Full View config.lua
Preview File Updated: v1.1.3 - 18.02.2024
Config = {}
Config.Core = "ESX" -- "ESX" / "QB-Core"
Config.CoreExport = function()
return exports['es_extended']:getSharedObject() -- ESX
-- return exports['qb-core']:GetCoreObject() -- QB-CORE
end
Config.Notification = function(title, message, type)
if type == 'success' then
if GetResourceState('vms_notify') == 'started' then
exports['vms_notify']:Notification(title, message, 4500, '#49eb34', 'fa-solid fa-car')
else
TriggerEvent('esx:showNotification', message)
TriggerEvent('QBCore:Notify', message, type)
end
elseif type == 'error' then
if GetResourceState('vms_notify') == 'started' then
exports['vms_notify']:Notification(title, message, 4500, '#eb4034', 'fa-solid fa-car')
else
TriggerEvent('esx:showNotification', message)
TriggerEvent('QBCore:Notify', message, type)
end
end
end
Config.Translate = {
['notify.title.seat_belts'] = 'SEAT BELTS',
['notify.seat_belts_buckled'] = 'The seat belts were fastened.',
['notify.seat_belts_unbuckled'] = 'Seat belts were unbuckled.',
['notify.title.cruise_control'] = 'CRUISE CONTROL',
['notify.cruise_control_enabled'] = 'Cruise control has been activated on %s%s.',
['notify.cruise_control_disabled'] = 'Cruise control disabled.',
['notify.your_speed_is_too_small'] = 'Your speed is too small to enable cruise control.',
['notify.your_speed_is_too_high'] = 'Your speed is too high to enable cruise control.',
}
Config.LoopTimeoutHud = 110
Config.LoopTimeoutStatus = 1000
Config.UseVMSGym = GetResourceState('vms_gym') ~= 'missing'
Config.RemoveDrivingSkill = {8, 16} -- with a car accident driving skill is lost - the values in the table {8, 16} is a draw from 8 to 16 or you can set a fixed number
Config.EnableCustomizationMenu = true
Config.CustomizationMenuCommand = 'hud'
Config.CustomizationMenuKey = 'I' -- If you change this key, you need to clear your game cache or change in the game settings, for new players there will be this key
Config.CustomizationMenuDescription = 'Hud Customization'
Config.EnableToggleHud = true
Config.ToggleHudCommand = '+toggle_hud'
Config.ToggleHudKey = 'K' -- If you change this key, you need to clear your game cache or change in the game settings, for new players there will be this key
Config.ToggleHudDescription = 'Toggle hud display'
Config.EnableCruiseControl = true
Config.CruiseControlCommand = 'cruisecontrol'
Config.CruiseControlKey = 'N'
Config.CruiseControlDescription = 'Cruise control'
Config.CruiseControlPressAndRide = true
Config.CruiseControlSpeed = {min = 5.0, max = 110.0}
Config.CruiseControlVehiclesClasses = { -- Classes of vehicles in which cruise control can be activated
[0] = true, -- Compacts
[1] = true, -- Sedans
[2] = true, -- SUVs
[3] = true, -- Coupes
[4] = true, -- Muscle
[5] = true, -- Sports Classics
[6] = true, -- Sports
[7] = true, -- Super
[8] = true, -- Motorcycles
[9] = true, -- Off-road
[10] = true, -- Industrial
[11] = true, -- Utility
[12] = true, -- Vans
[13] = false, -- Cycles
[14] = false, -- Boats
[15] = false, -- Helicopters
[16] = false, -- Planes
[17] = true, -- Service
[18] = true, -- Emergency
[19] = true, -- Military
[20] = true, -- Commercial
[21] = true, -- Trains
[22] = true, -- Open Wheel
}
Config.EnableAbilityToggleBigMap = true
Config.BigMapOnlyInVehicle = true
Config.ToggleBigMapCommand = "+toggle_bigmap"
Config.ToggleBigMapKey = "Z"
Config.ToggleBigMapDescription = "Toggle Big Minimap"
Config.DisableSpeedometer = false
Config.DisableHudLogo = false
Config.EnableAmmoCounter = true
Config.EnableShowMaxAmmo = true
Config.EnableSeatBelt = true
Config.SeatBeltCommand = 'seatbelt'
Config.SeatBeltKey = 'B'
Config.SeatBeltDescription = 'Seat belt'
Config.SeatBeltMinimumSpeedToRagdoll = 100 -- The minimum speed at which a player without a seatbelt can fall out of a vehicle
Config.SeatBeltChanceForInstantDeath = 50 -- 50 = 50%
Config.SeatBeltMinimumImpactVal = 2500 -- Minimum impact value in the absence of seat belts for ejection of the player from the vehicle
Config.SeatBeltAlarm = true
Config.SeatBeltAlarmMinimumSpeed = 40.0
-- @SeatBeltVehiclesClasses: false = seat belts cannot be fastened in the vehicle
-- @SeatBeltVehiclesClasses: true = seat belts can be fastened in the vehicle
Config.SeatBeltVehiclesClasses = { -- Classes of vehicles in which seat belts can be fastened
[0] = true, -- Compacts
[1] = true, -- Sedans
[2] = true, -- SUVs
[3] = true, -- Coupes
[4] = true, -- Muscle
[5] = true, -- Sports Classics
[6] = true, -- Sports
[7] = true, -- Super
[8] = false, -- Motorcycles
[9] = true, -- Off-road
[10] = true, -- Industrial
[11] = true, -- Utility
[12] = true, -- Vans
[13] = false, -- Cycles
[14] = false, -- Boats
[15] = false, -- Helicopters
[16] = false, -- Planes
[17] = true, -- Service
[18] = true, -- Emergency
[19] = true, -- Military
[20] = true, -- Commercial
[21] = true, -- Trains
[22] = true, -- Open Wheel
}
-- @SeatBeltAntiRagdollVehicles: false = player may fall out
-- @SeatBeltAntiRagdollVehicles: true = player cannot fall out
Config.SeatBeltAntiRagdollVehicles = { -- Vehicle classes that are not taken into account in case of a hard hit (the player will not fall out of them)
[0] = false, -- Compacts
[1] = false, -- Sedans
[2] = false, -- SUVs
[3] = false, -- Coupes
[4] = false, -- Muscle
[5] = false, -- Sports Classics
[6] = false, -- Sports
[7] = false, -- Super
[8] = true, -- Motorcycles
[9] = false, -- Off-road
[10] = false, -- Industrial
[11] = false, -- Utility
[12] = false, -- Vans
[13] = true, -- Cycles
[14] = true, -- Boats
[15] = true, -- Helicopters
[16] = true, -- Planes
[17] = false, -- Service
[18] = false, -- Emergency
[19] = false, -- Military
[20] = false, -- Commercial
[21] = false, -- Trains
[22] = false, -- Open Wheel
}
Config.DisableCompass = false
Config.CompassType = "camera" -- "camera" / "vehicle"
Config.DebugStreetNames = false -- use only for development purposes so that you can check street names on F8 and set a custom name to them, do not use when there are players
Config.CustomStreetNames = {
-- ['AIRP'] = 'National Airport',
-- ['PBOX'] = 'Hospital',
}
Config.EnableFuel = true
Config.EnableGear = true
Config.EnableDrunkStatus = true
Config.EnableStressStatus = true
Config.EnableStressGenerator = true
Config.EnableStressReducer = false
Config.StressGeneratorMinSpeed = 50.0 -- 50 kmh / 50 mph
Config.EnableStressShooting = false
Config.UseStressEffects = false
Config.StressEffects = {
{
stressRange = {20, 50},
intensity = 1200,
timeInterval = math.random(50000, 80000),
actionIn = function(myVehicle)
TriggerScreenblurFadeIn(1000.0)
end,
actionOut = function(myVehicle)
TriggerScreenblurFadeOut(1000.0)
end
},
{
stressRange = {50, 65},
intensity = 1750,
timeInterval = math.random(40000, 50000),
actionIn = function(myVehicle)
TriggerScreenblurFadeIn(1000.0)
end,
actionOut = function(myVehicle)
TriggerScreenblurFadeOut(1000.0)
end
},
{
stressRange = {65, 80},
intensity = 2000,
timeInterval = math.random(30000, 40000),
actionIn = function(myVehicle)
TriggerScreenblurFadeIn(1000.0)
ShakeGameplayCam("DEATH_FAIL_IN_EFFECT_SHAKE", 0.15)
end,
actionOut = function(myVehicle)
TriggerScreenblurFadeOut(1000.0)
-- SetGameplayCamShakeAmplitude(0.0)
end
},
{
stressRange = {80, 100},
intensity = 2500,
timeInterval = math.random(20000, 30000),
actionIn = function(myVehicle)
TriggerScreenblurFadeIn(1500.0)
ShakeGameplayCam("DEATH_FAIL_IN_EFFECT_SHAKE", 0.2)
end,
actionOut = function(myVehicle)
TriggerScreenblurFadeOut(1500.0)
-- SetGameplayCamShakeAmplitude(0.0)
end
},
}
Config.EnableDamageEffect = true
Config.InfoHudIcons = true -- true: icons | false: text from translation.js
Config.EnablePlayerId = true
Config.EnableCashBalance = true
Config.EnableBankBalance = true
Config.EnableBlackMoneyBalance = true
Config.EnableCompanyBalance = true
Config.EnablePlayerJob = true
Config.EnablePlayerJobGrade = true
Config.EnablePlayerGang = true
Config.EnablePlayerGangGrade = true
Config.UnitOfSpeed = 'kmh' -- 'kmh' or 'mph'
Config.DisableGTAHudInVehicle = true -- removes the natives gta 5 display of street names, etc.
Config.DisablePositioningOnCenterOfScreen = true -- this will prevent the player from setting the status icon in the middle of the screen and using that as, for example, a shooting dot
Config.UseCustomMinimap = true
Config.MapBigBypass = false
Config.FirstMinimap = 'square' -- 'circle' / 'square'
Config.MinimapZoom = 1100
Config.EnableManageMinimapDisplay = true
Config.MinimapDisplayType = "3" -- "1": Always Show / "2": Never Show / "3": Only in vehicle
Config.FirstSpeedometer = 'circle' -- 'circle' / 'linear'
Config.PMAVoiceRanges = {
[1] = 25,
[2] = 60,
[3] = 100,
}
Config.MumbleVoipRanges = {
[1] = 25,
[2] = 60,
[3] = 100,
}
Config.SaltyChatRanges = {
[3.0] = 10,
[8.0] = 30,
[15.0] = 65,
[32.0] = 100,
}
Config.GetStatus = function()
-- FOR QB-Core is in the config.client.lua
if Config.Core == "ESX" then
local data = {}
TriggerEvent("esx_status:getStatus", "hunger", function(hungerStat)
data.hunger = hungerStat.getPercent()
end)
TriggerEvent("esx_status:getStatus", "thirst", function(thirstStat)
data.thirst = thirstStat.getPercent()
end)
if Config.EnableStressStatus then
TriggerEvent("esx_status:getStatus", "stress", function(stressStat)
data.stress = stressStat.getPercent()
end)
end
if Config.EnableDrunkStatus then
TriggerEvent("esx_status:getStatus", "drunk", function(drunkStat)
data.drunk = drunkStat.getPercent()
end)
end
return data
end
end
Config.GetFuel = function(vehicle)
return GetVehicleFuelLevel(vehicle)
-- return exports['LegacyFuel']:GetFuel(vehicle)
end
Config.GetVehicleDamage = function(vehicle)
return GetVehicleEngineHealth(vehicle)
end
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