If you want to get rid of unnecessary animation requesting in another script, you can use the function from vms_anims by specifying the animation ID from the in-game panel and specifying parameters.
-- @param id = number: Animation id displayed on each animation in the menu
-- @param disableCancel = boolean: Ability to cancel animation at any time (true = cannot cancel animation / false = can cancel the animation)
-- @param time = number: Animation duration, if you want infinite animation set -1, otherwise value given in milliseconds
-- @param flag = number: Animation flag: https://docs.fivem.net/natives/?_0xEA47FE3719165B94
-- @param disableAdjusting = boolean: Is the player to be able to adjust the position of the animation with a button or command
-- @param syncedOptions = table: Options for synced animation
-- selecting: Is the player to be able to choose the player
-- force: Will the other player have forced acceptance without choice
-- player: You can specify the ID of the player to be selected for animation
exports['vms_anims']:RunAnimationById(
id,
disableCancel,
time,
flag,
disableAdjusting,
syncedOptions
)
--- Example Usage: Synchronized animation started with cancellation option, player does not have to select the other player and player with id 2 does not have to accept the animation:
exports['vms_anims']:RunAnimationById(
649,
true,
5000,
0,
true,
{selecting = false, force = true, player = 2}
)
RunAnimation
If you want to get rid of the unnecessary animation request in another script, you can use the function from vms_anims, specifying the name of the animation and specifying the required parameters.
---@param data = table: The table must contain the same parameters that are in the default animations in animations.lua---@param disableCancel = boolean: Ability to cancel animation at any time (true = cannot cancel animation / false = can cancel the animation)
---@param time = number: Animation duration, if you want infinite animation set -1, otherwise value given in milliseconds
---@param flag = number: Animation flag: https://docs.fivem.net/natives/?_0xEA47FE3719165B94exports['vms_anims']:RunAnimation( data, disableCancel, time, flag)--- Example Usage: Running animations with prop using vms_animsexports['vms_anims']:RunAnimation( { AnimDict ="anim@amb@nightclub@lazlow@hi_railing@", Anim ="ambclub_09_mi_hi_bellydancer_laz", props = { prop ="ba_prop_battle_glowstick_01", propBone =28422, propPlacement = {0.07, 0.14, 0.0, -80.0, 20.0, 0.0, 0.0}, propTwo ="ba_prop_battle_glowstick_01", propTwoBone =60309, propTwoPlacement = {0.07, 0.09, 0.0, -120.0, -20.0, 0.0, 0.0} } }, true, 5000, 0)
Cancel
If you have run an animation using the RunAnimationById export, and you want to cancel it, you can do so using the Cancel export