# Compatibility

<table data-view="cards"><thead><tr><th></th><th></th><th></th></tr></thead><tbody><tr><td>✅  <strong>Officially Supported</strong></td><td>Veified compatibility and built in both resources.</td><td></td></tr><tr><td>✅  <strong>Supported</strong></td><td>Veified compatibility but possible code modifications.</td><td></td></tr><tr><td>⚠️ <strong>Supported</strong></td><td>Compatibility according to code from the resource, but has not been tested.</td><td></td></tr><tr><td>🚫 <strong>Not Supported</strong></td><td>Unsupported resource, you cannot use this resource compatibility.</td><td></td></tr><tr><td><strong>🕛 Soon...</strong></td><td>We plan to introduce compatibility soon.</td><td></td></tr></tbody></table>

## Skin Managers:

{% hint style="info" %}

### Custom Integration

If you don't find your skinmanager in the list below, don't worry!

It can be customized in **CL.ReloadSkin.** This allows you to introduce compatibility with your external resource.
{% endhint %}

| Resource                                                                              | Is compatible               |
| ------------------------------------------------------------------------------------- | --------------------------- |
| [**esx\_skin & skinchanger**](/helpful/prepared-resources.md#compatible-skinmanagers) | ✅  **Officially Supported** |
| [**qb-clothing**](/helpful/prepared-resources.md#compatible-skinmanagers)             | ✅  **Officially Supported** |
| [**fivem-appearance**](/helpful/prepared-resources.md#compatible-skinmanagers)        | ✅  **Officially Supported** |
| [**illenium-appearance**](/helpful/prepared-resources.md#compatible-skinmanagers)     | ✅  **Officially Supported** |
| **rcore\_clothing**                                                                   | ✅  **Officially Supported** |

## Maps:

{% hint style="info" %}

### Custom Integration

If you don't find your map in the list below, don't worry!

You can fully customize all coordinates in the config.lua file - but remember! **The script requires a bed-like chair where the player lies down. The character cannot sit.**

If your interior only has a regular seat instead of a lying one, ask the map creator if it's possible to choose or remove the existing chair.

(If it’s a custom object, you can remove it through the map files – ask someone experienced for help.)

After removing the built-in object from the map, you can spawn the correct one using our resource by configuring it in `Config.SeatSpawnsList` inside the config.lua.
{% endhint %}

| Map                 | Is compatible               |
| ------------------- | --------------------------- |
| **Default GTA 5**   | ✅  **Officially Supported** |
| **MXC Tattoo Shop** | ✅  **Officially Supported** |


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