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Below is the prepared police job file

Config.Companies["police"] = { -- Config.Companies["JOB_NAME"]
    Type = "job", -- "job" or "gang"
    Blip = {
        coords = vector3(462.3, -985.42, 29.73),
        sprite = 60,
        color = 38,
        display = 4,
        scale = 0.95,
        name = "Los Santos Police Department",
        public = true
    },
    Clothes = {
        ['shared'] = {
            -- For ESX (esx_skin/fivem-appearance/illenium-appearance)
            {
                name = 'Officer | ESX',
                male = {
                    ['tshirt_1'] = 58,  ['tshirt_2'] = 0, 
                    ['torso_1'] = 55,   ['torso_2'] = 0,
                    ['arms'] = 0,       ['arms_2'] = 0,
                    ['pants_1'] = 35,   ['pants_2'] = 0,
                    ['shoes_1'] = 24,   ['shoes_2'] = 0,
                    ['helmet_1'] = 46,  ['helmet_2'] = 0, 
                    ['chain_1'] = 0,    ['chain_2'] = 0, 
                },
                female = {

                }
            },

            -- For QB-Core (qb-clothing)
            {
                name = 'Officer | qb-clothing',
                male = {
                    ["t-shirt"] = {item = 0, texture = 0},
                    ["torso2"] = {item = 0, texture = 0},
                    ["arms"] = {item = 0, texture = 0},
                    ["pants"] = {item = 0, texture = 0},
                    ["shoes"] = {item = 0, texture = 0},
                    ["bag"] = {item = 0, texture = 0},
                    ["accessory"] = {item = 0, texture = 0},
                    ["vest"] = {item = 0, texture = 0},
                    ["hat"] = {item = -1, texture = 0},
                    ["decals"] = {item = 0, texture = 0},
                },
                female = {

                }
            },
            
            -- For QB-Core (fivem-appearance / ilenium-appearance)
            {
                name = 'Officer | X-appearance',
                male = {
                    components = {
                        {component_id = 8, texture = 0, drawable = 0}, -- t-shirt
                        {component_id = 11, texture = 0, drawable = 0}, -- torso
                        {component_id = 3, texture = 0, drawable = 0}, -- arms
                        {component_id = 4, texture = 0, drawable = 0}, -- pants
                        {component_id = 6, texture = 0, drawable = 0}, -- shoes
                        {component_id = 5, texture = 0, drawable = 0}, -- bag
                        {component_id = 7, texture = 0, drawable = 0}, -- accesories
                        {component_id = 9, texture = 0, drawable = 0}, -- vest
                    },
                    props = {
                        {component_id = 0, texture = 0, drawable = 4}, -- hat
                    },
                },
                female = {

                }
            },
        },
    },
    FastMenu = {
        ['shared'] = {
            {icon = 'fas fa-id-badge', label = 'Show Badge', value = 'show_badge', closeOnUse = true},
            {icon = 'fas fa-link', label = 'Handcuffs', value = 'handcuffs', closeOnUse = true},
        },
    },
    Zones = {
        Duty = {
            coords = vector3(442.81, -981.89, 29.69),
            marker = {
                distanceToSee = 15.0,
                distanceToAccess = 1.25,
                id = 1,
                color = {r = 25, g = 25, b = 255, a = 175},
                size = vec(0.4, 0.4, 0.4),
                bobUpAndDown = false,
                rotate = true,
                showOnlyOnDuty = false,
                showOnlyWithWorkClothes = false,
                showOnFoot = true,
                showInVehicle = false,
                accessOnFoot = true,
                accessInVehicle = false,
                requiredRoutingBucket = nil
            },
            type = "duty",
            hint = "Press ~INPUT_CONTEXT~ manage duty",
        },
        
        Vehicles = {
            coords = vector3(461.19, -975.63, 25.7),
            spawnCoords = vector4(450.68, -975.9, 24.7, 88.95),
            marker = {
                distanceToSee = 15.0,
                distanceToAccess = 1.2,
                id = 36,
                color = {r = 25, g = 25, b = 255, a = 175},
                size = vec(0.4, 0.4, 0.4),
                bobUpAndDown = false,
                rotate = true,
                showOnlyOnDuty = false,
                showOnFoot = true,
                showInVehicle = true,
                accessOnFoot = true,
                accessInVehicle = false,
                requiredRoutingBucket = nil
            },
            type = "vehicles",
            vehicles = {
                ['shared'] = {
                    {name = 'Police 1', model = 'police', color = 52}, -- vehicle color index from gta 5
                    {name = 'Police 2', model = 'police2', color = {255, 255, 255}}, -- vehicle color rgb
                    {name = 'Police 3', model = 'police3'},
                },
                ['boss'] = {
                    {name = 'Police 4', model = 'police4'},
                }
            },
            hint = "Press ~INPUT_CONTEXT~ to get vehicle",
            plate = "POL "..math.random(1000, 9999),
        },

        Helicopters = {
            coords = vector3(460.87, -981.38, 43.69),
            spawnCoords = vector4(449.65, -981.33, 42.69, 86.06),
            marker = {
                distanceToSee = 15.0,
                distanceToAccess = 1.2,
                id = 34,
                color = {r = 25, g = 25, b = 255, a = 175},
                size = vec(0.55, 0.55, 0.55),
                bobUpAndDown = false,
                rotate = true,
                showOnlyOnDuty = false,
                showOnlyWithWorkClothes = false,
                showOnFoot = true,
                showInVehicle = true,
                accessOnFoot = true,
                accessInVehicle = false,
                requiredRoutingBucket = nil
            },
            type = "vehicles",
            vehicles = {
                ['shared'] = {
                    {name = 'Police Maverick', model = 'polmav', livery = 0},
                },
            },
            hint = "Press ~INPUT_CONTEXT~ to get vehicle",
            plate = "POL "..math.random(1000, 9999),
        },

        DeleteVehicle = {
            coords = vector3(458.75, -992.64, 25.7),
            marker = {
                distanceToSee = 15.0,
                distanceToAccess = 1.75,
                id = 36,
                color = {r = 255, g = 25, b = 25, a = 175},
                size = vec(0.9, 0.9, 0.9),
                bobUpAndDown = false,
                rotate = true,
                showOnlyOnDuty = false,
                showOnlyWithWorkClothes = false,
                showOnFoot = false,
                showInVehicle = true,
                accessOnFoot = false,
                accessInVehicle = true,
                requiredRoutingBucket = nil
            },
            type = "deletevehicle",
            hint = "Press ~INPUT_CONTEXT~ to delete vehicle",
        },

        Cloakroom = {
            coords = vector3(461.29, -999.1, 30.69),
            marker = {
                distanceToSee = 15.0,
                distanceToAccess = 1.0,
                id = 30,
                color = {r = 25, g = 25, b = 255, a = 175},
                size = vec(0.55, 0.55, 0.55),
                bobUpAndDown = false,
                rotate = true,
                showOnlyOnDuty = false,
                showOnlyWithWorkClothes = false,
                showOnFoot = true,
                showInVehicle = false,
                accessOnFoot = true,
                accessInVehicle = false,
                requiredRoutingBucket = nil
            },
            type = "cloakroom",
            hint = "Press ~INPUT_CONTEXT~ to open cloakroom",
        },

        BossMenu = {
            coords = vector3(462.3, -985.42, 30.73),
            marker = {
                distanceToSee = 15.0,
                distanceToAccess = 1.0,
                id = 31,
                color = {r = 25, g = 25, b = 255, a = 175},
                size = vec(0.4, 0.4, 0.4),
                bobUpAndDown = false,
                rotate = true,
                showOnlyOnDuty = false,
                showOnlyWithWorkClothes = false,
                showOnFoot = true,
                showInVehicle = false,
                accessOnFoot = true,
                accessInVehicle = false,
                requiredRoutingBucket = nil
            },
            grades_access = {'boss', 'uboss'},
            type = "bossmenu",
            hint = "Press ~INPUT_CONTEXT~ to open bossmenu",
        },

        Shop = {
            coords = vector3(482.51, -995.27, 30.69),
            marker = {
                distanceToSee = 15.0,
                distanceToAccess = 1.0,
                id = 29,
                color = {r = 25, g = 25, b = 255, a = 175},
                size = vec(0.4, 0.4, 0.4),
                bobUpAndDown = false,
                rotate = true,
                showOnlyOnDuty = false,
                showOnlyWithWorkClothes = false,
                showOnFoot = true,
                showInVehicle = false,
                accessOnFoot = true,
                accessInVehicle = false,
                requiredRoutingBucket = nil
            },
            type = "shop",
            items = {
                ['shared'] = {
                    {label = "Tazer", name = "WEAPON_STUNGUN", amount = 1, type = "item"},
                    {label = "🍞 Bread", name = "bread", amount = 2, price = 3, payWith = 'cash', type = "item"},
                    {label = "πŸ’¦ Water", name = "water", amount = 1, price = 2, payWith = 'cash', type = "item"},
                },
                ['boss'] = {
                    {label = "Pistol", name = "WEAPON_PISTOL", amount = 1, price = 500, payWith = 'cash', type = "weapon"},
                },
            },
            hint = "Press ~INPUT_CONTEXT~ to open shop",
        },

        Storage = {
            coords = vector3(485.76, -995.45, 30.69),
            marker = {
                distanceToSee = 15.0,
                distanceToAccess = 1.0,
                id = 30,
                color = {r = 25, g = 25, b = 255, a = 175},
                size = vec(0.4, 0.4, 0.4),
                bobUpAndDown = false,
                rotate = true,
                showOnlyOnDuty = false,
                showOnlyWithWorkClothes = false,
                showOnFoot = true,
                showInVehicle = false,
                accessOnFoot = true,
                accessInVehicle = false,
                requiredRoutingBucket = nil
            },
            type = "storage",
            id = 1,
            society = 'society_police',
            options = {
                ['put'] = true,
                ['pull'] = true -- false / true / 'boss' / {'boss', 'uboss'}
            },
            hint = "Press ~INPUT_CONTEXT~ to storage",
        },
    },
}

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