Full View config.lua
Preview File Updated: v1.0.1 - 11.11.2023
Config = {}
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Config.Core = "ESX" -- "ESX" / "QB-Core"
Config.CoreExport = function()
return exports['es_extended']:getSharedObject()
-- return exports['qb-core']:GetCoreObject()
end
-- @PlayerLoaded - ESX: "esx:playerLoaded" / QB-Core: "QBCore:Client:OnPlayerLoaded"
Config.PlayerLoaded = "esx:playerLoaded"
-- @PlayerLogoutServer: ESX: "esx:playerDropped" / QB-Core: "QBCore:Server:OnPlayerUnload"
Config.PlayerLogoutServer = "esx:playerDropped"
Config.Notification = function(message, time, type)
if type == "success" then
if GetResourceState("vms_notify") == 'started' then
exports['vms_notify']:Notification("REPORT", message, time, "#36f230", "fa-solid fa-flag")
else
TriggerEvent('esx:showNotification', message)
TriggerEvent('QBCore:Notify', message, 'success', time)
end
elseif type == "error" then
if GetResourceState("vms_notify") == 'started' then
exports['vms_notify']:Notification("REPORT", message, time, "#f23030", "fa-solid fa-flag")
else
TriggerEvent('esx:showNotification', message)
TriggerEvent('QBCore:Notify', message, 'error', time)
end
elseif type == "info" then
if GetResourceState("vms_notify") == 'started' then
exports['vms_notify']:Notification("REPORT", message, time, "#4287f5", "fa-solid fa-flag")
else
TriggerEvent('esx:showNotification', message)
TriggerEvent('QBCore:Notify', message, 'primary', time)
end
end
end
Config.Hud = {
Enable = function()
-- exports['vms_hud']:Display(true)
end,
Disable = function()
-- exports['vms_hud']:Display(false)
end
}
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Config.AutoExecuteQuery = true
Config.CommandName = 'reports'
Config.KeyBind = nil
Config.KeyDescription = nil
Config.UseSoundEffects = true
Config.ScreenshotTimeout = 5000 -- 5 seconds
Config.DatabaseChatSaving = 10 * 60 * 1000
-- @DeleteReportOnClose: If the ticket is closed it will be automatically deleted and the Reports History section will not be available.
Config.DeleteReportOnClose = false
-- @SaveBySelfOwnTicketToHistory:
Config.SaveBySelfOwnTicketToHistory = false
-- @ReportsHistoryTimeLimit: When the number of seconds specified in this option has passed, older reports after this time will be deleted automatically and will no longer be available.
Config.ReportsHistoryTimeLimit = 432000 -- 432000 = 5 days (If you don't want the reports to delete themselves, set as -1)
-- @Permissions: In this section, you can adjust the permissions for each role separately.
Config.Permissions = {
["menu.reports_list"] = {
admin = true,
moderator = true,
support = true,
},
["menu.reports_history"] = {
admin = true,
moderator = true,
},
["menu.admins_statistics"] = {
admin = true,
},
["action.claim"] = {
admin = true,
moderator = true,
support = true,
},
["action.close"] = {
admin = true,
moderator = true,
support = true,
},
["action.openinventory"] = {
admin = true,
moderator = true,
support = true,
},
["action.screenshot"] = {
admin = true,
moderator = true,
support = true,
},
["action.kick"] = {
admin = true,
moderator = true,
},
["action.ban"] = {
admin = true,
},
["action.teleport_to"] = {
admin = true,
moderator = true,
support = true,
},
["action.bring"] = {
admin = true,
moderator = true,
support = true,
}
}
Config.OpenCustomInventory = function(playerId, playerIdentifier, closeOnUse)
if GetResourceState("qb-inventory") ~= "missing" then
TriggerServerEvent("inventory:server:OpenInventory", "otherplayer", playerId)
closeOnUse()
else
-- return true for vms_reports inventory checker
return true
end
end
Config.GetDeathStatus = function()
if Config.Core == "ESX" then
return IsEntityDead(PlayerPedId())
else
-- In default qb-core player is not death, it's just play an animation.
return false
end
end
Config.DeathReasons = {
-- Undefined:
['undefined'] = "Undefined",
-- Suicide:
['suicide'] = "Suicide",
-- Melee:
['WEAPON_UNARMED'] = "Beaten by %s using hands.",
['WEAPON_CROWBAR'] = "Beaten by %s using crowbar.",
['WEAPON_BAT'] = "Beaten by %s using baseball bat.",
['WEAPON_GOLFCLUB'] = "Beaten by %s using golf club.",
['WEAPON_FLASHLIGHT'] = "Beaten by %s using flashlight.",
['WEAPON_KNUCKLE'] = "Beaten by %s using knuckle.",
['WEAPON_POOLCUE'] = "Beaten by %s using poolcue.",
['WEAPON_WRENCH'] = "Beaten by %s using wrench.",
['WEAPON_HAMMER'] = "Beaten by %s using hammer.",
['WEAPON_NIGHTSTICK'] = "Beaten by %s using nightstick.",
-- Fire:
['WEAPON_MOLOTOV'] = "Burned by %s using molotov.",
-- Blade:
['WEAPON_DAGGER'] = "Killed by %s using a DAGGER",
['WEAPON_KNIFE'] = "Killed by %s using a KNIFE",
['WEAPON_SWITCHBLADE'] = "Killed by %s using a SWITCHBLADE",
['WEAPON_HATCHET'] = "Killed by %s using a HATCHET",
['WEAPON_STONE_HATCHET'] = "Killed by %s using a STONE HATCHET",
['WEAPON_MACHETE'] = "Killed by %s using a MACHETE",
['WEAPON_BATTLEAXE'] = "Killed by %s using a BATTLEAXE",
['WEAPON_BOTTLE'] = "Killed by %s using a BOTTLE",
-- Pistols:
['WEAPON_PISTOL'] = "Shot by %s using PISTOL",
['WEAPON_PISTOL_MK2'] = "Shot by %s using PISTOL_MK2",
['WEAPON_COMBATPISTOL'] = "Shot by %s using COMBATPISTOL",
['WEAPON_APPISTOL'] = "Shot by %s using APPISTOL",
['WEAPON_PISTOL50'] = "Shot by %s using PISTOL50",
['WEAPON_SNSPISTOL'] = "Shot by %s using SNSPISTOL",
['WEAPON_SNSPISTOL_MK2'] = "Shot by %s using SNSPISTOL_MK2",
['WEAPON_HEAVYPISTOL'] = "Shot by %s using HEAVYPISTOL",
['WEAPON_VINTAGEPISTOL'] = "Shot by %s using VINTAGEPISTOL",
['WEAPON_MARKSMANPISTOL'] = "Shot by %s using MARKSMANPISTOL",
['WEAPON_REVOLVER'] = "Shot by %s using REVOLVER",
['WEAPON_REVOLVER_MK2'] = "Shot by %s using REVOLVER_MK2",
['WEAPON_DOUBLEACTION'] = "Shot by %s using DOUBLEACTION",
['WEAPON_CERAMICPISTOL'] = "Shot by %s using CERAMICPISTOL",
['WEAPON_NAVYREVOLVER'] = "Shot by %s using NAVYREVOLVER",
['WEAPON_GADGETPISTOL'] = "Shot by %s using GADGETPISTOL",
-- SMGs:
['WEAPON_MICROSMG'] = "Shot by %s using MICROSMG",
['WEAPON_SMG'] = "Shot by %s using SMG",
['WEAPON_SMG_MK2'] = "Shot by %s using SMG_MK2",
['WEAPON_ASSAULTSMG'] = "Shot by %s using ASSAULTSMG",
['WEAPON_COMBATPDW'] = "Shot by %s using COMBATPDW",
['WEAPON_MACHINEPISTOL'] = "Shot by %s using MACHINEPISTOL",
['WEAPON_MINISMG'] = "Shot by %s using MINISMG",
['WEAPON_RAYCARBINE'] = "Shot by %s using RAYCARBINE",
-- Rifles:
['WEAPON_ASSAULTRIFLE'] = "Shot by %s using ASSAULTRIFLE",
['WEAPON_ASSAULTRIFLE_MK2'] = "Shot by %s using ASSAULTRIFLE_MK2",
['WEAPON_CARBINERIFLE'] = "Shot by %s using CARBINERIFLE",
['WEAPON_CARBINERIFLE_MK2'] = "Shot by %s using CARBINERIFLE_MK2",
['WEAPON_ADVANCEDRIFLE'] = "Shot by %s using ADVANCEDRIFLE",
['WEAPON_SPECIALCARBINE'] = "Shot by %s using SPECIALCARBINE",
['WEAPON_SPECIALCARBINE_MK2'] = "Shot by %s using SPECIALCARBINE_MK2",
['WEAPON_BULLPUPRIFLE'] = "Shot by %s using BULLPUPRIFLE",
['WEAPON_BULLPUPRIFLE_MK2'] = "Shot by %s using BULLPUPRIFLE_MK2",
['WEAPON_COMPACTRIFLE'] = "Shot by %s using COMPACTRIFLE",
['WEAPON_MILITARYRIFLE'] = "Shot by %s using MILITARYRIFLE",
['WEAPON_HEAVYRIFLE'] = "Shot by %s using HEAVYRIFLE",
-- MGs:
['WEAPON_MG'] = "Shot by %s using MG",
['WEAPON_COMBATMG'] = "Shot by %s using COMBATMG",
['WEAPON_COMBATMG_MK2'] = "Shot by %s using COMBATMG_MK2",
['WEAPON_GUSENBERG'] = "Shot by %s using GUSENBERG",
-- Shotguns:
['WEAPON_PUMPSHOTGUN'] = "Shot by %s using PUMPSHOTGUN",
['WEAPON_PUMPSHOTGUN_MK2'] = "Shot by %s using PUMPSHOTGUN_MK2",
['WEAPON_SAWNOFFSHOTGUN'] = "Shot by %s using SAWNOFFSHOTGUN",
['WEAPON_ASSAULTSHOTGUN'] = "Shot by %s using ASSAULTSHOTGUN",
['WEAPON_BULLPUPSHOTGUN'] = "Shot by %s using BULLPUPSHOTGUN",
['WEAPON_MUSKET'] = "Shot by %s using MUSKET",
['WEAPON_HEAVYSHOTGUN'] = "Shot by %s using HEAVYSHOTGUN",
['WEAPON_DBSHOTGUN'] = "Shot by %s using DBSHOTGUN",
['WEAPON_AUTOSHOTGUN'] = "Shot by %s using AUTOSHOTGUN",
['WEAPON_COMBATSHOTGUN'] = "Shot by %s using COMBATSHOTGUN",
-- Snipers:
['WEAPON_SNIPERRIFLE'] = "Shot by %s using SNIPERRIFLE",
['WEAPON_HEAVYSNIPER'] = "Shot by %s using HEAVYSNIPER",
['WEAPON_HEAVYSNIPER_MK2'] = "Shot by %s using HEAVYSNIPER_MK2",
['WEAPON_MARKSMANRIFLE'] = "Shot by %s using MARKSMANRIFLE",
['WEAPON_MARKSMANRIFLE_MK2'] = "Shot by %s using MARKSMANRIFLE_MK2",
['WEAPON_REMOTESNIPER'] = "Shot by %s using REMOTESNIPER",
-- RPG:
['WEAPON_RPG'] = "Killed by %s using RPG",
['WEAPON_GRENADELAUNCHER'] = "Killed by %s using GRENADELAUNCHER",
['WEAPON_FIREWORK'] = "Killed by %s using FIREWORK",
['WEAPON_RAILGUN'] = "Killed by %s using RAILGUN",
['WEAPON_HOMINGLAUNCHER'] = "Killed by %s using HOMINGLAUNCHER",
['WEAPON_COMPACTLAUNCHER'] = "Killed by %s using COMPACTLAUNCHER",
['WEAPON_EMPLAUNCHER'] = "Killed by %s using EMPLAUNCHER",
['VEHICLE_WEAPON_TANK'] = "Killed by %s using WEAPON_TANK",
-- Miniguns:
['WEAPON_RAYMINIGUN'] = "Shot by %s using RAYMINIGUN.",
['WEAPON_MINIGUN'] = "Shot by %s using MINIGUN.",
-- Explosions:
['WEAPON_GRENADE'] = "Exploded by %s using GRENADE.",
['WEAPON_STICKYBOMB'] = "Exploded by %s using STICKYBOMB.",
['WEAPON_PROXMINE'] = "Exploded by %s using PROXMINE.",
['WEAPON_PIPEBOMB'] = "Exploded by %s using PIPEBOMB.",
['WEAPON_EXPLOSION'] = "Exploded by %s using EXPLOSION.",
-- VDM:
['WEAPON_RUN_OVER_BY_CAR'] = "Run over by a car by %s %s.",
['WEAPON_RAMMED_BY_CAR'] = "Run over by a car by %s %s",
}
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