Full View config.lua
Preview File Updated: v1.0.1 - 09.10.2023
Config = {}
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Config.Core = "ESX" -- "ESX" / "QB-Core"
Config.CoreExport = function()
return exports['es_extended']:getSharedObject()
-- return exports['qb-core']:GetCoreObject()
end
Config.PlayerLoaded = 'esx:playerLoaded'
-- @Config.PlayerLoaded for ESX: 'esx:playerLoaded'
-- @Config.PlayerLoaded for QB-Core: 'QBCore:Client:OnPlayerLoaded'
Config.Notification = function(message, type)
if type == "success" then
exports["vms_notify"]:Notification("BOAT SCHOOL", message, 5000, "#32a852", "fa-solid fa-circle-check")
-- TriggerEvent('esx:showNotification', message)
-- TriggerEvent('QBCore:Notify', message, 'success', 5000)
elseif type == "error" then
exports["vms_notify"]:Notification("BOAT SCHOOL", message, 5000, "#eb4034", "fa fa-exclamation-circle")
-- TriggerEvent('esx:showNotification', message)
-- TriggerEvent('QBCore:Notify', message, 'error', 5000)
end
end
Config.Interact = {
Enabled = false,
Open = function(message)
exports["interact"]:Open("E", message) -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact
-- exports['qb-core']:DrawText(message, 'right')
end,
Close = function()
exports["interact"]:Close() -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact
-- exports['qb-core']:HideText()
end,
}
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-- █ █▀▄ █▀█ █ ▀█ ▄██ █▄▄ █▀█ █ █▄▄
Config.Translate = {
['open_menu'] = "Press ~INPUT_CONTEXT~ to open the menu",
['menu.title'] = {icon = '', label = "Select Exam Type"},
['menu.theory_boat'] = {icon = 'far fa-file-alt', label = "Theory Boat (%s$)"},
['menu.practical_boat'] = {icon = 'fas fa-ship', label = "Practical Boat (%s$)"},
['vehicle_was_damaged'] = "The vehicle was damaged (%s/%s)",
['exceeded_error_limit'] = "You've exceeded the error limit, you need to go back to boat school.",
['started_practical'] = "You have started the practical exam, follow the examiners instructions.",
['complete_practical'] = "Press ~INPUT_CONTEXT~ to complete the practical exam.",
['success_practical'] = "Congratulations, you have obtained license.",
['failed_practical'] = "Unfortunately, you failed to obtain a license.",
['the_start_area_is_occupied'] = "The start area is occupied.", -- Config.CheckIsStartAreaIsOccupied
['not_enough_cash'] = "You don't have enough cash for this exam",
['not_enough_cash_and_bank'] = "You do not have enough cash and money in your bank account for this exam",
['help.disable_engine'] = "Disable engine",
['help.attach_rope_to_the_boat'] = "Press ~INPUT_CONTEXT~ attach the rope to the boat",
['help.moor_the_boat'] = "Press ~INPUT_CONTEXT~ to moor the boat",
}
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-- █ ▀ █ █▀█ █ █ ▀█ ▄██ █▄▄ █ █ █ █ ▀█ ▀▄█ ▄██
Config.AccessOnMarker = true -- Do you want to use access to the exam selection menu as E in marker?
Config.UseTarget = false
Config.TargetResource = 'ox_target'
Config.Target = function()
exports[Config.TargetResource]:addBoxZone({
coords = vec(Config.Zones["menu"].coords.x, Config.Zones["menu"].coords.y, Config.Zones["menu"].coords.z+0.35),
size = vec(4.0, 4.0, 4.0),
debug = false,
useZ = true,
rotation = 60,
distance = 9.0,
options = {
{
name = 'boatschoolv2',
event = 'vms_boatschoolv2:openMenu',
icon = 'fa-regular fa-file-lines',
label = "Boat School"
}
}
})
end
Config.UseSoundsUI = true -- Do you want to use interaction sounds in the UI?
Config.EnableBlur = true -- Do you want to blur the background in the game when you have the UI running?
Config.PossibleChargeByBank = true -- if you set it true, when the player does not have enough cash, it will try to take it from his bank account
Config.MaxDriveErrors = 1 -- How many maximum errors a player can receive for damaging a vehicle, after this number of errors the exam will be aborted
Config.CheckIsStartAreaIsOccupied = true -- If the maneuvering area is occupied, the practical exam will not start and the player will receive notification about it
Config.TeleportPlayerAfterExam = false
Config.TeleportPlayerAfterFailExam = true
Config.Examiner = {
Enabled = true, -- Do you want to use a ped as an examiner who sits with the player in the vehicle?
SpokenCommands = true,
SpokenLanguage = "EN", -- "EN", "DE", "FR", "ES", "PT"
PedModel = 'ig_fbisuit_01' -- https://wiki.rage.mp/index.php?title=Peds
}
Config.Licenses = {
Theory = {name = 'theory_boat', price = 3500, enabled = true},
Practical = {name = 'practical_boat', price = 17500, enabled = true},
}
Config.Questions = {
QuestionsCount = 10, -- Number of all questions for the draw pool
QuestionToAnswer = 10, -- Questions the player will have to answer
NeedAnswersToPass = 1, -- Number of questions a player must answer correctly to pass the theory exam
}
Config.Tasks = {
{label = "Start the engine", id = 1},
-- DE: Starte den Motor
-- FR: Démarre le moteur
-- ES: Enciende el motor
-- PT: Liga o motor
{label = "Collect checkpoints <span>0</span>/5", id = 2},
-- DE: Sammle alle Kontrollpunkte ein <span>0</span>/5
-- FR: Collecte les points de contrôle <span>0</span>/5
-- ES: Recolecta los puntos <span>0</span>/5
-- PT: Coleta os pontos de controlo <span>0</span>/5
{label = "Avoid obstacles <span>0</span>/6", id = 7},
-- DE: Umfahre die Hindernisse <span>0</span>/6
-- FR: Évite les obstacles <span>0</span>/6
-- ES: Evita Los Obstaculos <span>0</span>/6
-- PT: Esquiva os obstáculos <span>0</span>/6
{label = "Collect checkpoints <span>0</span>/12", id = 13},
-- DE: Sammle alle Kontrollpunkte ein <span>0</span>/12
-- FR: Collecte les points de contrôle <span>0</span>/12
-- ES: Recolecta los puntos <span>0</span>/12
-- PT: Coleta os pontos de controlo <span>0</span>/12
{label = "Park the boat", id = 25},
-- DE: Parke das Boot
-- FR: Gare le bateau
-- ES: Parquea el Bote
-- PT: Estaciona o barco
{label = "Collect checkpoints <span>0</span>/47", id = 26},
-- DE: Sammle alle Kontrollpunkte ein <span>0</span>/47
-- FR: Collecte les points de contrôle <span>0</span>/47
-- ES: Recolecta los puntos <span>0</span>/47
-- PT: Coleta os pontos de controlo <span>0</span>/47
{label = "Park the boat", id = 73},
-- DE: Parke das Boot
-- FR: Gare le bateau
-- ES: Parquea el Bote
-- PT: Estaciona o barco
{label = "Moor the boat", id = 74},
-- DE: Mache das Boot fest
-- FR: Amarre le bateau
-- ES: Amarra el Bote
-- PT: Amarre o barco
}
Config.Zones = {
["menu"] = {
menuType = "esx_menu_default", -- "esx_menu_default" / "esx_context" / "qb-menu" / "ox_lib"
menuPosition = 'left', -- only for esx_menu_default and esx_context
coords = vector3(-332.47, -2792.8, 5.0),
marker = {
id = 35, -- https://docs.fivem.net/docs/game-references/markers/
color = {115, 255, 115, 120}, -- R(ed), G(reen), B(lue), A(lpha)
scale = vec(0.65, 0.65, 0.65),
bobUpAndDown = false, -- jumping marker
rotate = true -- rotating marker
},
blip = { -- https://docs.fivem.net/docs/game-references/blips/
sprite = 356,
display = 4,
scale = 1.0,
color = 43,
name = "Boat School"
}
},
["return_vehicle"] = {
marker = {
coords = vector3(1317.16, 4233.76, 30.65),
id = 1, -- https://docs.fivem.net/docs/game-references/markers/
color = {255, 25, 25, 120}, -- R(ed), G(reen), B(lue), A(lpha)
scale = vec(7.5, 7.5, 3.5),
bobUpAndDown = false, -- jumping marker
rotate = true -- rotating marker
},
blip = { -- https://docs.fivem.net/docs/game-references/blips/
sprite = 467,
display = 4,
scale = 1.0,
color = 2,
name = "Return Boat"
}
}
}
Config.Practical = {
['Vehicle'] = 'tropic2', -- https://docs.fivem.net/docs/game-references/vehicle-models/
['Marker'] = { -- https://docs.fivem.net/docs/game-references/markers/
id = 25,
size = vec(0.35, 0.35, 0.35),
rotate = {0.0, 180.0, 0.0},
rgba = {255, 255, 0, 140},
rotataing = false
},
['Checkpoint'] = {
id = 0,
diameter = 7.0,
rgba = {0, 255, 0, 175}
},
['Blip'] = { -- https://docs.fivem.net/docs/game-references/blips/
sprite = 270,
display = 4,
scale = 1.0,
color = 43,
name = "Point"
},
['SpawnPoint'] = vector4(-327.73, -2802.06, 0.79, 270.23),
}
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