Full View config.lua
Preview File Updated: v1.0.3 - 28.07.2023
Keys = {
['ESC'] = 322, ['F1'] = 288, ['F2'] = 289, ['F3'] = 170, ['F5'] = 166, ['F6'] = 167, ['F7'] = 168, ['F8'] = 169, ['F9'] = 56, ['F10'] = 57,
['~'] = 243, ['1'] = 157, ['2'] = 158, ['3'] = 160, ['4'] = 164, ['5'] = 165, ['6'] = 159, ['7'] = 161, ['8'] = 162, ['9'] = 163, ['-'] = 84, ['='] = 83, ['BACKSPACE'] = 177,
['TAB'] = 37, ['Q'] = 44, ['W'] = 32, ['E'] = 38, ['R'] = 45, ['T'] = 245, ['Y'] = 246, ['U'] = 303, ['P'] = 199, ['['] = 39, [']'] = 40, ['ENTER'] = 18,
['CAPS'] = 137, ['A'] = 34, ['S'] = 8, ['D'] = 9, ['F'] = 23, ['G'] = 47, ['H'] = 74, ['K'] = 311, ['L'] = 182,
['LEFTSHIFT'] = 21, ['Z'] = 20, ['X'] = 73, ['C'] = 26, ['V'] = 0, ['B'] = 29, ['N'] = 249, ['M'] = 244, [','] = 82, ['.'] = 81,
['LEFTCTRL'] = 36, ['LEFTALT'] = 19, ['SPACE'] = 22, ['RIGHTCTRL'] = 70,
['HOME'] = 213, ['PAGEUP'] = 10, ['PAGEDOWN'] = 11, ['DEL'] = 178,
['LEFT'] = 174, ['RIGHT'] = 175, ['TOP'] = 27, ['DOWN'] = 173,
}
---
--- It use script progressbar, if you don't want use this, just change in client.lua (453 - 475)
---
Config = {}
Config.Core = "ESX" -- "ESX" / "QB-Core"
Config.CoreExport = function()
return exports['es_extended']:getSharedObject()
-- return exports['qb-core']:GetCoreObject()
end
Config.Menu = "esx_menu_default"
-- @ Config.Menu = "esx_menu_default"
-- @ Config.Menu = "qb-menu"
-- @ Config.Menu = "" -- If you leave it empty, you will not be able to use the menu from this script, but you can then replace it with e.g. vms_npctalk
Config.PlayerLoaded = 'esx:playerLoaded' -- its a trigger to load players tattoos
-- ESX: "esx:playerLoaded"
-- QBCore: "QBCore:Client:OnPlayerLoaded"
Config.JobUpdated = 'esx:setJob' -- its a trigger to check players job / gang
-- ESX: "esx:setJob"
-- QBCore: "QBCore:Client:OnGangUpdate"
Config.Notification = function(message, time, type)
if type == "success" then
exports["vms_notify"]:Notification("CRIME MISSION", message, time, "#E10011", "fa-solid fa-star")
-- TriggerEvent('esx:showNotification', message)
-- TriggerEvent('QBCore:Notify', message, 'success', time)
elseif type == "error" then
exports["vms_notify"]:Notification("CRIME MISSION", message, time, "#E10011", "fa-solid fa-star")
-- TriggerEvent('esx:showNotification', message)
-- TriggerEvent('QBCore:Notify', message, 'error', time)
end
end
Config.KeyAccess = "G"
Config.BossDistance = 1.65
Config.RewardMoneyType = "black_money" -- "cash", "bank", "black_money"
Config.MinimumPolice = 0
Config.EnemiesPedsVisibleForAll = true -- Enemy peds that are respawned will be visible to every player
Config.Translate = {
["money_recieved"] = "You recieved <b>%s$</b>",
["must_wait"] = "You must wait %s:%s to begin this mission.",
["choose_mission"] = "[~y~%s~s~] Choose a mission",
["collect_money"] = "[~g~%s~w~] To collect money",
["return_to_boss"] = "Return for money!",
["return_vehicle"] = "Press [~g~G~s~] to return the vehicle",
["return_kidnapped"] = "Press [~g~G~s~] to return the kidnapped",
["go_for_money"] = "Go pick up the money",
["not_this_vehicle"] = "It's not that vehicle!",
["not_in_vehicle"] = "The kidnapped is not in your vehicle!",
["blip_go_to_boss"] = "Collect Money",
["menu.select_mission"] = "Select Mission",
["murder"] = "Kill one guy, after the task is done, come back for cash!",
["blip.murder"] = "Person To Kill",
["kidnap"] = "Kidnap someone for me and bring him here!",
["blip.kidnap"] = "Person To Be Kidnapped",
["drug_stealing"] = "Steal the drug truck for me and bring me this here!",
["blip.drug_stealing"] = "Drug Truck",
["car_stealing"] = "Steal the car with license plate <b>%s</b> for me, after the task is done, come here with it and claim the cash!",
["money_extortion"] = "Extort a money, after the task is done, go back for cash!",
["blip.money_extortion"] = "Money Extortion",
["steal_money"] = "[~r~E~s~] Steal money",
["stealing_money"] = "Stealing money...",
["too_few_cops"] = "There are too few police officers for you to start this mission",
}
Config.SpawnGangPeds = true
Config.Gangs = {
[1] = { -- if you set as a number, for example, [1], [2], [3] etc. then this ped will be public and anyone can use its mission.
Ped = nil,
PedCoords = vector4(-622.66, 312.33, 82.93, 201.06),
PedModel = 'ig_ballasog',
Animation = {"anim@heists@humane_labs@finale@strip_club", "ped_b_celebrate_loop"},
CarDelivery = vector3(-627.72, 290.9, 80.76),
LockedOrders = {}
},
["ballas"] = { -- if you set as a string, e.g. ["ballas"], ["vagos"] etc. then this ped will only be available to that job/gang and only they can use its mission.
Ped = nil,
PedCoords = vector4(112.32, -1961.98, 19.95, 17.81),
PedModel = 'ig_ballasog',
Animation = {"anim@heists@humane_labs@finale@strip_club", "ped_b_celebrate_loop"},
CarDelivery = vector3(103.13, -1957.23, 19.75),
LockedOrders = {}
},
-- ["vagos"] = {
-- Ped = nil,
-- PedCoords = vec(-129.74, 1002.18, 234.73),
-- PedModel = 'ig_vagspeak',
-- Animation = {"anim@heists@humane_labs@finale@strip_club", "ped_b_celebrate_loop"},
-- CarDelivery = vector4(-130.84, 1005.78, 234.73, 93.44),
-- LockedOrders = {}
-- },
}
Config.Missions = {
[1] = {
MissionLabel = "Murder",
Timeout = 5000,
MoneyReward = math.random(1000, 5000),
Mission = {
[1] = {
coords = vector4(1374.11, -580.0, 73.85, 89.98),
ped = 'ig_fbisuit_01',
},
[2] = {
coords = vector4(230.8, -1535.95, 28.74, 307.87),
ped = 'ig_fbisuit_01',
},
[3] = {
coords = vector4(-1320.34, -458.11, 32.79, 40.74),
ped = 'ig_fbisuit_01',
},
[4] = {
coords = vector4(354.73, 2627.72, 44.0, 29.79),
ped = 'ig_fbisuit_01',
},
}
},
[2] = {
MissionLabel = "Kidnap",
Timeout = 5000,
MoneyReward = math.random(1000, 5000),
Mission = {
[1] = {
coords = vector4(1374.11, -580.0, 73.85, 89.98),
ped = 'cs_barry',
},
[2] = {
coords = vector4(230.8, -1535.95, 28.74, 307.87),
ped = 'ig_bestmen',
},
[3] = {
coords = vector4(-1320.34, -458.11, 32.79, 40.74),
ped = 'a_m_m_business_01',
},
[4] = {
coords = vector4(354.73, 2627.72, 44.0, 29.79),
ped = 's_m_y_devinsec_01',
},
}
},
[3] = {
MissionLabel = "Steal Drug Truck",
Timeout = 5000,
MoneyReward = math.random(1000, 5000),
Mission = {
[1] = {
coords = vector4(1731.08, 3312.0, 40.46, 175.57),
vehicleModel = 'mule2',
peds = {
{coords = vector4(1734.08, 3312.99, 40.22, 202.5), weapon = "weapon_assaultrifle", model = "a_m_m_og_boss_01", ped},
{coords = vector4(1743.39, 3311.83, 40.22, 101.2), weapon = "weapon_microsmg", model = "u_m_y_proldriver_01", ped},
{coords = vector4(1739.58, 3325.33, 40.22, 160.67), weapon = "weapon_microsmg", model = "ig_ramp_mex", ped},
{coords = vector4(1716.19, 3316.08, 40.22, 219.18), weapon = "weapon_microsmg", model = "g_m_y_salvaboss_01", ped},
{coords = vector4(1717.38, 3311.64, 40.22, 196.91), weapon = "weapon_microsmg", model = "ig_terry", ped},
{coords = vector4(1723.11, 3293.85, 40.22, 287.83), weapon = "weapon_microsmg", model = "ig_hunter", ped},
{coords = vector4(1720.59, 3291.25, 40.21, 262.07), weapon = "weapon_microsmg", model = "s_m_y_dealer_01", ped},
{coords = vector4(1731.05, 3312.29, 43.91, 167.52), weapon = "weapon_microsmg", model = "a_m_m_hillbilly_02", ped},
},
},
[2] = {
coords = vector4(1514.54, -2145.85, 76.38, 95.95),
vehicleModel = 'mule3',
peds = {
{coords = vector4(1517.79, -2147.56, 76.27, 279.83), weapon = "weapon_assaultrifle", model = "ig_joeminuteman", ped},
{coords = vector4(1523.48, -2151.26, 76.47, 353.55), weapon = "weapon_microsmg", model = "g_m_m_chicold_01", ped},
{coords = vector4(1515.49, -2145.47, 79.83, 271.59), weapon = "weapon_microsmg", model = "s_m_y_dealer_01", ped},
{coords = vector4(1500.19, -2131.43, 75.19, 235.81), weapon = "weapon_microsmg", model = "ig_g", ped},
{coords = vector4(1500.6, -2153.8, 78.04, 312.33), weapon = "weapon_microsmg", model = "a_m_m_hillbilly_02", ped},
{coords = vector4(1496.04, -2145.99, 75.88, 308.49), weapon = "weapon_microsmg", model = "ig_hao", ped},
{coords = vector4(1512.95, -2135.97, 78.79, 232.65), weapon = "weapon_microsmg", model = "ig_chengsr", ped},
{coords = vector4(1524.32, -2140.76, 76.05, 215.46), weapon = "weapon_microsmg", model = "csb_imran", ped},
{coords = vector4(1544.24, -2141.98, 76.81, 91.01), weapon = "weapon_microsmg", model = "a_m_y_hiker_01", ped},
{coords = vector4(1544.32, -2135.49, 76.82, 124.76), weapon = "weapon_microsmg", model = "mp_m_exarmy_01", ped},
},
},
},
},
[4] = {
MissionLabel = "Car Stealing",
Timeout = 5000,
MoneyReward = math.random(1000, 5000),
RandomPlate = "VMS "..math.random(1000, 9999),
Mission = {
[1] = {
blipCircle = vector3(1056.22, -482.96, 62.83),
blipRadius = 170.0,
coords = vector4(1056.22, -482.96, 62.83, 80.13),
vehicleModel = 'rhinehart',
},
[2] = {
blipCircle = vector3(855.4, -518.73, 56.3),
blipRadius = 180.0,
coords = vector4(855.4, -518.73, 56.3, 43.94),
vehicleModel = 'vigero2',
},
[3] = {
blipCircle = vector3(-603.23, 190.6, 69.52),
blipRadius = 195.0,
coords = vector4(-603.23, 190.6, 69.52, 340.5),
vehicleModel = 'postlude',
},
[4] = {
blipCircle = vector3(-470.81, 74.88, 57.66),
blipRadius = 195.0,
coords = vector4(-470.81, 74.88, 57.66, 318.1),
vehicleModel = 'baller7',
},
[5] = {
blipCircle = vector3(-1531.66, -287.94, 47.84),
blipRadius = 195.0,
coords = vector4(-1531.66, -287.94, 47.84, 140.72),
vehicleModel = 'deity',
},
[6] = {
blipCircle = vector3(109.77, 316.31, 111.12),
blipRadius = 195.0,
coords = vector4(109.77, 316.31, 111.12, 157.57),
vehicleModel = 'buffalo4',
},
}
},
[5] = {
MissionLabel = "Money Extortion",
Timeout = 5000,
MoneyReward = math.random(1000, 5000),
Mission = {
[1] = {
coords = vector4(11.61, -1605.32, 28.39, 178.55),
ped = {coords = vector4(11.61, -1605.32, 28.39, 178.55), weapon = "weapon_microsmg", model = "g_m_y_famca_01", ped}
}
},
},
}
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