Full View config.lua
Preview File Updated: v1.1.5 - 22.08.2023
Config = {}
-- We also recommend vms_multichars for use on ESX, it fits perfectly with the style of the vms_charcreator!
--| Client trigger to open the creator is:
--| "vms_charcreator:openCreator"
Config.Core = "ESX" -- "ESX" / "QB-Core"
Config.CoreExport = function()
return exports['es_extended']:getSharedObject() -- ESX
-- return exports['qb-core']:GetCoreObject() -- QB-CORE
end
-- @Config.SkinManager for ESX: "esx_skin" / "fivem-appearance" / "illenium-appearance"
-- @Config.SkinManager for QB-Core: "qb-clothing" / "fivem-appearance" / "illenium-appearance"
Config.SkinManager = "esx_skin"
-- @UseQSInventory - if you use qs-inventory and clothing options
Config.UseQSInventory = false
Config.QSInventoryName = 'qs-inventory'
Config.TestCommand = false -- /character -- command to test the character creator **(We do not recommend using this on the main server)**
if Config.TestCommand then
RegisterCommand('character', function()
TriggerEvent('vms_charcreator:openCreator')
end)
end
Config.AdminCommand = {
Enabled = true,
Group = "admin",
Name = "char",
Help = "Give the character creator to the player",
ArgHelp = "Player ID",
}
Config.Hud = {
Enable = function()
-- exports['vms_hud']:Display(true)
end,
Disable = function()
-- exports['vms_hud']:Display(false)
end
}
Config.Notification = function(title, message, time, type)
if type == "success" then
if GetResourceState("vms_notify") == 'started' then
exports["vms_notify"]:Notification(title, message, time, "#27FF09", "fa-solid fa-stethoscope")
else
TriggerEvent('esx:showNotification', message)
TriggerEvent('QBCore:Notify', message, 'success', time)
end
elseif type == "error" then
if GetResourceState("vms_notify") == 'started' then
exports["vms_notify"]:Notification(title, message, time, "#FF0909", "fa-solid fa-stethoscope")
else
TriggerEvent('esx:showNotification', message)
TriggerEvent('QBCore:Notify', message, 'error', time)
end
end
end
Config.defaultCamDistance = 0.95 -- camera distance from player location (during character creation)
Config.CameraHeight = {
['parents'] = {z_height = 0.65, fov = 30.0}, -- default is camera on the face
['face'] = {z_height = 0.65, fov = 30.0}, -- default is camera on the face
['hairs'] = {z_height = 0.65, fov = 30.0}, -- default is camera on the face
['clothes'] = {z_height = -0.1, fov = 100.0}, -- default is camera on the torso
['clothesets'] = {z_height = -0.1, fov = 100.0}, -- default is camera on the torso
['makeup'] = {z_height = 0.65, fov = 30.0}, -- default is camera on the face
}
Config.CameraSettings = {
startingFov = 25.0,
maxCameraFov = 120.0,
minCameraFov = 10.0,
maxCameraHeight = 2.5,
minCameraHeight = -0.85
}
--@PedsList: Only for qb-clothing, fivem-appearance, illenium-appearance
Config.PedsList = {
[1] = 'a_f_m_beach_01',
[2] = 'a_f_m_bodybuild_01',
[3] = 'a_m_m_afriamer_01',
[4] = 'a_m_m_fatlatin_01',
}
Config.UseRoutingBuckets = true -- When editing a character, the player is moved to an individual virtual world to not see or hear other players
Config.TeleportPlayerByCommand = false -- when the player is given the character creation menu by the admin whether to be teleported to Config.creatingCharacterCoords
Config.EnableCancelButtonUI = true -- this is only displayed when the player is in the character creator via the admin command
Config.EnableHandsUpButtonUI = true -- Is there to be a button to raise hands on the UI
Config.HandsUpKey = 'x' -- Key JS (key.code) - https://www.toptal.com/developers/keycode
Config.HandsUpAnimation = {'missminuteman_1ig_2', 'handsup_enter', 50}
Config.PlasticSurgery = {
Enabled = true,
Price = 40000, -- Cash
PointCoords = vector3(294.39, -603.4, 43.2), -- The point at which a player can undertake plastic surgery
SurgeryCoords = vector4(176.26, -636.66, 46.07, 27.21), -- The point to which the player will be teleported during the plastic surgery, if you don't want to set nil
OnFinishTeleportBack = true, -- Is the player to be teleported back to the PointCoords
AccessDistance = 1.0,
AccessControl = 38, -- 38 = E
UseESXHelpNotification = false, -- ESX.ShowHelpNotification(...)
Marker = {
Enabled = true,
DrawDistance = 15.0,
Type = 20,
Scale = vec(0.35, 0.35, 0.35),
Color = {91, 162, 91, 135},
BobUpAndDown = false,
Rotate = true,
},
Text3D = {
Enabled = true,
DrawDistance = 3.0,
Action = function(text)
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextDropShadow()
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(true)
AddTextComponentString(text)
SetDrawOrigin(Config.PlasticSurgery.PointCoords.x, Config.PlasticSurgery.PointCoords.y, Config.PlasticSurgery.PointCoords.z+0.35, 0)
DrawText(0.0, 0.0)
local factor = (string.len(text)) / 370
DrawRect(0.0, 0.0 + 0.0125, 0.017 + factor, 0.03, 0, 0, 0, 75)
ClearDrawOrigin()
end,
},
Interact = {
Enabled = false,
Open = function(text)
exports["interact"]:Open("E", text) -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact
-- exports['okokTextUI']:Open('[E] '..text, 'darkgreen', 'right')
-- exports['qb-core']:DrawText(text, 'right')
end,
Close = function()
exports["interact"]:Close() -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact
-- exports['okokTextUI']:Close()
-- exports['qb-core']:HideText()
end
},
Blip = {
Enabled = true,
Sprite = 480,
Display = 4,
Scale = 0.85,
Color = 25,
Name = "Plastic Surgery",
},
}
Config.creatingCharacterCoords = vector4(916.7, 46.18, 110.66, 57.78) -- this is where the player player will stand during character creation
Config.afterCreateCharSpawn = vector4(-255.93, -983.88, 30.22, 250.85) -- this is where the player will spawn after completing character creation
Config.CharacterCreationPedAnimation = {"missclothing", "idle_storeclerk"} -- animation of the player during character creation
Config.soundsEffects = true -- if you want to sound effects by clicks set true
Config.BlurBehindPlayer = true -- to see it you need to have PostFX upper Very High or Ultra
Config.EnableFirstCreationClothes = true -- You can set a default for the character the first outfit the player will be reborn with in the character creator - the default was laid out for both genders in just underwear so the player can see all the details of the character
Config.FirstCreationClothes = {
['m'] = {
tshirt_1 = 15, tshirt_2 = 0,
torso_1 = 15, torso_2 = 0,
arms = 15, arms_2 = 0,
pants_1 = 14, pants_2 = 1,
shoes_1 = 34, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
},
['f'] = {
tshirt_1 = 15, tshirt_2 = 0,
torso_1 = 15, torso_2 = 0,
arms = 15, arms_2 = 0,
pants_1 = 15, pants_2 = 0,
shoes_1 = 35, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
glasses_1 = 5, glasses_2 = 0,
}
}
-- @BlockedClothes:
-- For the clothing blockage to work correctly in the table, there must be at least two values. Only one value, for example {10}, cannot exist.
-- To block only one value, you need to set the second value as a number that does not exist, for example {10, 100000}.
Config.BlockedClothes = {
['male'] = {
-- ['hair_1'] = {},
-- ['beard_1'] = {},
-- ['eyebrows_1'] = {},
-- ['chest_1'] = {},
-- ['makeup_1'] = {},
-- ['blush_1'] = {},
-- ['lipstick_1'] = {},
-- ['helmet_1'] = {46, 100000},
-- ['mask_1'] = {},
-- ['tshirt_1'] = {10, 15, 16, 17, 18, 19, 20},
-- ['torso_1'] = {},
-- ['arms'] = {},
-- ['decals_1'] = {},
-- ['bproof_1'] = {},
-- ['pants_1'] = {},
-- ['shoes_1'] = {},
-- ['chain_1'] = {},
-- ['glasses_1'] = {},
-- ['watches_1'] = {},
-- ['bracelets_1'] = {},
-- ['ears_1'] = {},
-- ['bags_1'] = {},
},
['female'] = {
-- ['hair_1'] = {},
-- ['beard_1'] = {},
-- ['eyebrows_1'] = {},
-- ['chest_1'] = {},
-- ['makeup_1'] = {},
-- ['blush_1'] = {},
-- ['lipstick_1'] = {},
-- ['helmet_1'] = {46, 100000},
-- ['mask_1'] = {},
-- ['tshirt_1'] = {10, 15, 16, 17, 18, 19, 20},
-- ['torso_1'] = {},
-- ['arms'] = {},
-- ['decals_1'] = {},
-- ['bproof_1'] = {},
-- ['pants_1'] = {},
-- ['shoes_1'] = {},
-- ['chain_1'] = {},
-- ['glasses_1'] = {},
-- ['watches_1'] = {},
-- ['bracelets_1'] = {},
-- ['ears_1'] = {},
-- ['bags_1'] = {},
},
}
Config.EnablesCategories = { -- these are the available categories that the player should have when creating a character, if you don't want any, set it to false
['parents'] = true,
['face'] = true,
['hairs'] = true,
['clothes'] = true,
['clothesets'] = true,
['makeup'] = true,
}
Config.AvailableItems = {
['parents'] = {
sex = true,
peds = true,
parents = true,
face_md_weight = true,
skin_md_weight = true,
},
['face'] = {
neck_thickness = true,
age = true,
eyebrows = true,
nose = true,
cheeks = true,
lip_thickness = true,
jaw = true,
chin = true,
eye_color = true,
blemishes = true,
complexion = true,
sun = true,
moles = true,
},
['clothes'] = {
tshirt = true,
torso = true,
decals = true,
arms = true,
pants = true,
shoes = true,
mask = true,
bproof = true,
chain = true,
helmet = true,
glasses = true,
watches = true,
bracelets = true,
bags = true,
ears = true,
},
['hairs'] = {
hair = true,
beard = true,
eyebrow = true,
chesthair = true,
},
['makeup'] = {
makeup = true,
lipstick = true,
blush = true,
},
}
Config.clotheSets = { -- here are sets of clothes, you can create some suggested clothes for the player
[0] = {
['name'] = "FORMAL",
['m'] = {
tshirt_1 = 4, tshirt_2 = 0,
torso_1 = 10, torso_2 = 0,
arms = 1, arms_2 = 0,
pants_1 = 10, pants_2 = 0,
shoes_1 = 10, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
},
['f'] = {
tshirt_1 = 41, tshirt_2 = 2,
torso_1 = 6, torso_2 = 4,
arms = 2, arms_2 = 0,
pants_1 = 6, pants_2 = 0,
shoes_1 = 29, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
},
},
[1] = {
['name'] = "NORMAL 1",
['m'] = {
tshirt_1 = 15, tshirt_2 = 0,
torso_1 = 80, torso_2 = 0,
arms = 0, arms_2 = 0,
pants_1 = 1, pants_2 = 1,
shoes_1 = 7, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
},
['f'] = {
tshirt_1 = 14, tshirt_2 = 0,
torso_1 = 30, torso_2 = 0,
arms = 2, arms_2 = 0,
pants_1 = 0, pants_2 = 1,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
},
},
[2] = {
['name'] = "NORMAL 2",
['m'] = {
tshirt_1 = 15, tshirt_2 = 0,
torso_1 = 193, torso_2 = 14,
arms = 0, arms_2 = 0,
pants_1 = 105, pants_2 = 0,
shoes_1 = 57, shoes_2 = 10,
helmet_1 = 96, helmet_2 = 0,
chain_1 = 51, chain_2 = 0,
},
['f'] = {
tshirt_1 = 14, tshirt_2 = 0,
torso_1 = 195, torso_2 = 0,
arms = 15, arms_2 = 0,
pants_1 = 64, pants_2 = 1,
shoes_1 = 60, shoes_2 = 10,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
},
},
}
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