Full View config.lua
Preview File Updated: v1.1.2 - 03.01.2025
Config = {}
-- █▀ █▀▄ ▄▀▄ █▄ ▄█ ██▀ █ █ ▄▀▄ █▀▄ █▄▀
-- █▀ █▀▄ █▀█ █ ▀ █ █▄▄ ▀▄▀▄▀ ▀▄▀ █▀▄ █ █
local frameworkAutoFind = function()
if GetResourceState('es_extended') == 'started' then
return "ESX"
elseif GetResourceState('qb-core') == 'started' then
return "QB-Core"
end
end
Config.Core = frameworkAutoFind()
Config.CoreExport = function()
if Config.Core == "ESX" then
return exports['es_extended']:getSharedObject()
elseif Config.Core == "QB-Core" then
return exports['qb-core']:GetCoreObject()
end
end
---@field PlayerLoaded string: ESX: "esx:playerLoaded" / QB-Core: "QBCore:Client:OnPlayerLoaded"
Config.PlayerLoaded = Config.Core == "ESX" and "esx:playerLoaded" or "QBCore:Client:OnPlayerLoaded"
---@field PlayerDropped string: ESX: "esx:playerDropped" / QB-Core: "playerDropped"
Config.PlayerDropped = Config.Core == "ESX" and "esx:playerDropped" or "playerDropped"
Config.Notification = function(message, type)
if type == "success" then
if GetResourceState("vms_notify") == 'started' then
exports['vms_notify']:Notification("DRIVE SCHOOL", message, 5000, "#32a852", "fa-solid fa-graduation-cap")
else
TriggerEvent('esx:showNotification', message)
TriggerEvent('QBCore:Notify', message, 'success', 5000)
end
elseif type == "error" then
if GetResourceState("vms_notify") == 'started' then
exports['vms_notify']:Notification("DRIVE SCHOOL", message, 5000, "#eb4034", "fa-solid fa-graduation-cap")
else
TriggerEvent('esx:showNotification', message)
TriggerEvent('QBCore:Notify', message, 'error', 5000)
end
end
end
Config.Interact = {
Enabled = false,
Open = function(message)
exports["interact"]:Open("E", message) -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact
-- exports['qb-core']:DrawText(message, 'right')
end,
Close = function()
exports["interact"]:Close() -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact
-- exports['qb-core']:HideText()
end,
}
-- █▄ ▄█ ▄▀▄ █ █▄ █ ▄▀▀ ██▀ ▀█▀ ▀█▀ █ █▄ █ ▄▀ ▄▀▀
-- █ ▀ █ █▀█ █ █ ▀█ ▄██ █▄▄ █ █ █ █ ▀█ ▀▄█ ▄██
---@field AccessOnMarker boolean: Do you want to use access to the exam selection menu as E in marker?
Config.AccessOnMarker = true
Config.UseTarget = false
Config.TargetResource = 'ox_target'
Config.Target = function()
exports[Config.TargetResource]:addBoxZone({
coords = vec(Config.Zones["menu"].coords.x, Config.Zones["menu"].coords.y, Config.Zones["menu"].coords.z+0.35),
size = vec(4.0, 4.0, 4.0),
debug = false,
useZ = true,
rotation = 60,
distance = 9.0,
options = {
{
name = 'driveschoolv2',
event = 'vms_driveschoolv2:openMenu',
icon = 'fa-regular fa-file-lines',
label = "Drive School"
}
}
})
end
---@field UseVMSCityHall boolean:
Config.UseVMSCityHall = GetResourceState('vms_cithall') == 'started'
---@field UseSoundsUI boolean: Do you want to use interaction sounds in the UI?
Config.UseSoundsUI = true
---@field EnableBlur boolean: Do you want to blur the background in the game when you have the UI running?
Config.EnableBlur = true
---@field PossibleChargeByBank boolean: if you set it true, when the player does not have enough cash, it will try to take it from his bank account
Config.PossibleChargeByBank = true
---@field MaxSpeedLoopTimeout number: if Config.EnableMaxSpeedLoop = true and exceeds the maximum speed, will have 1 second (1000 milliseconds) to reduce the speed, otherwise another error will be charged
Config.MaxSpeedLoopTimeout = 1000
Config.EnableMaxSpeedLoop = true
---@field MaxSpeed number or nil: maximum speed / if you dont want a speed limit set nil
Config.MaxSpeed = 50
Config.SpeedMultiplier = 3.6 -- kmh = 3.6 / mph = 2.236936
---@field MaxDriveErrors number: How much maximum a player can get bugs for vehicle damage, on 5 will require going back to driving school and failing the test
Config.MaxDriveErrors = 5
---@field CheckIsManeuveringAreaIsOccupied boolean: If the maneuvering area is occupied, the practical exam will not start and the player will receive notification about it
Config.CheckIsManeuveringAreaIsOccupied = true
Config.ManeuveringAreaCoords = {
{coords = vector3(-720.33, -2212.69, 5.0), radius = 5.0},
{coords = vector3(-725.85, -2208.24, 5.0), radius = 7.0},
{coords = vector3(-733.66, -2201.88, 6.0), radius = 9.0},
{coords = vector3(-743.1, -2193.75, 5.01), radius = 7.0},
{coords = vector3(-751.14, -2188.25, 5.0), radius = 6.0},
{coords = vector3(-757.61, -2191.97, 5.0), radius = 8.0},
{coords = vector3(-763.69, -2199.19, 5.0), radius = 6.5},
{coords = vector3(-771.38, -2208.22, 5.0), radius = 6.5},
{coords = vector3(-762.01, -2205.41, 5.0), radius = 5.0},
{coords = vector3(-777.68, -2216.09, 5.0), radius = 7.0},
{coords = vector3(-782.92, -2222.06, 5.0), radius = 5.0},
}
Config.Examiner = {
Enabled = true, -- Do you want to use a ped as an examiner who sits with the player in the vehicle?
SpokenCommands = true,
SpokenLanguage = "EN", -- "EN", "DE", "BG", "ES", "FR", "PT"
PedModel = 'ig_fbisuit_01' -- https://wiki.rage.mp/index.php?title=Peds
}
local licensesResourceAutoFind = function()
if GetResourceState('Buty-license') == 'started' then
return "buty-license"
else
return "default"
end
end
--[[
Supported Licenses script:
- Buty-license
- esx_license (default)
- qb-core metadata (default)
]]
Config.LicensesResource = licensesResourceAutoFind()
---@field AddLicenseItem boolean: Do you use your drivers license as an item on the server
Config.AddLicenseItem = false
Config.LicenseItem = "driving_license"
Config.MenuIcon = ''
Config.Licenses = {
Theory = {
['A'] = {name = 'theory_a', price = 150, menuIcon = 'far fa-file-alt', enabled = true},
['B'] = {name = 'theory_b', price = 300, menuIcon = 'far fa-file-alt', enabled = true},
['C'] = {name = 'theory_c', price = 450, menuIcon = 'far fa-file-alt', enabled = true}
},
Practical = {
['A'] = {name = Config.LicensesResource == "buty-license" and 'motorcycle' or 'drive_a', price = 2500, menuIcon = 'fas fa-motorcycle', enabled = true},
['B'] = {name = Config.LicensesResource == "buty-license" and 'car' or 'drive_b', price = 4500, menuIcon = 'fas fa-car-side', enabled = true},
['C'] = {name = Config.LicensesResource == "buty-license" and 'truck' or 'drive_c', price = 6500, menuIcon = 'fas fa-truck', enabled = true}
}
}
Config.Questions = {
['A'] = {
QuestionsCount = 18, -- Number of all questions for the draw pool
QuestionToAnswer = 18, -- Questions the player will have to answer
NeedAnswersToPass = 16, -- Number of questions a player must answer correctly to pass the theory exam
},
['B'] = {
QuestionsCount = 17,
QuestionToAnswer = 17,
NeedAnswersToPass = 15,
},
['C'] = {
QuestionsCount = 5,
QuestionToAnswer = 5,
NeedAnswersToPass = 4,
},
}
Config.Tasks = {
{label = "Start the engine", id = 1},
-- DE: Starte den Motor
-- BG: Стартирайте двигателя
-- ES: Encender el motor
-- FR: Démarre le moteur
-- PT: Ligue o Motor
-- PL: Uruchom silnik
{label = "Turn on the lights", id = 2},
-- DE: Schalte die Scheinwerfer ein
-- BG: Включете светлените на автомобила
-- ES: Enciende las luces
-- FR: Allume les phares
-- PT: Ligue as luzes
-- PL: Włącz światła
{label = "Get on the elevation", id = 3},
-- DE: Fahre die Rampe hoch
-- BG: Качете се на височината
-- ES: Sube a la elevación
-- FR: Monte sur la plateforme
-- PT: Dirija-se para a rampa
-- PL: Wjedź na wzniesienie
{label = "Park at the rear slant", id = 4},
-- DE: Parke in die Parklücke ein
-- BG: Паркирайте на задния наклон
-- ES: Parquea en la inclinación trasera
-- FR: Gare toi en biais arrière
-- PT: Estacione de marcha-atrás
-- PL: Zaparkuj pod skosem tyłem
{label = "Park parallel in front", id = 5},
-- DE: Parke dort in Fahrtrichtung ein
-- BG: Паркирайте успоредно отпред
-- ES: Parquea paralelo en el frente
-- FR: Gare toi en parallèle à l'avant
-- PT: Estacione paralelamente de frente
-- PL: Zaparkuj równolegle przodem
-- {label = "ID 6 HAVE NO SPECIAL MANEUVERS", id = 6},
{label = "Park parallel backwards", id = 7},
-- DE: Parke rückwärts ein
-- BG: Паркирайте успоредно отзад
-- ES: Parquea paralelo al revés
-- FR: Gare toi en parallèle à l'arrière
-- PT: Estacione paralelamente de marcha-atrás
-- PL: Zaparkuj równolegle tyłem
{label = "Leave the maneuvering area", id = 8},
-- DE: Verlasse den Verkehrsübungsplatz
-- BG: Напуснете зоната за маневриране
-- ES: Deja el área de maniobra
-- FR: Quitte la zone de manœuvre
-- PT: Saia da zona de manobras
-- PL: Opuść plac manewrowy
{label = "Get on a public road", id = 9},
-- DE: Fahre auf die Straße
-- BG: Поставете се на обществен път
-- ES: Sube a una carretera pública
-- FR: Emprunte une route publique
-- PT: Entre na estrada
-- PL: Wyjedź na drogę publiczną
{label = "Stop before the lanes", id = 10},
-- DE: Halte am Stoppschild
-- BG: Спрете преди лентaтa за движение
-- ES: Detente antes de los carriles
-- FR: Arrête-toi avant le passage piéton
-- PT: Pare antes da linha
-- PL: Zatrzymaj się przed pasami
{label = "Free ride <span>0.00</span>km / 2.00km", id = 11},
{label = "Go back to driving school", id = 12},
-- DE: Fahre zurück zur Fahrschule
-- BG: Върнете се в автошколата
-- ES: Volver a la escuela de conducción
-- FR: Retourne à l'école de conduite
-- PT: Volte para a escola de condução
-- PL: Wróć do szkoły jazdy
}
Config.Zones = {
["menu"] = {
menuType = "qb-menu", -- "esx_menu_default" / "esx_context" / "qb-menu" / "ox_lib"
menuPosition = 'left', -- only for esx_menu_default and esx_context
coords = vector3(-893.67, -2402.06, 14.125),
marker = {
id = 36, -- https://docs.fivem.net/docs/game-references/markers/
color = {115, 255, 115, 120}, -- R(ed), G(reen), B(lue), A(lpha)
scale = vec(0.65, 0.65, 0.65),
bobUpAndDown = false, -- jumping marker
rotate = true -- rotating marker
},
blip = { -- https://docs.fivem.net/docs/game-references/blips/
sprite = 778,
display = 4,
scale = 1.0,
color = 43,
name = "Driving School"
}
},
["return_vehicle"] = {
coords = vector3(-890.08, -2377.37, 12.94),
marker = {
id = 1, -- https://docs.fivem.net/docs/game-references/markers/
color = {255, 0, 0, 120}, -- R(ed), G(reen), B(lue), A(lpha)
scale = vec(1.5, 1.5, 0.75),
bobUpAndDown = false, -- jumping marker
rotate = true -- rotating marker
},
blip = { -- https://docs.fivem.net/docs/game-references/blips/
sprite = 467,
display = 4,
scale = 1.0,
color = 2,
routeColor = 2,
name = "Return to Drive School"
}
}
}
Config.Practical = {
['Vehicles'] = { -- https://docs.fivem.net/docs/game-references/vehicle-models/
A = 'pcj',
B = 'premier',
C = 'boxville_vms',
},
['Marker'] = { -- https://docs.fivem.net/docs/game-references/markers/
id = 20,
size = vec(0.35, 0.35, 0.35),
rotate = {0.0, 180.0, 0.0},
rgba = {255, 255, 0, 140},
rotataing = true
},
['Blip'] = { -- https://docs.fivem.net/docs/game-references/blips/
sprite = 270,
display = 4,
scale = 0.8,
color = 28,
routeColor = 28,
name = "Point"
},
['SpawnPoint'] = vector4(-723.38, -2210.23, 4.9, 49.79),
}
Config.PracticalTest = { -- if you don't know what each action does, don't touch it to avoid spoiling the exam route
[1] = {
action = function()
if Config.Examiner.SpokenCommands and driveErrors < Config.MaxDriveErrors then
SendNUIMessage({action = 'audioTask', filename = string.lower(Config.Examiner.SpokenLanguage)..'_1.mp3'})
end
while currentExam and driveErrors < Config.MaxDriveErrors do
if GetVehiclePedIsIn(PlayerPedId()) == currentDriveVehicle and GetPedInVehicleSeat(currentDriveVehicle, -1) == PlayerPedId() then
local myPed = PlayerPedId()
local myVehicle = GetVehiclePedIsIn(myPed, false)
if GetIsVehicleEngineRunning(myVehicle) then
SetVehicleLightsMode(myVehicle, 1)
SendNUIMessage({action = 'updateTasks', done = 1})
break
end
end
Citizen.Wait(1)
end
end
},
[2] = {
action = function()
while currentExam and driveErrors < Config.MaxDriveErrors do
if GetVehiclePedIsIn(PlayerPedId()) == currentDriveVehicle and GetPedInVehicleSeat(currentDriveVehicle, -1) == PlayerPedId() then
local myPed = PlayerPedId()
local myVehicle = GetVehiclePedIsIn(myPed, false)
local _, lights, highbeams = GetVehicleLightsState(myVehicle)
if lights then
setBlipToPoint(3)
SendNUIMessage({action = 'updateTasks', done = 2})
FreezeEntityPosition(myVehicle, false)
break
end
end
Citizen.Wait(1)
end
end
},
[3] = {
coords = vector3(-732.03, -2202.92, 6.49),
action = function()
if Config.Examiner.SpokenCommands and driveErrors < Config.MaxDriveErrors then
SendNUIMessage({action = 'audioTask', filename = string.lower(Config.Examiner.SpokenLanguage)..'_3.mp3'})
end
while currentExam and driveErrors < Config.MaxDriveErrors do
if GetVehiclePedIsIn(PlayerPedId()) == currentDriveVehicle and GetPedInVehicleSeat(currentDriveVehicle, -1) == PlayerPedId() then
local myPed = PlayerPedId()
local myVehicle = GetVehiclePedIsIn(myPed, false)
local myCoords = GetEntityCoords(myVehicle)
local current = Config.PracticalTest[3]
local distance = #(myCoords - current.coords)
DrawMarker(Config.Practical['Marker'].id, vec(current.coords.x, current.coords.y, current.coords.z+2.0), 0.0, 0.0, 0.0, Config.Practical['Marker'].rotate[1], Config.Practical['Marker'].rotate[2], Config.Practical['Marker'].rotate[3], Config.Practical['Marker'].size, Config.Practical['Marker'].rgba[1], Config.Practical['Marker'].rgba[2], Config.Practical['Marker'].rgba[3], Config.Practical['Marker'].rgba[4], false, false, false, Config.Practical['Marker'].rotataing, false, false, false)
DrawMarker(1, vec(current.coords.x, current.coords.y, current.coords.z-0.35), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Practical['Marker'].size*1.5, Config.Practical['Marker'].rgba[1], Config.Practical['Marker'].rgba[2], Config.Practical['Marker'].rgba[3], Config.Practical['Marker'].rgba[4], false, false, false, Config.Practical['Marker'].rotataing, false, false, false)
if distance < 1.5 then
setBlipToPoint(4)
FreezeEntityPosition(myVehicle, true)
Citizen.Wait(2000)
FreezeEntityPosition(myVehicle, false)
SendNUIMessage({action = 'updateTasks', done = 3})
break
end
end
Citizen.Wait(1)
end
end
},
[4] = {
coords = vector3(-763.08, -2205.39, 5.2),
action = function()
if Config.Examiner.SpokenCommands and driveErrors < Config.MaxDriveErrors then
SendNUIMessage({action = 'audioTask', filename = string.lower(Config.Examiner.SpokenLanguage)..'_4.mp3'})
end
while currentExam and driveErrors < Config.MaxDriveErrors do
if GetVehiclePedIsIn(PlayerPedId()) == currentDriveVehicle and GetPedInVehicleSeat(currentDriveVehicle, -1) == PlayerPedId() then
local myCoords = GetEntityCoords(PlayerPedId())
local current = Config.PracticalTest[4]
local distance = #(myCoords - current.coords)
DrawMarker(Config.Practical['Marker'].id, vec(current.coords.x, current.coords.y, current.coords.z+2.0), 0.0, 0.0, 0.0, Config.Practical['Marker'].rotate[1], Config.Practical['Marker'].rotate[2], Config.Practical['Marker'].rotate[3], Config.Practical['Marker'].size, Config.Practical['Marker'].rgba[1], Config.Practical['Marker'].rgba[2], Config.Practical['Marker'].rgba[3], Config.Practical['Marker'].rgba[4], false, false, false, Config.Practical['Marker'].rotataing, false, false, false)
DrawMarker(1, vec(current.coords.x, current.coords.y, current.coords.z-0.25), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Practical['Marker'].size*1.5, Config.Practical['Marker'].rgba[1], Config.Practical['Marker'].rgba[2], Config.Practical['Marker'].rgba[3], Config.Practical['Marker'].rgba[4], false, false, false, Config.Practical['Marker'].rotataing, false, false, false)
if distance < 1.5 then
setBlipToPoint(5)
SendNUIMessage({action = 'updateTasks', done = 4})
break
end
end
Citizen.Wait(1)
end
end
},
[5] = {
coords = vector4(-774.34, -2215.93, 5.2, 141.49),
action = function()
if Config.Examiner.SpokenCommands and driveErrors < Config.MaxDriveErrors then
SendNUIMessage({action = 'audioTask', filename = string.lower(Config.Examiner.SpokenLanguage)..'_5.mp3'})
end
while currentExam and driveErrors < Config.MaxDriveErrors do
if GetVehiclePedIsIn(PlayerPedId()) == currentDriveVehicle and GetPedInVehicleSeat(currentDriveVehicle, -1) == PlayerPedId() then
local myPed = PlayerPedId()
local myVehicle = GetVehiclePedIsIn(myPed, false)
local myCoords = GetEntityCoords(myVehicle)
local current = Config.PracticalTest[5]
local distance = #(myCoords - vec(current.coords.x, current.coords.y, current.coords.z))
DrawMarker(Config.Practical['Marker'].id, vec(current.coords.x, current.coords.y, current.coords.z+2.0), 0.0, 0.0, 0.0, Config.Practical['Marker'].rotate[1], Config.Practical['Marker'].rotate[2], Config.Practical['Marker'].rotate[3], Config.Practical['Marker'].size, Config.Practical['Marker'].rgba[1], Config.Practical['Marker'].rgba[2], Config.Practical['Marker'].rgba[3], Config.Practical['Marker'].rgba[4], false, false, false, Config.Practical['Marker'].rotataing, false, false, false)
DrawMarker(1, vec(current.coords.x, current.coords.y, current.coords.z-0.25), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Practical['Marker'].size*1.5, Config.Practical['Marker'].rgba[1], Config.Practical['Marker'].rgba[2], Config.Practical['Marker'].rgba[3], Config.Practical['Marker'].rgba[4], false, false, false, Config.Practical['Marker'].rotataing, false, false, false)
if distance < 1.5 then
setBlipToPoint(6)
SetEntityCoords(myVehicle, current.coords.x, current.coords.y, current.coords.z)
SetEntityHeading(myVehicle, current.coords.w)
SendNUIMessage({action = 'updateTasks', done = 5})
break
end
end
Citizen.Wait(1)
end
end
},
[6] = {
coords = vector3(-782.78, -2221.99, 5.2),
action = function()
while currentExam and driveErrors < Config.MaxDriveErrors do
if GetVehiclePedIsIn(PlayerPedId()) == currentDriveVehicle and GetPedInVehicleSeat(currentDriveVehicle, -1) == PlayerPedId() then
local myCoords = GetEntityCoords(PlayerPedId())
local current = Config.PracticalTest[6]
local distance = #(myCoords - current.coords)
DrawMarker(Config.Practical['Marker'].id, vec(current.coords.x, current.coords.y, current.coords.z+2.0), 0.0, 0.0, 0.0, Config.Practical['Marker'].rotate[1], Config.Practical['Marker'].rotate[2], Config.Practical['Marker'].rotate[3], Config.Practical['Marker'].size, Config.Practical['Marker'].rgba[1], Config.Practical['Marker'].rgba[2], Config.Practical['Marker'].rgba[3], Config.Practical['Marker'].rgba[4], false, false, false, Config.Practical['Marker'].rotataing, false, false, false)
DrawMarker(1, vec(current.coords.x, current.coords.y, current.coords.z-0.25), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Practical['Marker'].size*1.5, Config.Practical['Marker'].rgba[1], Config.Practical['Marker'].rgba[2], Config.Practical['Marker'].rgba[3], Config.Practical['Marker'].rgba[4], false, false, false, Config.Practical['Marker'].rotataing, false, false, false)
if distance < 1.5 then
setBlipToPoint(7)
break
end
end
Citizen.Wait(1)
end
end
},
[7] = {
coords = vector4(-775.85, -2217.02, 5.2, 138.45),
action = function()
if Config.Examiner.SpokenCommands and driveErrors < Config.MaxDriveErrors then
SendNUIMessage({action = 'audioTask', filename = string.lower(Config.Examiner.SpokenLanguage)..'_7.mp3'})
end
while currentExam and driveErrors < Config.MaxDriveErrors do
if GetVehiclePedIsIn(PlayerPedId()) == currentDriveVehicle and GetPedInVehicleSeat(currentDriveVehicle, -1) == PlayerPedId() then
local myPed = PlayerPedId()
local myVehicle = GetVehiclePedIsIn(myPed, false)
local myCoords = GetEntityCoords(myVehicle)
local current = Config.PracticalTest[7]
local distance = #(myCoords - vec(current.coords.x, current.coords.y, current.coords.z))
DrawMarker(Config.Practical['Marker'].id, vec(current.coords.x, current.coords.y, current.coords.z+2.0), 0.0, 0.0, 0.0, Config.Practical['Marker'].rotate[1], Config.Practical['Marker'].rotate[2], Config.Practical['Marker'].rotate[3], Config.Practical['Marker'].size, Config.Practical['Marker'].rgba[1], Config.Practical['Marker'].rgba[2], Config.Practical['Marker'].rgba[3], Config.Practical['Marker'].rgba[4], false, false, false, Config.Practical['Marker'].rotataing, false, false, false)
DrawMarker(1, vec(current.coords.x, current.coords.y, current.coords.z-0.25), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Practical['Marker'].size*1.5, Config.Practical['Marker'].rgba[1], Config.Practical['Marker'].rgba[2], Config.Practical['Marker'].rgba[3], Config.Practical['Marker'].rgba[4], false, false, false, Config.Practical['Marker'].rotataing, false, false, false)
if distance < 1.5 then
setBlipToPoint(8)
SetEntityCoords(myVehicle, current.coords.x, current.coords.y, current.coords.z)
SetEntityHeading(myVehicle, current.coords.w)
SendNUIMessage({action = 'updateTasks', done = 7})
break
end
end
Citizen.Wait(1)
end
end
},
[8] = {
coords = vector3(-713.93, -2224.48, 5.1),
action = function()
if Config.Examiner.SpokenCommands and driveErrors < Config.MaxDriveErrors then
SendNUIMessage({action = 'audioTask', filename = string.lower(Config.Examiner.SpokenLanguage)..'_8.mp3'})
end
while currentExam and driveErrors < Config.MaxDriveErrors do