Full View config.vehicles.lua

Preview File Updated: v2.0.2 - 05.05.2024

Config.VehiclesEnginesBack = {
    [joaat("ninef")] = true,
    [joaat("ninef2")] = true,
    [joaat("bullet")] = true,
    [joaat("cheetah")] = true,
    [joaat("comet2")] = true,
    
    ...

}

--  β–ˆβ–€β–„ β–ˆβ–€β–„ β–ˆ β–„β–€β–€ β–ˆβ–ˆβ–€ β–„β–€β–€
--  β–ˆβ–€  β–ˆβ–€β–„ β–ˆ β–€β–„β–„ β–ˆβ–„β–„ β–„β–ˆβ–ˆ
-- @Vehicles: You can set the price for each vehicle separately from which the cost of tuning parts will be calculated
-- Read documentation to understand prices configuration: https://docs.vames-store.com/assets/vms_tuning/guides/understanding-prices
Config.Vehicles = {
    ["blista"] = 100000,
    ["brioso"] = 100000,
    ["italigtb2"] = {
        mechanicals = 500000,
        cosmetics = 300000,
        extras = 130000, 
    },
    
    ...

}

-- @VehiclesPricesByClass: You can set the price for the vehicle class separately, based on which the cost of tuning parts will be calculated
Config.VehiclesPricesByClass = {
    [0] = 65000, -- Compacts
    [1] = 90000, -- Sedans
    [2] = 110000, -- SUVs
    [3] = 110000, -- Coupes
    [4] = 80000, -- Muscle
    [5] = 100000, -- Sports Classics
    [6] = 150000, -- Sports
    [7] = 180000, -- Super
    [8] = 40000, -- Motorcycles
    [9] = 65000, -- Off-road
    [10] = 50000, -- Industrial
    [11] = 50000, -- Utility
    [12] = 50000, -- Vans
    [13] = 2000, -- Cycles
    [14] = 250000, -- Boats
    [15] = 400000, -- Helicopters
    [16] = 500000, -- Planes
    [17] = 50000, -- Service
    [18] = 50000, -- Emergency
    [19] = 50000, -- Military
    [20] = 50000, -- Commercial
    [21] = 50000, -- Trains
    [22] = 50000, -- Open Wheel
}

--  β–ˆβ–ˆβ–€ β–ˆβ–„ β–ˆ β–„β–€  β–ˆ β–ˆβ–„ β–ˆ β–ˆβ–ˆβ–€   β–„β–€β–€ β–ˆ   β–ˆ β–„β–€β–„ β–ˆβ–€β–„ β–„β–€β–€
--  β–ˆβ–„β–„ β–ˆ β–€β–ˆ β–€β–„β–ˆ β–ˆ β–ˆ β–€β–ˆ β–ˆβ–„β–„   β–„β–ˆβ–ˆ β–€β–„β–€β–„β–€ β–ˆβ–€β–ˆ β–ˆβ–€  β–„β–ˆβ–ˆ
-- @VehiclesSwaps: in this section, you can configure the availability of the engine swap option for a specific vehicle model
Config.VehiclesSwaps = {
    ['dubsta'] = {'brawler', 'blade', 'ratloader2'}, -- entered names must be available in Config.EngineSwaps (config.tuningmenu.lua) as soundModel
}

-- @VehiclesSwapsByClass: in this section, you can configure the availability of engine swap options for specific classes of vehicles
Config.VehiclesSwapsByClass = {
    [0] = {'blista', 'pony', 'futo', 'buffalo'}, -- Compacts
    [1] = {'pony', 'futo', 'buffalo', 'kuruma', 'brawler'}, -- Sedans
    [2] = {'pony', 'futo', 'buffalo', 'kuruma', 'brawler', 'casco', 'blade', 'ratloader2'}, -- SUVs
    [3] = {'pony', 'futo', 'buffalo', 'kuruma', 'brawler', 'casco', 'blade', 'ratloader2'}, -- Coupes
    [4] = {'kuruma', 'brawler', 'casco', 'blade', 'ratloader2', 'btype2'}, -- Muscle
    [5] = {'kuruma', 'brawler', 'casco', 'blade', 'ratloader2', 'btype2'}, -- Sports Classics
    [6] = {'buffalo', 'kuruma', 'brawler', 'casco', 'blade', 'ratloader2', 'penetrator', 'gp1', 'btype2'}, -- Sports
    [7] = {'buffalo', 'kuruma', 'brawler', 'casco', 'blade', 'ratloader2', 'penetrator', 'gp1', 'btype2'}, -- Super
    [8] = nil, -- Motorcycles
    [9] = {'buffalo', 'kuruma', 'brawler', 'casco', 'blade', 'ratloader2'}, -- Off-road
    [10] = nil, -- Industrial
    [11] = {'blista', 'pony', 'futo', 'buffalo'}, -- Utility
    [12] = {'blista', 'pony', 'futo', 'buffalo'}, -- Vans
    [13] = nil, -- Cycles
    [14] = nil, -- Boats
    [15] = nil, -- Helicopters
    [16] = nil, -- Planes
    [17] = {'blista', 'pony', 'futo', 'buffalo'}, -- Service
    [18] = nil, -- Emergency
    [19] = nil, -- Military
    [20] = nil, -- Commercial
    [21] = nil, -- Trains
    [22] = {'penetrator', 'gp1'}, -- Open Wheel
}

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