Full View config.lua
Preview File Updated: v1.0.7 - 08.06.2023
Config = {}
-- █▀ █▀▄ ▄▀▄ █▄ ▄█ ██▀ █ █ ▄▀▄ █▀▄ █▄▀
-- █▀ █▀▄ █▀█ █ ▀ █ █▄▄ ▀▄▀▄▀ ▀▄▀ █▀▄ █ █
Config.Core = "ESX" -- "ESX" or "QB-Core"
-- @CoreDefine - If you are using old ESX which is defined by the esx:getSharedObject trigger, enter it here but if you are using ESX Legacy or QB-Core, leave the "" and the script will complete the export itself to define the core
Config.CoreDefine = ""
Config.CoreExport = function()
return exports['es_extended']:getSharedObject()
-- return exports['qb-core']:GetCoreObject()
end
Config.Notification = function(message, time, type)
if type == "success" then
exports["vms_notify"]:Notification("TATTOO SHOP", message, time, "#27FF09", "fa-solid fa-pen-nib")
-- ESX.ShowNotification(message)
-- QBCore.Functions.Notify(message, "success", 5000)
elseif type == "error" then
exports["vms_notify"]:Notification("TATTOO SHOP", message, time, "#FF0909", "fa-solid fa-pen-nib")
-- ESX.ShowNotification(message)
-- QBCore.Functions.Notify(message, "error", 5000)
end
end
Config.TextUI_Enabled = false
Config.TextUI_Open = function(msg)
exports["interact"]:Open("E", msg) -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact
end
Config.TextUI_Close = function()
exports["interact"]:Close() -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact
end
-- @PlayerLoaded for ESX: "esx:playerLoaded"
-- @PlayerLoaded for QB-Core: "QBCore:Client:OnPlayerLoaded"
Config.PlayerLoaded = 'esx:playerLoaded' -- its a trigger to load players tattoos
-- @PlayerLogout for ESX: "esx:onPlayerLogout"
-- @PlayerLogout for QB-Core: "QBCore:Client:OnPlayerUnload"
Config.PlayerLogout = 'esx:onPlayerLogout' -- its a trigger to unload players tattoos
-- @JobUpdated for ESX: "esx:setJob"
-- @JobUpdated for QB-Core: "QBCore:Client:OnJobUpdate"
Config.JobUpdated = 'esx:setJob' -- its a trigger to check players job
-- @SkinManager for ESX = "" -- you don't need to fill anything if you use "esx_skin" / "fivem-appearance" / "illenium-appearance" for ESX
-- @SkinManager for QB-Core = "qb-clothing" / "fivem-appearance" / "illenium-appearance"
Config.SkinManager = ""
Config.DistanceView = 8 -- Distance the marker will be visible
Config.DistanceAccess = 1.1 -- The distance in which it will be possible to take a seat by pressing the E key
Config.LiesAnims = {
frontAnimDict = "amb@world_human_sunbathe@male@front@base",
frontAnim = "base",
backAnimDict = "switch@trevor@annoys_sunbathers",
backAnim = "trev_annoys_sunbathers_loop_girl",
}
Config.StartingCam = {vec(.0, -.2, 0.4), vec(.0, -.205, -0.6)}
Config.BossMenu = function(jobName)
TriggerEvent('esx_society:openBossMenu', jobName, {wash = false}) -- esx_society
-- TriggerEvent('qb-bossmenu:client:OpenMenu') -- qb-management
end
Config.UseTattooMachineRequired = false
Config.TattooMachineItem = 'tattoo_machine'
Config.UseTattooLaserRemoverRequired = false
Config.TattooLaserRemoverItem = 'tattoo_laser'
Config.UseTattooInkRequired = false
Config.TattooInkItem = 'tattoo_ink'
Config.RemoveTattooInk = false
Config.Blip = {
["Sprite"] = 75,
["Scale"] = 0.75,
["Color"] = 1,
["Display"] = 4
}
Config.Markers = {
['BossMenu'] = {
id = 29,
color = {95, 255, 95, 125}, -- rgba
size = vec(0.33, 0.33, 0.33),
bobUpAndDown = false,
rotate = true
},
['FreeSeat'] = {
id = 21,
size = vec(0.25, 0.25, 0.25),
bobUpAndDown = false,
rotate = true
},
['TakenSeat'] = {
id = 21,
size = vec(0.25, 0.25, 0.25),
bobUpAndDown = false,
rotate = true
},
}
Config.Tattooshops = {
{ -- Innocence Blvd | El Burro Heights
business = true, -- If you want the player to be a tattoo shop employee set true
ownerJob = "lawyer", -- If business is on true, here you must specify the work that has in this salon to manage
pedModel = nil, -- If business is on false you can add a ped who will take care of the customer (only stands, for attractiveness and realism). If you set nil, the peda will not be.
pedHeadingToChair = 197.46, -- Heading a player who will lie on his stomach
pedHeadingToChairBack = 22.31, -- Heading a player who will be lying on his back
position = vector3(1323.27, -1652.07, 51.28), -- Blip coordinates
tattooPedSpawnPos = vector4(1327.66, -1654.03, 51.28, 42.35), -- If you have set pedModel here are the coords in which the ped spawns and goes to the player
bossMenuPos = vector3(1324.47, -1650.12, 51.28),
bossMenuGrades = 'boss', -- string: 'boss' or table: {'boss', 'manager'}
takeSitMarker = {
FreeColor = {235, 235, 235, 125}, -- RGBA color, if the seat is free
TakenColor = {128, 0, 31, 110}, -- RGBA color, if the seat is taken
},
Chairs = {
[1] = {
position = vector3(1320.64, -1653.94, 51.28), -- Marker coordinate to take a seat
tattooerPos = vector4(1321.84, -1654.83, 51.28, 143.44), -- Coordinates of the ped or employee in which he will stand to tattoo the customer
chair_coord = vector4(1321.13, -1655.12, 51.9, 22.31), -- Seat coordinates
taken = false, -- DO NOT CHANGE IT
},
}
},
{...},
}
Config.ClothesOff = {
-- [[ FOR ESX Clothes ]]
["male"] = {
sex = 0,
arms = 15,
tshirt_1 = 15, tshirt_2 = 0,
torso_1 = 91, torso_2 = 0,
pants_1 = 14, pants_2 = 0,
shoes_1 = 34, shoes_2 = 0,
},
["female"] = {
sex = 1,
arms = 15,
tshirt_1 = 34, tshirt_2 = 0,
torso_1 = 101, torso_2 = 1,
pants_1 = 16, pants_2 = 0,
shoes_1 = 0, shoes_2 = 0,
},
-- [[ FOR QBCore Clothes ]]
-- ["male"] = {
-- outfitData = {
-- ['t-shirt'] = {item = 15, texture = 0},
-- ['torso2'] = {item = 15, texture = 0},
-- ['arms'] = {item = 15, texture = 0},
-- ['pants'] = {item = 14, texture = 1},
-- ['shoes'] = {item = 34, texture = 0},
-- ['hat'] = {item = -1, texture = -1},
-- ['glass'] = {item = 0, texture = 0},
-- ['mask'] = {item = 0, texture = 0}
-- }
-- },
-- ["female"] = {
-- outfitData ={
-- ['t-shirt'] = {item = 34, texture = 0},
-- ['torso2'] = {item = 101, texture = 1},
-- ['arms'] = {item = 0, texture = 0},
-- ['pants'] = {item = 16, texture = 0},
-- ['shoes'] = {item = 1, texture = 0},
-- ['hat'] = {item = -1, texture = -1},
-- ['glass'] = {item = 0, texture = 0},
-- ['mask'] = {item = 0, texture = 0}
-- }
-- }
}
Config.Lang = "EN"
Config.Translate = {
["EN"] = {
["tattoo_blip"] = "Tattoo Shop",
["take_a_sit"] = "Lie down", -- if textui is disabled then you will use ESX.ShowHelpNotification, set this: "Press ~INPUT_CONTEXT~ to take a sit"
["open_bossmenu"] = "Boss Menu", -- if textui is disabled then you will use ESX.ShowHelpNotification, set this: "Press ~INPUT_CONTEXT~ to open boss menu"
["get_up"] = "Press ~INPUT_VEH_DUCK~ to get up",
["open_tattooshop"] = "Take care of the customer", -- if textui is disabled then you will use ESX.ShowHelpNotification, set this: "Press ~INPUT_CONTEXT~ to open menu"
["paid"] = "You paid %s$ for tattoo.",
["nomoney"] = "You don't have enough money.",
["started_tattooing"] = "The tattoo artist started tattooing you.",
["removing_tattooing"] = "Tattoo has been removed from your skin.",
["dont_have_tattoo_machine"] = "You don't have a tattoo machine.",
["dont_have_tattoo_ink"] = "You don't have a tattoo ink.",
["dont_have_tattoo_laser"] = "You don't have a laser for tattoo removal.",
},
["PL"] = {
["tattoo_blip"] = "Salon tatuaży",
["take_a_sit"] = "Połóż się", -- if textui is disabled then you will use ESX.ShowHelpNotification, set this: "Press ~INPUT_CONTEXT~ to take a sit"
["open_bossmenu"] = "Menu Szefa", -- if textui is disabled then you will use ESX.ShowHelpNotification, set this: "Naciśnij ~INPUT_CONTEXT~ to open boss menu"
["get_up"] = "Naciśnij ~INPUT_VEH_DUCK~ aby wstać",
["open_tattooshop"] = "Klient", -- if textui is disabled then you will use ESX.ShowHelpNotification, set this: "Press ~INPUT_CONTEXT~ to open menu"
["paid"] = "Zapłacono %s$ za tatuaż.",
["nomoney"] = "Nie posiadasz wystarczająco pieniędzy.",
["started_tattooing"] = "Tatuażysta wytatuował Ci nowy wzór.",
["removing_tattooing"] = "Tatuażysta usunął tatuaż z Twojej skóry.",
["dont_have_tattoo_machine"] = "Nie posiadasz maszynki do tatuażu.",
["dont_have_tattoo_ink"] = "Nie posiadasz tuszu do tatuażu.",
["dont_have_tattoo_laser"] = "Nie posiadasz laseru do usuwania tatuażu.",
},
}
if not IsDuplicityVersion() then
Config.TattooList = {
mpbusiness_overlays = { -- 1
{label = GetLabelText("TAT_BUS_005"), nameHash = 'MP_Buis_M_Neck_000', forFemaleAlso = false, price = 500, removePrice = 750, anim = "BACK", camera = {vec(.1, -0.55, -0.35), vec(.1, -0.555, -0.6)}},
{...},
},
mphipster_overlays = { -- 2
{...},
},
mpbiker_overlays = { -- 3
{...},
},
mpairraces_overlays = { -- 4
{...},
},
mpbeach_overlays = { -- 5
{...},
},
mpchristmas2_overlays = { -- 6
{...},
},
mpgunrunning_overlays = { -- 7
{...},
},
mpimportexport_overlays = { -- 8
{...},
},
mplowrider2_overlays = { -- 9
{...},
},
mplowrider_overlays = { -- 10
{...},
},
vms_overlays = { -- 11
{...},
},
multiplayer_overlays = { -- 12
{...},
},
}
end
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