Full View config.lua
Preview File Updated: v1.0.1 - 27.05.2024
Config = {}
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local frameworkAutoFind = function()
if GetResourceState('es_extended') ~= 'missing' then
return "ESX"
elseif GetResourceState('qb-core') ~= 'missing' then
return "QB-Core"
end
end
Config.Core = frameworkAutoFind()
Config.CoreExport = function()
if Config.Core == "ESX" then
return exports['es_extended']:getSharedObject()
elseif Config.Core == "QB-Core" then
return exports['qb-core']:GetCoreObject()
end
end
-- @PlayerLoaded: ESX: "esx:playerLoaded" / QB-Core: "QBCore:Client:OnPlayerLoaded"
Config.PlayerLoaded = Config.Core == "ESX" and "esx:playerLoaded" or "QBCore:Client:OnPlayerLoaded"
-- @PlayerLogoutServer: ESX: "esx:playerDropped" / QB-Core: "QBCore:Server:OnPlayerUnload"
Config.PlayerLogoutServer = Config.Core == "ESX" and "esx:playerDropped" or "QBCore:Server:OnPlayerUnload"
-- @PlayerSetJob: ESX: "esx:setJob" / QB-Core: "QBCore:Client:OnJobUpdate"
Config.PlayerSetJob = Config.Core == "ESX" and "esx:setJob" or "QBCore:Client:OnJobUpdate"
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-- @DefaultRoutingBucket: Routing bucket in which every player is, the default is 0
Config.DefaultRoutingBucket = 0
-- @UseProgressbar: If you want to use a progress bar for part installation, you can do so below.
Config.UseProgressBar = true
-- @UseTarget: Do you want to use target system
Config.UseTarget = false
Config.TargetResource = 'ox_target' -- 'ox_target' / 'qb-target'
Config.KeyToAccess = 38 -- E
Config.UseMarkers = true
Config.UseText3D = false
Config.UseHelpNotify = true
Config.DrawOutlineOnLoot = false
Config.DrawOutlineOptions = {
color = {r = 240, g = 20, b = 30, a = 20},
shader = 0,
}
Config.LaserDetectors = {
color = {255, 20, 20, 90}, -- r g b a
tolerance = 0.75,
}
Config.CameraDetectors = {
color = {255, 20, 20, 90}, -- r g b a
}
Config.Animations = {
['lockpick'] = {"anim@amb@clubhouse@tutorial@bkr_tut_ig3@", "machinic_loop_mechandplayer", 51},
['turning_off_electricity'] = {"anim@amb@clubhouse@tutorial@bkr_tut_ig3@", "machinic_loop_mechandplayer", 1},
}
-- @PoliceJobs: you can provide jobs as string or as table for more jobs than one: {'police', 'sheriff'}
Config.PoliceJobs = 'police'
-- @BlacklistedJobsToStartRobbery: Jobs that can't start a house robbery.
Config.BlacklistedJobsToStartRobbery = {'police', 'ambulance'}
Config.BuyInformationsMoneyType = 'cash' -- 'cash' / 'bank' / 'black_money'
Config.SpawnLootProps = true
Config.PoliceAlerts = {
failedSaleAtPawnshop = true,
failedLockpick = true,
showingUpToTenant = true,
}
-- @RobberyBlip: Blip that will be for player starting the robbery
Config.RobberyBlip = {
blipEnabled = true,
sprite = 458,
display = 4,
scale = 1.25,
color = 49,
name = 'Robbery - %s'
}
Config.Markers = {
['enter'] = {
id = 21,
size = vec(0.3, 0.3, 0.3),
rotation = {180.0, 0.0, 0.0},
color = {r=240, g=60, b=100, a=80},
bobUpAndDown = false,
rotate = true,
distanceToSee = 18.0,
distanceToAccess = 1.0
},
['exit'] = {
id = 21,
size = vec(0.3, 0.3, 0.3),
rotation = {180.0, 0.0, 0.0},
color = {r=240, g=60, b=100, a=80},
bobUpAndDown = false,
rotate = true,
distanceToSee = 25.0,
distanceToAccess = 1.0
},
['electricity_box'] = {
id = 20,
size = vec(0.15, 0.15, 0.15),
rotation = {180.0, 0.0, 0.0},
color = {r=240, g=60, b=100, a=60},
bobUpAndDown = false,
rotate = true,
distanceToSee = 5.0,
distanceToAccess = 1.0
},
['pawnshop'] = {
id = 21,
size = vec(0.4, 0.4, 0.4),
rotation = {0.0, 0.0, 0.0},
color = {r=87, g=60, b=250, a=120},
bobUpAndDown = false,
rotate = true,
distanceToSee = 25.0,
distanceToAccess = 1.5
},
['fence'] = {
id = 21,
size = vec(0.4, 0.4, 0.4),
rotation = {0.0, 0.0, 0.0},
color = {r=87, g=60, b=250, a=120},
bobUpAndDown = false,
rotate = true,
distanceToSee = 25.0,
distanceToAccess = 1.5
}
}
Config.RobberyOrganizer = {
blip = {
sprite = 480,
display = 4,
scale = 0.85,
color = 15,
name = 'Robbery Organizer'
},
localization = {
blipEnabled = true,
pedModel = 's_m_y_dealer_01',
pedAnimation = {'amb@world_human_leaning@male@wall@back@foot_up@idle_a', 'idle_a'},
coords = vector4(-1117.23, -503.08, 34.81, 296.67),
},
}
Config.Pawnshop = {
receiveMoneyType = 'cash',
chanceCallPolice = 25, -- 25% chance that an employee will realize the item is stolen and call the police.
removeItemsOnCallPolice = true, -- Are the items to be removed, the ones he tried to sell in pawnshop when the employee was call the police?
workingHours = nil, -- pawn shop is open 24/7
blip = {
sprite = 500,
display = 4,
scale = 0.85,
color = 15,
name = 'Pawn Shop'
},
localization = {
blipEnabled = true,
pedModel = 'a_m_m_polynesian_01',
pedAnimation = {'amb@world_human_leaning@male@wall@back@foot_up@idle_a', 'idle_a'},
coords = vector4(-1411.3, -385.72, 35.64, 276.37),
}
}
Config.FencesDealer = {
receiveMoneyType = 'black_money',
blip = {
sprite = 500,
display = 4,
scale = 0.85,
color = 6,
name = 'Fence'
},
localizations = {
['Monday'] = {
blipEnabled = false,
pedModel = 'g_m_y_mexgoon_02',
pedAnimation = {'amb@world_human_leaning@male@wall@back@foot_up@idle_a', 'idle_a'},
coords = vector4(-297.26, 6286.07, 30.49, 229.87),
},
['Tuesday'] = {
blipEnabled = false,
pedModel = 'g_m_y_mexgoon_02',
pedAnimation = {'anim@heists@heist_corona@team_idles@male_a', 'idle'},
coords = vector4(1642.55, 4845.44, 44.48, 10.65),
},
['Wednesday'] = {
blipEnabled = false,
pedModel = 'g_m_y_mexgoon_02',
pedAnimation = {'amb@world_human_leaning@male@wall@back@foot_up@idle_a', 'idle_a'},
coords = vector4(-2964.39, 29.2, 10.61, 244.33),
},
['Thursday'] = {
blipEnabled = true,
pedModel = 'g_m_y_mexgoon_02',
pedAnimation = {'amb@world_human_leaning@male@wall@back@foot_up@idle_a', 'idle_a'},
workingHours = {
[0] = true,
[1] = true,
[2] = true,
[3] = true,
[4] = true,
[22] = true,
[23] = true,
}, -- TIME IN GAME: you will only be able to sell items at 0, 1, 2, 3, 4, 22, 23 o'clock
coords = vector4(1134.71, -323.13, 66.15, 7.56),
},
['Friday'] = {
blipEnabled = false,
pedModel = 'g_m_y_mexgoon_02',
pedAnimation = {'timetable@ron@ig_5_p3', 'ig_5_p3_base'},
coords = vector4(1097.42, -2229.05, 29.85, 177.39),
},
['Saturday'] = {
blipEnabled = true,
pedModel = 'g_m_y_mexgoon_02',
pedAnimation = {'timetable@ron@ig_3_couch', 'base'},
workingHours = {
[0] = true,
[1] = true,
[2] = true,
[3] = true,
[4] = true,
[22] = true,
[23] = true,
}, -- TIME IN GAME: you will only be able to sell items at 0, 1, 2, 3, 4, 22, 23 o'clock
coords = vector4(920.77, 3643.63, 31.95, 201.02),
},
['Sunday'] = {
blipEnabled = false,
pedModel = 'g_m_y_mexgoon_02',
pedAnimation = {'anim@mp_corona_idles@male_d@idle_a', 'idle_a'},
coords = vector4(-1108.14, -1192.61, 5.68, 34.14),
},
},
}
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