

    for _, xPlayer in pairs(ESX.Players) do
        updateHealthAndArmorInMetadata(xPlayer)
        local garageInterior, garageCoords = exports['vms_garagesv2']:isInInterior(xPlayer.source); -- MODIFIED
        parameters[#parameters + 1] = {
            json.encode(xPlayer.getAccounts(true)),
            xPlayer.job.name,
            xPlayer.job.grade,
            xPlayer.group,
            json.encode(garageInterior and garageCoords or xPlayer.getCoords()),
            json.encode(xPlayer.getInventory(true)),
            json.encode(xPlayer.getLoadout(true)),
            json.encode(xPlayer.getMeta()),
            xPlayer.identifier,
        }
    end

    MySQL.prepare(
        "UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ?, `metadata` = ? WHERE `identifier` = ?",
        parameters,
        function(results)
            if not results then
                return
            end

            if type(cb) == "function" then
                return cb()
            end

            print(("[^2INFO^7] Saved ^5%s^7 %s over ^5%s^7 ms"):format(#parameters, #parameters > 1 and "players" or "player", ESX.Math.Round((os.time() - startTime) / 1000000, 2)))
        end
    )
end

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