Full View config.lua
Preview File Updated: v2.0.0 - 19.10.2024
Config = {}
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local frameworkAutoFind = function()
if GetResourceState('es_extended') ~= 'missing' then
return "ESX"
elseif GetResourceState('qb-core') ~= 'missing' then
return "QB-Core"
end
end
Config.Core = frameworkAutoFind()
Config.CoreExport = function()
if Config.Core == "ESX" then
return exports['es_extended']:getSharedObject()
elseif Config.Core == "QB-Core" then
return exports['qb-core']:GetCoreObject()
end
end
---@field PlayerLoaded string: ESX: "esx:playerLoaded" / QB-Core: "QBCore:Client:OnPlayerLoaded"
Config.PlayerLoaded = Config.Core == "ESX" and "esx:playerLoaded" or "QBCore:Client:OnPlayerLoaded"
---@field JobUpdated string: ESX: "esx:setJob" / QB-Core: "QBCore:Client:OnJobUpdate"
Config.JobUpdated = Config.Core == "ESX" and "esx:setJob" or "QBCore:Client:OnJobUpdate"
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local skinmanagerAutoFind = function()
if GetResourceState('esx_skin') == 'started' then
return "esx_skin"
elseif GetResourceState('qb-clothing') == 'started' then
return "qb-clothing"
elseif GetResourceState('fivem-appearance') == 'started' then
return "fivem-appearance"
elseif GetResourceState('illenium-appearance') == 'started' then
return "illenium-appearance"
end
end
---@field SkinManager string: "esx_skin", "fivem-appearance", "illenium-appearance", "qb-clothing"
Config.SkinManager = skinmanagerAutoFind()
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---@field AutoExecuteQuery boolean: Automatic execution of the creation of the vms_business table in database
Config.AutoExecuteQuery = true
---@field UseTarget boolean: Do you want to use target system
Config.UseTarget = true
Config.TargetResource = 'ox_target' -- Prepared for 'ox_target', 'qb-target', 'qtarget' (config.client.lua - CL.Target)
---@field UseQSInventory boolean: if you use qs-inventory and clothing options
Config.QSInventoryName = 'qs-inventory'
Config.UseQSInventory = GetResourceState(Config.QSInventoryName) == 'started'
---@field UseVMSTattooshop boolean:
Config.VMSTattooshopName = 'vms_tattooshop'
Config.UseVMSTattooshop = GetResourceState(Config.VMSTattooshopName) == 'started'
Config.UseHairFadeInBarber = true
Config.DistanceView = 8
Config.DistanceAccess = 1.1
Config.EnableShakeCam = true
Config.AnimDict = "misshair_shop@barbers"
Config.Anim = "keeper_idle_b"
Config.CanMakeup = true -- if you want a player can buy makeup's set true
Config.ChairSittingAnim = {'switch@michael@sitting', 'idle'}
---@field UseHairClipperRequired: You can use this if you want a player to have an item in inventory to be able to cut a players hairstyle
Config.UseHairClipperRequired = false
Config.HairClipperItem = 'hair_clipper'
Config.Blip = {
["Sprite"] = 71,
["Scale"] = 0.6,
["Color"] = 3,
["Display"] = 4
}
Config.Markers = {
['BossMenu'] = {
id = 29,
color = {95, 255, 95, 125}, -- rgba
size = vec(0.33, 0.33, 0.33),
bobUpAndDown = false,
rotate = true,
distanceToSee = 8.0,
distanceToAccess = 1.0
},
['FreeSeat'] = {
id = 21,
size = vec(0.25, 0.25, 0.25),
bobUpAndDown = false,
rotate = true,
distanceToSee = 8.0,
distanceToAccess = 1.0
},
['TakenSeat'] = {
id = 21,
size = vec(0.25, 0.25, 0.25),
bobUpAndDown = false,
rotate = true,
distanceToSee = 8.0,
distanceToAccess = 1.0
},
}
Config.CustomNames = {
["hair_1"] = {
[0] = "Bald",
[14] = "Dreadlocks",
[16] = "Afro curls",
[79] = "Curls",
},
}
Config.Barbers = {
['HS_Barber_1'] = { -- HOT SHAVE | Carson Ave - Davis
business = false, -- If you want the player to be a barber shop employee set true
ownerJob = "barber1", -- If business is on true, here you must specify the work that has in this salon to manage
society_name = "society_barber1", -- Used only with Config.UseBuildInCompanyBalance = false
grades_access = {'recruit', 'employee', 'manager', 'boss'}, -- nil for every user with job, string: 'name', table: {'name', 'name2'}
manager_grades = 'manager', -- string: 'name', table: {'name', 'name2'}
boss_grades = 'boss', -- string: 'name', table: {'name', 'name2'}
cityhall_grades = { -- Grades for sections from vms_cityhall
['resumes'] = {'manager', 'boss'}, -- string: 'name', table: {'name', 'name2'}
['taxes'] = {'manager', 'boss'}, -- string: 'name', table: {'name', 'name2'}
},
barber = "s_f_m_fembarber", -- If business is on false you can add a ped who will take care of the customer (for attractiveness and realism). If you set nil, the ped will not be.
position = vector3(136.66, -1708.4, 28.29), -- Blip coordinates
barberSpawnPos = vector4(141.45, -1705.82, 28.29, 141.47), -- If you have set barber here are the coords in which the ped spawns and goes to the player
jobGradesToSet = {
{grade = 0, label = 'Recruit'},
{grade = 1, label = 'Employee'},
{grade = 2, label = 'Manager', needToBeBoss = true}, -- needToBeBoss means that only the boss can give this grade, the manager will not be able to do so
{grade = 3, label = 'Boss', needToBeBoss = true}, -- needToBeBoss means that only the boss can give this grade, the manager will not be able to do so
},
bossMenu = {
coords = vector4(134.34, -1708.53, 28.7, 141.0),
targetSize = vec(1.4, 1.0, 2.0),
},
takeSitMarker = {
FreeColor = {255, 9, 106, 125}, -- RGBA color, if the seat is free
TakenColor = {128, 0, 31, 110}, -- RGBA color, if the seat is taken
},
Chairs = {
[1] = {
position = vector3(136.8, -1709.88, 28.3), -- Marker coordinate to take a seat
barberPos = vector4(137.68, -1709.84, 28.3, 224.61), -- Coordinates of the ped or employee in which he will stand to tattoo the customer
chairCoord = vector4(137.81, -1710.77, 28.64, 229.93), -- Seat coordinates
targetSize = vec(0.8, 2.3, 2.2),
taken = false, -- DO NOT CHANGE IT
},
[2] = {
position = vector3(137.79, -1708.71, 28.3),
barberPos = vector4(138.59, -1708.64, 28.3, 230.57),
chairCoord = vector4(138.72, -1709.58, 28.64, 232.26),
targetSize = vec(0.8, 2.3, 2.2),
taken = false,
},
[3] = {
position = vector3(138.7, -1707.5, 28.3),
barberPos = vector4(139.35, -1707.5, 28.3, 223.69),
chairCoord = vector4(139.66, -1708.47, 28.64, 222.14),
targetSize = vec(0.8, 2.3, 2.2),
taken = false,
},
},
prices = {
['hair_1'] = {price = 80},
['hair_2'] = {price = 20},
['hair_color_1'] = {price = 120},
['hair_color_2'] = {price = 100},
['hair_fade'] = {price = 90}, -- [[ Only if you are using vms_tattooshop ]]
['beard_1'] = {price = 90},
['beard_2'] = {price = 50},
['beard_3'] = {price = 80},
['eye_color'] = {price = 300},
['eyebrows_1'] = {price = 70},
['eyebrows_2'] = {price = 50},
['eyebrows_3'] = {price = 65},
['makeup_1'] = {price = 220},
['makeup_2'] = {price = 70},
['makeup_3'] = {price = 100},
['makeup_4'] = {price = 90},
['lipstick_1'] = {price = 70},
['lipstick_2'] = {price = 20},
['lipstick_3'] = {price = 50},
['blush_1'] = {price = 55},
['blush_2'] = {price = 45},
['blush_3'] = {price = 50}
}
},
['HS_Barber_2'] = { -- HAIR ON HAWICK | Hawick Ave - Havick
business = false,
ownerJob = "barber2",
society_name = "society_barber2", -- Used only with Config.UseBuildInCompanyBalance = false
grades_access = {'recruit', 'employee', 'manager', 'boss'}, -- nil for every user with job, string: 'name', table: {'name', 'name2'}
manager_grades = 'manager', -- string: 'name', table: {'name', 'name2'}
boss_grades = 'boss', -- string: 'name', table: {'name', 'name2'}
cityhall_grades = { -- Grades for sections from vms_cityhall
['resumes'] = {'manager', 'boss'}, -- string: 'name', table: {'name', 'name2'}
['taxes'] = {'manager', 'boss'}, -- string: 'name', table: {'name', 'name2'}
},
barber = "s_f_m_fembarber",
position = vector3(-32.15, -151.21, 56.08),
barberSpawnPos = vector4(-36.58, -156.26, 56.08, 335.87),
jobGradesToSet = {
{grade = 0, label = 'Recruit'},
{grade = 1, label = 'Employee'},
{grade = 2, label = 'Manager', needToBeBoss = true}, -- needToBeBoss means that only the boss can give this grade, the manager will not be able to do so
{grade = 3, label = 'Boss', needToBeBoss = true}, -- needToBeBoss means that only the boss can give this grade, the manager will not be able to do so
},
bossMenu = {
coords = vector4(-30.55, -151.1, 56.5, 340.54),
targetSize = vec(1.4, 1.0, 2.0),
},
takeSitMarker = {
FreeColor = {255, 9, 106, 125},
TakenColor = {128, 0, 31, 110},
},
Chairs = {
[1] = {
position = vector3(-33.49, -150.64, 56.09),
barberPos = vector4(-34.35, -151.05, 56.09, 70.17),
chairCoord = vector4(-34.67, -150.17, 56.44, 70.0),
targetSize = vec(0.8, 2.3, 2.2),
taken = false,
},
[2] = {
position = vector3(-33.92, -152.11, 56.09),
barberPos = vector4(-34.92, -152.49, 56.09, 65.57),
chairCoord = vector4(-35.18, -151.61, 56.43, 70.81),
targetSize = vec(0.8, 2.3, 2.2),
taken = false,
},
[3] = {
position = vector3(-34.41, -153.43, 56.09),
barberPos = vector4(-35.35, -153.95, 56.09, 62.71),
chairCoord = vector4(-35.7, -152.98, 56.42, 64.49),
targetSize = vec(0.8, 2.3, 2.2),
taken = false,
},
},
prices = {
['hair_1'] = {price = 80},
['hair_2'] = {price = 20},
['hair_color_1'] = {price = 120},
['hair_color_2'] = {price = 100},
['hair_fade'] = {price = 90}, -- [[ Only if you are using vms_tattooshop ]]
['beard_1'] = {price = 90},
['beard_2'] = {price = 50},
['beard_3'] = {price = 80},
['eye_color'] = {price = 300},
['eyebrows_1'] = {price = 70},
['eyebrows_2'] = {price = 50},
['eyebrows_3'] = {price = 65},
['makeup_1'] = {price = 220},
['makeup_2'] = {price = 70},
['makeup_3'] = {price = 100},
['makeup_4'] = {price = 90},
['lipstick_1'] = {price = 70},
['lipstick_2'] = {price = 20},
['lipstick_3'] = {price = 50},
['blush_1'] = {price = 55},
['blush_2'] = {price = 45},
['blush_3'] = {price = 50}
}
},
['HS_Barber_3'] = { -- HOT SHAVE | Magellan Ave - Conquistador St, Vespucci
business = false,
ownerJob = "barber3",
society_name = "society_barber3", -- Used only with Config.UseBuildInCompanyBalance = false
grades_access = {'recruit', 'employee', 'manager', 'boss'}, -- nil for every user with job, string: 'name', table: {'name', 'name2'}
manager_grades = 'manager', -- string: 'name', table: {'name', 'name2'}
boss_grades = 'boss', -- string: 'name', table: {'name', 'name2'}
cityhall_grades = { -- Grades for sections from vms_cityhall
['resumes'] = {'manager', 'boss'}, -- string: 'name', table: {'name', 'name2'}
['taxes'] = {'manager', 'boss'}, -- string: 'name', table: {'name', 'name2'}
},
barber = "s_f_m_fembarber",
position = vector3(-1282.39, -1117.32, 5.99),
barberSpawnPos = vector4(-1278.26, -1119.28, 5.99, 84.21),
jobGradesToSet = {
{grade = 0, label = 'Recruit'},
{grade = 1, label = 'Employee'},
{grade = 2, label = 'Manager', needToBeBoss = true}, -- needToBeBoss means that only the boss can give this grade, the manager will not be able to do so
{grade = 3, label = 'Boss', needToBeBoss = true}, -- needToBeBoss means that only the boss can give this grade, the manager will not be able to do so
},
bossMenu = {
coords = vector4(-1284.86, -1115.34, 6.5, 92),
targetSize = vec(1.4, 1.0, 2.0),
},
takeSitMarker = {
FreeColor = {255, 9, 106, 125},
TakenColor = {128, 0, 31, 110},
},
Chairs = {
[1] = {
position = vector3(-1284.23, -1118.27, 6.0),
barberPos = vector4(-1283.68, -1118.88, 6.0, 173.31),
chairCoord = vector4(-1284.29, -1119.58, 6.32, 181.58),
targetSize = vec(0.8, 2.3, 2.2),
taken = false,
},
[2] = {
position = vector3(-1282.81, -1118.26, 6.0),
barberPos = vector4(-1282.18, -1119.05, 6.0, 168.95),
chairCoord = vector4(-1282.83, -1119.58, 6.3, 181.58),
targetSize = vec(0.9, 2.3, 2.2),
taken = false,
},
[3] = {
position = vector3(-1281.26, -1118.21, 6.0),
barberPos = vector4(-1280.64, -1118.99, 6.0, 173.96),
chairCoord = vector4(-1281.32, -1119.56, 6.34, 176.48),
targetSize = vec(0.8, 2.3, 2.2),
taken = false,
},
},
prices = {
['hair_1'] = {price = 80},
['hair_2'] = {price = 20},
['hair_color_1'] = {price = 120},
['hair_color_2'] = {price = 100},
['hair_fade'] = {price = 90}, -- [[ Only if you are using vms_tattooshop ]]
['beard_1'] = {price = 90},
['beard_2'] = {price = 50},
['beard_3'] = {price = 80},
['eye_color'] = {price = 300},
['eyebrows_1'] = {price = 70},
['eyebrows_2'] = {price = 50},
['eyebrows_3'] = {price = 65},
['makeup_1'] = {price = 220},
['makeup_2'] = {price = 70},
['makeup_3'] = {price = 100},
['makeup_4'] = {price = 90},
['lipstick_1'] = {price = 70},
['lipstick_2'] = {price = 20},
['lipstick_3'] = {price = 50},
['blush_1'] = {price = 55},
['blush_2'] = {price = 45},
['blush_3'] = {price = 50}
}
},
['HS_Barber_4'] = { -- HOT SHAVE | Mirror Park Blvd - Park Mirror
business = false,
ownerJob = "barber4",
society_name = "society_barber4", -- Used only with Config.UseBuildInCompanyBalance = false
grades_access = {'recruit', 'employee', 'manager', 'boss'}, -- nil for every user with job, string: 'name', table: {'name', 'name2'}
manager_grades = 'manager', -- string: 'name', table: {'name', 'name2'}
boss_grades = 'boss', -- string: 'name', table: {'name', 'name2'}
cityhall_grades = { -- Grades for sections from vms_cityhall
['resumes'] = {'manager', 'boss'}, -- string: 'name', table: {'name', 'name2'}
['taxes'] = {'manager', 'boss'}, -- string: 'name', table: {'name', 'name2'}
},
barber = "s_f_m_fembarber",
position = vector3(1213.42, -472.78, 65.21),
barberSpawnPos = vector4(1216.58, -476.0, 65.21, 73.17),
jobGradesToSet = {
{grade = 0, label = 'Recruit'},
{grade = 1, label = 'Employee'},
{grade = 2, label = 'Manager', needToBeBoss = true}, -- needToBeBoss means that only the boss can give this grade, the manager will not be able to do so
{grade = 3, label = 'Boss', needToBeBoss = true}, -- needToBeBoss means that only the boss can give this grade, the manager will not be able to do so
},
bossMenu = {
coords = vector4(1210.81, -470.37, 66.1, 73.69),
targetSize = vec(1.45, 1.0, 2.0),
},
takeSitMarker = {
FreeColor = {255, 9, 106, 125},
TakenColor = {128, 0, 31, 110},
},
Chairs = {
[1] = {
position = vector3(1210.66, -473.39, 65.22),
barberPos = vector4(1211.07, -474.24, 65.22, 161.51),
chairCoord = vector4(1210.33, -474.67, 65.53, 163.11),
targetSize = vec(0.8, 2.3, 2.2),
taken = false,
},
[2] = {
position = vector3(1212.04, -473.8, 65.22),
barberPos = vector4(1212.56, -474.56, 65.22, 157.56),
chairCoord = vector4(1211.72, -475.02, 65.55, 162.0),
targetSize = vec(0.85, 2.3, 2.2),
taken = false,
},
[3] = {
position = vector3(1213.64, -474.13, 65.22),
barberPos = vector4(1213.97, -475.06, 65.22, 162.07),
chairCoord = vector4(1213.18, -475.46, 65.55, 160.01),
targetSize = vec(0.8, 2.3, 2.2),
taken = false,
},
},
prices = {
['hair_1'] = {price = 80},
['hair_2'] = {price = 20},
['hair_color_1'] = {price = 120},
['hair_color_2'] = {price = 100},
['hair_fade'] = {price = 90}, -- [[ Only if you are using vms_tattooshop ]]
['beard_1'] = {price = 90},
['beard_2'] = {price = 50},
['beard_3'] = {price = 80},
['eye_color'] = {price = 300},
['eyebrows_1'] = {price = 70},
['eyebrows_2'] = {price = 50},
['eyebrows_3'] = {price = 65},
['makeup_1'] = {price = 220},
['makeup_2'] = {price = 70},
['makeup_3'] = {price = 100},
['makeup_4'] = {price = 90},
['lipstick_1'] = {price = 70},
['lipstick_2'] = {price = 20},
['lipstick_3'] = {price = 50},
['blush_1'] = {price = 55},
['blush_2'] = {price = 45},
['blush_3'] = {price = 50}
}
},
['HS_Barber_5'] = { -- HOT SHAVE | Paleto Blvd - Duluoz Ave, Paleto Bay
business = false,
ownerJob = "barber5",
society_name = "society_barber5", -- Used only with Config.UseBuildInCompanyBalance = false
grades_access = {'recruit', 'employee', 'manager', 'boss'}, -- nil for every user with job, string: 'name', table: {'name', 'name2'}
manager_grades = 'manager', -- string: 'name', table: {'name', 'name2'}
boss_grades = 'boss', -- string: 'name', table: {'name', 'name2'}
cityhall_grades = { -- Grades for sections from vms_cityhall
['resumes'] = {'manager', 'boss'}, -- string: 'name', table: {'name', 'name2'}
['taxes'] = {'manager', 'boss'}, -- string: 'name', table: {'name', 'name2'}
},
barber = "s_f_m_fembarber",
position = vector3(-277.79, 6227.79, 30.7),
barberSpawnPos = vector4(-276.25, 6223.28, 30.7, 44.09),
jobGradesToSet = {
{grade = 0, label = 'Recruit'},
{grade = 1, label = 'Employee'},
{grade = 2, label = 'Manager', needToBeBoss = true}, -- needToBeBoss means that only the boss can give this grade, the manager will not be able to do so
{grade = 3, label = 'Boss', needToBeBoss = true}, -- needToBeBoss means that only the boss can give this grade, the manager will not be able to do so
},
bossMenu = {
coords = vector4(-278.46, 6230.97, 31.15, 43.64),
targetSize = vec(1.4, 1.0, 2.0),
},
takeSitMarker = {
FreeColor = {255, 9, 106, 125},
TakenColor = {128, 0, 31, 110},
},
Chairs = {
[1] = {
position = vector3(-280.02, 6228.49, 30.71),
barberPos = vector4(-280.08, 6227.54, 30.71,