How to add new Furniture
Remember to change Post FX to Normal in your Grand Theft Auto settings.
Otherwise, photos may be blurred and the subject may receive a green glow.
1. Configure screenshot path
Go to config.lua, then find the configuration option Config.FurnitureScreenshotsPath.
Adjust this path according to your preference.
We recommend leaving it as 'html/images/furniture/', as all generated furniture screenshots will then be automatically saved in the folder used by the script to load furniture images.
2. Find the Object Model
Go to https://forge.plebmasters.de/objects and search for the object you want to add. You can also paste the name of a custom model if you're using your own.
3. Open the Housing Menu
Open the Housing Menu in-game using the /housing command (default).
4. Enter the "All Furniture" section
Navigate to the All Furniture tab and click the + button in the top-right corner.

5. Enable Duplicate Check (Optional)
If you want to avoid adding objects that already exist in the list, check the "Check Existing Furniture" option.
6. Add the Model(s)
Paste the model names of the objects you want to add. Then click the SAVE button.
This will launch the screenshot mode. Position the object on screen so that it fills the majority of the frame or is clearly visible.
Adjust object position on screen so it's clearly visible before capturing. Smaller objects = smaller file size, but also lower image quality.


7. Final Configuration
Open the Housing menu again and go to All Furniture. Search for your object using the search bar.
To refresh the images, you must restart the resource.
Do not restart the resource on a live server with active players. Restarting the resource will reload the housing system and may temporarily interrupt gameplay.
Finalize your object with labels, pricing, tags and environment settings.
Set up your object preferences:
Label
Price
Tags
Environment Type
Delivery Size
Interactable Metadata
You're done! The object is now fully available in your furniture list.

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