# How to add new Furniture

***

{% hint style="warning" %}
Remember to change **Post FX** to **Normal** in your Grand Theft Auto settings.

Otherwise, photos may be blurred and the subject may receive a green glow.
{% endhint %}

#### 1. Configure screenshot path

Go to `config.lua`, then find the configuration option `Config.FurnitureScreenshotsPath`.\
Adjust this path according to your preference.

{% hint style="info" %}
We recommend leaving it as `'html/images/furniture/'`, as all generated furniture screenshots will then be automatically saved in the folder used by the script to load furniture images.
{% endhint %}

#### 2. Find the Object Model

Go to <https://forge.plebmasters.de/objects> and search for the object you want to add. You can also paste the name of a custom model if you're using your own.

#### 3. Open the Housing Menu

Open the Housing Menu in-game using the `/housing` command (default).

#### 4. Enter the "All Furniture" section

Navigate to the **All Furniture** tab and click the **`+` button** in the top-right corner.

<figure><img src="https://3701050178-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F6y0J5nnTjSyc65fbCvIU%2Fuploads%2FsSijLxd0wuagdpVu4tJd%2F1.png?alt=media&#x26;token=285cb27d-8862-4296-a81c-de2fae4e703a" alt=""><figcaption></figcaption></figure>

#### 5. Enable Duplicate Check (Optional)

If you want to avoid adding objects that already exist in the list, check the **"Check Existing Furniture"** option.

#### 6. Add the Model(s)

Paste the model names of the objects you want to add. Then click the **SAVE** button.

This will launch the **screenshot mode**. Position the object on screen so that it fills the majority of the frame or is clearly visible.

> *Adjust object position on screen so it's clearly visible before capturing. Smaller objects = smaller file size, but also lower image quality.*

<div><figure><img src="https://3701050178-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F6y0J5nnTjSyc65fbCvIU%2Fuploads%2FWyvn5E71HKEAhFyX7lND%2F3.png?alt=media&#x26;token=ec4d104c-0d03-4264-aaf2-5f93ffe81e97" alt=""><figcaption></figcaption></figure> <figure><img src="https://3701050178-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F6y0J5nnTjSyc65fbCvIU%2Fuploads%2F9ifZu1OJsrDLBkAT0PEe%2F2.png?alt=media&#x26;token=a6a001e2-bfb9-449b-a7a7-2fdfb7d81184" alt=""><figcaption></figcaption></figure></div>

#### 7. Final Configuration

Open the Housing menu again and go to **All Furniture**. Search for your object using the search bar.

{% hint style="info" %}
To refresh the images, you must restart the resource.
{% endhint %}

{% hint style="warning" %}
Do not restart the resource on a live server with active players. Restarting the resource will reload the housing system and may temporarily interrupt gameplay.
{% endhint %}

> *Finalize your object with labels, pricing, tags and environment settings.*

Set up your object preferences:

* **Label**
* **Price**
* **Tags**
* **Environment Type**
* **Delivery Size**
* **Interactable Metadata**

You're done! The object is now fully available in your furniture list.

<figure><img src="https://3701050178-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F6y0J5nnTjSyc65fbCvIU%2Fuploads%2FEDGkOiG0tYLp4CmV5HMl%2F5.png?alt=media&#x26;token=f4ddd953-8b0e-4cb7-8a8e-54b0c89c8f5d" alt=""><figcaption></figcaption></figure>
