Full View config.lua
Preview File Updated: v1.0.9 - 11.01.2024
Config = {}
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Config.Core = "ESX" -- "ESX" / "QB-Core"
Config.CoreExport = function()
return exports['es_extended']:getSharedObject()
-- return exports['qb-core']:GetCoreObject()
end
-- @Config.PlayerLoaded for ESX: 'esx:playerLoaded'
-- @Config.PlayerLoaded for QB-Core: 'QBCore:Client:OnPlayerLoaded'
Config.PlayerLoaded = 'esx:playerLoaded'
Config.Notification = function(message, type)
if type == "success" then
exports["vms_notify"]:Notification("DRIVE SCHOOL", message, 5000, "#32a852", "fa-solid fa-graduation-cap")
-- TriggerEvent('esx:showNotification', message)
-- TriggerEvent('QBCore:Notify', message, 'success', 5000)
elseif type == "error" then
exports["vms_notify"]:Notification("DRIVE SCHOOL", message, 5000, "#eb4034", "fa-solid fa-graduation-cap")
-- TriggerEvent('esx:showNotification', message)
-- TriggerEvent('QBCore:Notify', message, 'error', 5000)
end
end
Config.Interact = {
Enabled = false,
Open = function(message)
exports["interact"]:Open("E", message) -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact
-- exports['qb-core']:DrawText(message, 'right')
end,
Close = function()
exports["interact"]:Close() -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact
-- exports['qb-core']:HideText()
end,
}
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Config.Translate = {
['open_menu'] = "Press ~INPUT_CONTEXT~ to open the menu",
['menu.title'] = {icon = '', label = "Select Exam Type"},
['menu.theory_a'] = {icon = 'far fa-file-alt', label = "Theory A (%s$)"},
['menu.practical_a'] = {icon = 'fas fa-motorcycle', label = "Practical A (%s$)"},
['menu.theory_b'] = {icon = 'far fa-file-alt', label = "Theory B (%s$)"},
['menu.practical_b'] = {icon = 'fas fa-car-side', label = "Practical B (%s$)"},
['menu.theory_c'] = {icon = 'far fa-file-alt', label = "Theory C (%s$)"},
['menu.practical_c'] = {icon = 'fas fa-truck', label = "Practical C (%s$)"},
['exceeded_speed_limit'] = "You exceeded the speed limit (%s/%s), Speed Limit is %s kmh",
['vehicle_was_damaged'] = "The vehicle was damaged (%s/%s)",
['exceeded_error_limit'] = "You've exceeded the error limit, you need to go back to driving school.",
['started_practical'] = "You have started the practical exam, follow the examiners instructions.",
['complete_theory'] = "Press ~INPUT_CONTEXT~ to complete the theory exam.",
['success_practical'] = "Congratulations, you have obtained your driver license.",
['failed_practical'] = "Unfortunately, you failed to obtain a driver license.",
['the_maneuvering_area_is_occupied'] = "The maneuvering area is occupied.", -- Config.CheckIsManeuveringAreaIsOccupied
['not_enough_cash'] = "You don't have enough cash for this exam",
['not_enough_cash_and_bank'] = "You do not have enough cash and money in your bank account for this exam",
}
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Config.AccessOnMarker = true -- Do you want to use access to the exam selection menu as E in marker?
Config.UseTarget = false
Config.TargetResource = 'ox_target'
Config.Target = function()
exports[Config.TargetResource]:addBoxZone({
coords = vec(Config.Zones["menu"].coords.x, Config.Zones["menu"].coords.y, Config.Zones["menu"].coords.z+0.35),
size = vec(4.0, 4.0, 4.0),
debug = false,
useZ = true,
rotation = 60,
distance = 9.0,
options = {
{
name = 'driveschoolv2',
event = 'vms_driveschoolv2:openMenu',
icon = 'fa-regular fa-file-lines',
label = "Drive School"
}
}
})
end
Config.UseSoundsUI = true -- Do you want to use interaction sounds in the UI?
Config.EnableBlur = true -- Do you want to blur the background in the game when you have the UI running?
Config.PossibleChargeByBank = true -- if you set it true, when the player does not have enough cash, it will try to take it from his bank account
Config.EnableMaxSpeedLoop = true
Config.MaxSpeedLoopTimeout = 1000 -- if Config.EnableMaxSpeedLoop = true and exceeds the maximum speed, will have 1 second (1000 milliseconds) to reduce the speed, otherwise another error will be charged
Config.MaxSpeed = 50 -- if you don't want a speed limit set nil
Config.SpeedMultiplier = 3.6 -- kmh = 3.6 / mph = 2.236936
Config.MaxDriveErrors = 5 -- How much maximum a player can get bugs for vehicle damage, on 5 will require going back to driving school and failing the test
Config.CheckIsManeuveringAreaIsOccupied = true -- If the maneuvering area is occupied, the practical exam will not start and the player will receive notification about it
Config.Examiner = {
Enabled = true, -- Do you want to use a ped as an examiner who sits with the player in the vehicle?
SpokenCommands = true,
SpokenLanguage = "EN", -- "EN", "DE", "BG", "ES", "FR", "PT"
PedModel = 'ig_fbisuit_01' -- https://wiki.rage.mp/index.php?title=Peds
}
Config.AddLicenseItem = false
Config.LicenseItem = "driving_license"
Config.Licenses = {
Theory = {
['A'] = {name = 'theory_a', price = 150, enabled = true},
['B'] = {name = 'theory_b', price = 300, enabled = true},
['C'] = {name = 'theory_c', price = 450, enabled = true}
},
Practical = {
['A'] = {name = 'drive_a', price = 2500, enabled = true},
['B'] = {name = 'drive_b', price = 4500, enabled = true},
['C'] = {name = 'drive_c', price = 6500, enabled = true}
}
}
Config.Questions = {
['A'] = {
QuestionsCount = 18, -- Number of all questions for the draw pool
QuestionToAnswer = 18, -- Questions the player will have to answer
NeedAnswersToPass = 16, -- Number of questions a player must answer correctly to pass the theory exam
},
['B'] = {
QuestionsCount = 17,
QuestionToAnswer = 17,
NeedAnswersToPass = 15,
},
['C'] = {
QuestionsCount = 5,
QuestionToAnswer = 5,
NeedAnswersToPass = 4,
},
}
Config.Tasks = {
{label = "Start the engine", id = 1},
-- DE: Starte den Motor
-- BG: Стартирайте двигателя
-- ES: Encender el motor
-- FR: Démarre le moteur
-- PT: Ligue o Motor
-- PL: Uruchom silnik
{label = "Turn on the lights", id = 2},
-- DE: Schalte die Scheinwerfer ein
-- BG: Включете светлените на автомобила
-- ES: Enciende las luces
-- FR: Allume les phares
-- PT: Ligue as luzes
-- PL: Włącz światła
{label = "Get on the elevation", id = 3},
-- DE: Fahre die Rampe hoch
-- BG: Качете се на височината
-- ES: Sube a la elevación
-- FR: Monte sur la plateforme
-- PT: Dirija-se para a rampa
-- PL: Wjedź na wzniesienie
{label = "Park at the rear slant", id = 4},
-- DE: Parke in die Parklücke ein
-- BG: Паркирайте на задния наклон
-- ES: Parquea en la inclinación trasera
-- FR: Gare toi en biais arrière
-- PT: Estacione de marcha-atrás
-- PL: Zaparkuj pod skosem tyłem
{label = "Park parallel in front", id = 5},
-- DE: Parke dort in Fahrtrichtung ein
-- BG: Паркирайте успоредно отпред
-- ES: Parquea paralelo en el frente
-- FR: Gare toi en parallèle à l'avant
-- PT: Estacione paralelamente de frente
-- PL: Zaparkuj równolegle przodem
-- {label = "ID 6 HAVE NO SPECIAL MANEUVERS", id = 6},
{label = "Park parallel backwards", id = 7},
-- DE: Parke rückwärts ein
-- BG: Паркирайте успоредно отзад
-- ES: Parquea paralelo al revés
-- FR: Gare toi en parallèle à l'arrière
-- PT: Estacione paralelamente de marcha-atrás
-- PL: Zaparkuj równolegle tyłem
{label = "Leave the maneuvering area", id = 8},
-- DE: Verlasse den Verkehrsübungsplatz
-- BG: Напуснете зоната за маневриране
-- ES: Deja el área de maniobra
-- FR: Quitte la zone de manœuvre
-- PT: Saia da zona de manobras
-- PL: Opuść plac manewrowy
{label = "Get on a public road", id = 9},
-- DE: Fahre auf die Straße
-- BG: Поставете се на обществен път
-- ES: Sube a una carretera pública
-- FR: Emprunte une route publique
-- PT: Entre na estrada
-- PL: Wyjedź na drogę publiczną
{label = "Stop before the lanes", id = 10},
-- DE: Halte am Stoppschild
-- BG: Спрете преди лентaтa за движение
-- ES: Detente antes de los carriles
-- FR: Arrête-toi avant le passage piéton
-- PT: Pare antes da linha
-- PL: Zatrzymaj się przed pasami
{label = "Free ride <span>0.00</span>km / 2.00km", id = 11},
{label = "Go back to driving school", id = 12},
-- DE: Fahre zurück zur Fahrschule
-- BG: Върнете се в автошколата
-- ES: Volver a la escuela de conducción
-- FR: Retourne à l'école de conduite
-- PT: Volte para a escola de condução
-- PL: Wróć do szkoły jazdy
}
Config.Zones = {
["menu"] = {
menuType = "esx_menu_default", -- "esx_menu_default" / "esx_context" / "qb-menu" / "ox_lib"
menuPosition = 'left', -- only for esx_menu_default and esx_context
coords = vector3(-893.67, -2402.06, 14.125),
marker = {
id = 36, -- https://docs.fivem.net/docs/game-references/markers/
color = {115, 255, 115, 120}, -- R(ed), G(reen), B(lue), A(lpha)
scale = vec(0.65, 0.65, 0.65),
bobUpAndDown = false, -- jumping marker
rotate = true -- rotating marker
},
blip = { -- https://docs.fivem.net/docs/game-references/blips/
sprite = 778,
display = 4,
scale = 1.0,
color = 43,
name = "Driving School"
}
},
["return_vehicle"] = {
coords = vector3(-890.08, -2377.37, 12.94),
marker = {
id = 1, -- https://docs.fivem.net/docs/game-references/markers/
color = {255, 0, 0, 120}, -- R(ed), G(reen), B(lue), A(lpha)
scale = vec(1.5, 1.5, 0.75),
bobUpAndDown = false, -- jumping marker
rotate = true -- rotating marker
},
blip = { -- https://docs.fivem.net/docs/game-references/blips/
sprite = 467,
display = 4,
scale = 1.0,
color = 2,
routeColor = 2,
name = "Return to Drive School"
}
}
}
Config.Practical = {
['Vehicles'] = { -- https://docs.fivem.net/docs/game-references/vehicle-models/
A = 'pcj',
B = 'premier',
C = 'boxville_vms',
},
['Marker'] = { -- https://docs.fivem.net/docs/game-references/markers/
id = 20,
size = vec(0.35, 0.35, 0.35),
rotate = {0.0, 180.0, 0.0},
rgba = {255, 255, 0, 140},
rotataing = true
},
['Blip'] = { -- https://docs.fivem.net/docs/game-references/blips/
sprite = 270,
display = 4,
scale = 0.8,
color = 28,
routeColor = 28,
name = "Point"
},
['SpawnPoint'] = vector4(-723.38, -2210.23, 4.9, 49.79),
}
Config.PracticalTest = { -- if you don't know what each action does, don't touch it to avoid spoiling the exam route
[1] = {
action = function()
if Config.Examiner.SpokenCommands and driveErrors < Config.MaxDriveErrors then
SendNUIMessage({action = 'audioTask', filename = string.lower(Config.Examiner.SpokenLanguage)..'_1.mp3'})
end
while currentExam and driveErrors < Config.MaxDriveErrors do
local myPed = PlayerPedId()
local myVehicle = GetVehiclePedIsIn(myPed, false)
if GetIsVehicleEngineRunning(myVehicle) then
SetVehicleLightsMode(myVehicle, 1)
SendNUIMessage({action = 'updateTasks', done = 1})
break
end
Citizen.Wait(1)
end
end
},
[...] = {},
}
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