Implementation
If you want to invoke open interact.
exports["interact"]:Open("E", "MESSAGE")
If you want to invoke close interact.
exports["interact"]:Close()
Parameters
PARAMETER | TYPE | |
---|---|---|
key | string | "E" |
message | string | "Open ATM" |
EXAMPLE USING
Citizen.CreateThread(function()
local inRange = false
local shown = false
while true do
inRange = false
local myPed = PlayerPedId()
local myCoords = GetEntityCoords(myPed)
local targetCoords = vec(x, y, z)
local distance = #(myCoords - targetCoords)
if distance < 1.5 then
-- Probably here you have ESX.ShowHelpNotification
-- you changing this for inRange = true like under have
inRange = true
if IsControlJustPressed(0, 38) then
-- if player press button, inRange must be false to not shown on screen
inRange = false
TriggerServerEvent("example")
end
end
-- Here is a function to work interact
if inRange and not shown then
shown = true
exports["interact"]:Open("E", "Vehicle shop")
elseif not inRange and shown then
shown = false
exports["interact"]:Close()
end
Citizen.Wait(1)
end
end)
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