Full View config.lua

Preview File Updated: v1.0.9 - 28.11.2023

Config = {}

Config.Core = "ESX" -- "ESX" / "QB-Core"
Config.CoreExport = function()
    return exports['es_extended']:getSharedObject()
    -- return exports['qb-core']:GetCoreObject()
end

Config.Notification = function(title, message, time, icon, type)
    if type == "success" then
        if GetResourceState("vms_notify") == 'started' then
            exports["vms_notify"]:Notification(title, message, time, "#27FF09", icon)
        else
            TriggerEvent('esx:showNotification', message)
            TriggerEvent('QBCore:Notify', message, 'success', time)
        end
    elseif type == "info" then
        if GetResourceState("vms_notify") == 'started' then
            exports["vms_notify"]:Notification(title, message, time, "#428AF5", icon)
        else
            TriggerEvent('esx:showNotification', message)
            TriggerEvent('QBCore:Notify', message, 'primary', time)
        end
    elseif type == "error" then
        if GetResourceState("vms_notify") == 'started' then
            exports["vms_notify"]:Notification(title, message, time, "#FF0909", icon)
        else
            TriggerEvent('esx:showNotification', message)
            TriggerEvent('QBCore:Notify', message, 'error', time)
        end
    end
end

Config.TextUI = {
    Enabled = false,
    Open = function(msg)
        exports["interact"]:Open("E", msg) -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact
        -- exports['okokTextUI']:Open('[E] '..msg, 'darkgreen', 'right')
        -- exports['qb-core']:DrawText(msg, 'right')
    end,
    Close = function(msg)
        exports["interact"]:Close() -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact
        -- exports['okokTextUI']:Close()
        -- exports['qb-core']:HideText()
    end,
}

--@AutoExecuteQuery: Will automatically add the 'statistics' column to your ESX: `users` / QB-Core: `players` table if it doesn't already exist.
Config.AutoExecuteQuery = true

-- @PlayerLoaded: ESX: "esx:playerLoaded" / QB-Core: "QBCore:Client:OnPlayerLoaded"
Config.PlayerLoaded = "esx:playerLoaded"

-- @PlayerLoadedServer: ESX: "esx:playerLoaded" / QB-Core: "QBCore:Server:OnPlayerLoaded"
Config.PlayerLoadedServer = "esx:playerLoaded"

-- @PlayerLogoutServer: ESX: "esx:playerDropped" / QB-Core: "QBCore:Server:OnPlayerUnload"
Config.PlayerLogoutServer = "esx:playerDropped"

-- @JobUpdated: ESX: "esx:setJob" / QB-Core: "QBCore:Client:OnJobUpdate"
Config.JobUpdated = 'esx:setJob'

-- @SavingTimeout: Every how long the player's statistics will be saved to the database - recommended 10 or 15 minutes
Config.SavingTimeout = 60 * 10 * 1000 -- 10 minutes

Config.Menu = 'esx_context' -- 'esx_menu_default' / 'esx_context' / 'qb-menu' / 'ox_lib'
Config.ESXMenuDefault_Align = 'right'

Config.SendNotificationWhenSkillIncrase = true
Config.SendNotificationWhenSkillDecrease = true

Config.DistanceView = 2.25
Config.DistanceAccess = 0.5
Config.UseMarkers = true
Config.Use3DText = false
Config.UseHelpNotify = true

-- @UseTarget: If you use a target, markers for gym activities will not be displayed - the marker will remain for the boss menu
Config.UseTarget = false
Config.TargetResource = 'ox_target'
Config.Target = function(data, func)
    if Config.TargetResource == 'ox_target' then
        exports["ox_target"]:addBoxZone({
            coords = data.activityCoord,
            size = vec(2.0, 2.0, 4.3),
            debug = false,
            useZ = true,
            rotation = data.activityCoord.w,
            options = {
                {
                    distance = 2.0,
                    name = 'gym-'..data.name,
                    icon = 'fa-solid fa-dumbbell',
                    label = Config.Translate[Config.Language]['action.'..data.name],
                    onSelect = func
                }
            }
        })
    elseif Config.TargetResource == 'qb-target' then
        local id = math.random(1000000,1000000000000)
        exports['qb-target']:AddBoxZone('gym-'..data.name..'-'..id, data.activityCoord, 2.0, 2.0, {
            name = 'gym-'..data.name..'-'..id,
            heading = data.activityCoord.w,
            debugPoly = true,
            minZ = data.activityCoord.z,
            maxZ = data.activityCoord.z+3.5,
        }, {
            options = {
                {
                    num = 1,
                    icon = 'fas fa-example',
                    label = Config.Translate[Config.Language]['action.'..data.name],
                    targeticon = 'fa-solid fa-dumbbell',
                    action = func,
                    drawDistance = 10.0,
                    drawColor = {255, 255, 255, 255},
                    successDrawColor = {30, 144, 255, 255},
                }
            },
            distance = 0.7,
        })
    else
        -- If you are using a target system other than ox_target and qb-target, add your target usability logging function here
    end
end


-- @EnableMemberships: If you use in any gym the required membership, run it then it will work correctly reading memberships
Config.EnableMemberships = true

-- @EnableGiveMembership: Allows employees to give gym memberships.
Config.EnableGiveMembership = true
Config.GetClosestPlayersFunction = function()
    local playerInArea = ESX.Game.GetPlayersInArea(GetEntityCoords(PlayerPedId()), 10.0) -- For ESX
    -- local playerInArea = QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), 10.0) -- For QB-CORE
    return playerInArea
end


-- @EnableStrenghtModifier: In the config.client.lua file, you can modify the player's hitting power with certain power stats.
-- !!! IF YOUR ANTI-CHEAT BANS FOR STRENGHT MODIFICATION YOU NEED TO SET THIS OPTION TO FALSE OR MAKE A CHANGE IN THE ANTI-CHEAT !!!
Config.EnableStrenghtModifier = true

-- @EnableRunSpeedModifier: In the config.client.lua file, you can modify the player's running speed with certain condition stats.
-- !!! IF YOUR ANTI-CHEAT BANS FOR RUN MODIFICATION YOU NEED TO SET THIS OPTION TO FALSE OR MAKE A CHANGE IN THE ANTI-CHEAT !!!
Config.EnableRunSpeedModifier = false

-- @EnableStaminaModifier: In the config.client.lua file, you can modify the player's stamina level with certain condition stats.
Config.EnableStaminaModifier = true


-- @EnableSkillDrivingEffects: With low driving skill your vehicle will run into slides more often or through lack of skill will randomly turn, the higher the level the less or no effect it has
Config.EnableSkillDrivingEffects = true
Config.SkillDrivingEffectMinimumSpeed = 30.0

-- @UnitOfSpeed: Customize your speed unit if you intend to use Config.EnableSkillDrivingEffects
Config.UnitOfSpeed = 'kmh' -- 'kmh' or 'mph'


-- @AutoMembershipForEmployees: Every gym employee will have a gym membership with no requirement to buy one
Config.AutoMembershipForEmployees = true


-- @UseCustomQuestionMenu: if you want to use for example vms_notify Question Menu, set it true, if you want to use Config.Menu to accept / reject of buying membership
Config.UseCustomQuestionMenu = false
Config.CustomQuestionMenu = function(sellerId, membershipName, days, hours, price)
    local question = exports['vms_notify']:Question(
        Config.Translate[Config.Language]["question.title.buy_membership"], 
        hours ~= 0 and Config.Translate[Config.Language]["question.description.buy_membership_hours"]:format(price, hours) or Config.Translate[Config.Language]["question.description.buy_membership"]:format(price, days), 
        '#4f64ff', 
        'fa-solid fa-people-arrows'
    )
    Citizen.Await(question)
    if question == 'y' then -- vms_notify question export return 'y' when player accept and 'n' when player reject
        TriggerServerEvent("vms_gym:sv:acceptMembership", sellerId, membershipName, days, price)
    elseif question == 'n' then
        TriggerServerEvent("vms_gym:sv:rejectMembership", sellerId)
    end
end


-- @UseProgressbar: If you want to use a progress-bar for the exercises you are doing, you can do so below.
Config.UseProgressbar = false
Config.Progressbar = function(actionName, time)
    exports['progressbar']:Progress({
        name = actionName,
        label = Config.Translate[Config.Language]["progressbar."..actionName],
        duration = time,
        canCancel = false,
        controlDisables = {
            disableMouse = false,
            disableMovement = true,
            disableCarMovement = true,
            disableCombat = true,
        }
    })
end

-- @UseSkillbar: If you want to use a skill-bar for the exercises you are doing, you can do so below.
Config.UseSkillbar = false
Config.Skillbar = function(actionName, cb)
    local finished = exports["tgiann-skillbar"]:taskBar(3000)
    cb(finished)
end

Config.BossMenu = function(jobName)
    if Config.Core == "ESX" then
        TriggerEvent('esx_society:openBossMenu', jobName, function(data, menu) -- esx_society
            menu.close()
        end, {wash = false})
    elseif Config.Core == "QB-Core" then
        TriggerEvent('qb-bossmenu:client:OpenMenu') -- qb-management
    end
end

Config.StatisticCommand = '+statistics'
Config.StatisticKey = 'G'
Config.StatisticDescription = 'Open statistics menu'

Config.StatisticsMenu = {
    ['strenght'] = true,
    ['condition'] = true,
    ['shooting'] = true,
    ['driving'] = true,
    ['flying'] = true,
}

Config.Blip = { -- https://docs.fivem.net/docs/game-references/blips/
    ["Sprite"] = 311,
    ["Scale"] = 0.85,
    ["Color"] = 46,
    ["Display"] = 4
}

Config.Keys = { -- https://docs.fivem.net/docs/game-references/controls/
    enter = 38, -- E
    train = 22, -- SPACE
    stop = 73-- X
}

Config.Markers = {
	['BossMenu'] = {
		id = 29,
		color = {95, 255, 95, 125},
		size = vec(0.33, 0.33, 0.33),
		bobUpAndDown = false,
		rotate = true
	},
	['FreeSeat'] = {
		id = 20,
        color = {59, 227, 137, 125},
        rotation = {180.0, 0.0, 0.0},
		size = vec(0.15, 0.15, 0.15),
		bobUpAndDown = false,
		rotate = true
	},
}

Config.Animations = {
    ['pull-up'] = {
        enter = {'amb@prop_human_muscle_chin_ups@male@enter', 'enter', 1800},
        idle = {'amb@prop_human_muscle_chin_ups@male@idle_a', 'idle_a', -1},
        training = {'amb@prop_human_muscle_chin_ups@male@base', 'base', 2900},
        exit = {'amb@prop_human_muscle_chin_ups@male@exit', 'exit', 2000},
    },
    ['bench'] = {
        enter = {'amb@prop_human_seat_muscle_bench_press@enter', 'enter', 0},
        idle = {'amb@prop_human_seat_muscle_bench_press@base', 'base', -1},
        training = {'amb@prop_human_seat_muscle_bench_press@idle_a', 'idle_a', 2350},
        exit = {'amb@prop_human_seat_muscle_bench_press@exit', 'exit', 2500},
    },
    ['barbell'] = {
        idle = {'amb@world_human_muscle_free_weights@male@barbell@idle_a', 'idle_a', -1},
        training = {'amb@world_human_muscle_free_weights@male@barbell@base', 'base', 4500},
    },
    ['push-up'] = {
        enter = {'amb@world_human_push_ups@male@enter', 'enter', 3500},
        idle = {'amb@world_human_push_ups@male@idle_a', 'idle_a', -1},
        training = {'amb@world_human_push_ups@male@base', 'base', 1100},
        exit = {'amb@world_human_push_ups@male@exit', 'exit', 4050},
    },
    ['dumbbells'] = {
        idle = {'amb@world_human_muscle_free_weights@male@barbell@idle_a', 'idle_a', -1},
        training = {'amb@world_human_muscle_free_weights@male@barbell@base', 'base', 4500},
    },
    ['treadmill'] = {
        idle = {'move_m@hurry@c', 'walk', -1},
        training = {'move_m@brave@a', 'run', 4000},
    },
}

-- @RefreshTimeAddStats: Time every how much the statistic will add up for different activities e.g. swimming, running etc.
Config.RefreshTimeAddStats = 10000 -- 10 seconds
Config.AddStatsValues = {
    -- Condition:
    ['Running'] = 3,
    ['Swimming'] = {5, 8},
    ['Cycling'] = {minimumSpeed = 15, value = {6, 8}},
    
    -- Shooting:
    ['Shooting'] = {1, 2},

    -- Driving:
    ['Driving'] = {minimumSpeed = 140, value = {2, 7}},

    -- Flying:
    ['Flying'] = {minimumSpeed = 180, value = {5, 10}},
}

-- @RefreshTimeRemoveStats: 
Config.RefreshTimeRemoveStats = 120000 -- 120 seconds
Config.RemoveStatsValues = {
    -- Condition:
    ['RemoveCondition'] = 1,

    -- Strength:
    ['RemoveStrength'] = 1,
}

Config.Gyms = {
    [1] = {
        business = true,
        ownerJob = 'police',
        jobMenuPos = vector3(-1195.35, -1577.57, 4.5),
        menuGrades = nil, -- nil: any player with this job | string: 'boss' | table: {'boss', 'manager'}
        bossMenuGrades = 'boss', -- string: 'boss' or table: {'boss', 'manager'}
        blipCoords = vector3(-1203.47, -1564.67, 4.02), -- don't remove it, set it in the center of the gym
        blipName = 'Gym Plaza',
        blipEnabled = true,
        requiredMembership = 'plaza_gym', -- false or name of membership like: 'plaza_gym'
        memberships = {
            {hours = 2, price = 100},
            {hours = 12, price = 500},
            {days = 1, price = 1000},
            {days = 7, price = 5500},
            {days = 14, price = 10000},
            {days = 24, price = 20000},
            {days = 31, price = 25000},
        },
        points = {
            {
                name = 'bench',
                prop = {name = 'prop_barbell_60kg', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
                activityCoord = vector4(-1200.64, -1562.11, 3.10, 125.29),
                position = vec(-1201.55, -1562.81, 4.5),
                removeStamina = 8,
                addSkill = {skill = "strenght", value = {2, 4}}, -- this value is divided by 10 - this means that setting {2, 4} it will be 0.2, 0.4
            },
            {
                name = 'bench',
                prop = {name = 'prop_barbell_60kg', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
                activityCoord = vector4(-1207.11, -1560.81, 3.10, 212.49),
                position = vec(-1206.53, -1561.62, 4.5),
                removeStamina = 8,
                addSkill = {skill = "strenght", value = {2, 4}}, -- this value is divided by 10 - this means that setting {2, 4} it will be 0.2, 0.4
            },
            {
                name = 'bench',
                prop = {name = 'prop_barbell_60kg', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
                activityCoord = vector4(-1201.3, -1575.02, 3.10, 216.27),
                position = vec(-1200.68, -1575.89, 4.5),
                removeStamina = 8,
                addSkill = {skill = "strenght", value = {2, 4}}, -- this value is divided by 10 - this means that setting {2, 4} it will be 0.2, 0.4
            },
            {
                name = 'bench',
                prop = {name = 'prop_barbell_60kg', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
                activityCoord = vector4(-1197.96, -1568.22, 3.10, 305.69),
                position = vec(-1197.13, -1567.6, 4.5),
                removeStamina = 8,
                addSkill = {skill = "strenght", value = {2, 4}}, -- this value is divided by 10 - this means that setting {2, 4} it will be 0.2, 0.4
            },
            {
                name = 'pull-up',
                activityCoord = vector4(-1204.74, -1564.35, 3.585, 35.88),
                position = vec(-1204.74, -1564.35, 4.5),
                removeStamina = 6,
                addSkill = {skill = "strenght", value = {1, 3}}, -- this value is divided by 10 - this means that setting {1, 3} it will be 0.1, 0.3
            },
            {
                name = 'pull-up',
                activityCoord = vector4(-1200.02, -1571.14, 3.585, 213.62),
                position = vec(-1200.19, -1570.93, 4.5),
                removeStamina = 6,
                addSkill = {skill = "strenght", value = {1, 3}}, -- this value is divided by 10 - this means that setting {1, 3} it will be 0.1, 0.3
            },
            {
                name = 'barbell',
                prop = {name = 'prop_curl_bar_01', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
                activityCoord = vector4(-1199.03, -1574.59, 3.61, 215.48),
                position = vec(-1198.97, -1574.5, 4.5),
                removeStamina = 7,
                addSkill = {skill = "strenght", value = {2, 3}}, -- this value is divided by 10 - this means that setting {2, 3} it will be 0.2, 0.3
            },
            {
                name = 'barbell',
                prop = {name = 'prop_curl_bar_01', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
                activityCoord = vector4(-1197.01, -1572.9, 3.61, 214.71),
                position = vec(-1197.01, -1572.9, 4.5),
                removeStamina = 7,
                addSkill = {skill = "strenght", value = {2, 3}}, -- this value is divided by 10 - this means that setting {2, 3} it will be 0.2, 0.3
            },
            {
                name = 'barbell',
                prop = {name = 'prop_curl_bar_01', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
                activityCoord = vector4(-1202.67, -1565.53, 3.61, 32.46),
                position = vec(-1202.67, -1565.53, 4.5),
                removeStamina = 7,
                addSkill = {skill = "strenght", value = {2, 3}}, -- this value is divided by 10 - this means that setting {2, 3} it will be 0.2, 0.3
            },
            {
                name = 'barbell',
                prop = {name = 'prop_curl_bar_01', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
                activityCoord = vector4(-1210.31, -1561.34, 3.61, 77.1),
                position = vec(-1210.31, -1561.34, 4.5),
                removeStamina = 7,
                addSkill = {skill = "strenght", value = {2, 3}}, -- this value is divided by 10 - this means that setting {2, 3} it will be 0.2, 0.3
            },
            {
                name = 'push-up',
                activityCoord = vector4(-1204.48, -1561.15, 3.61, 29.36),
                position = vec(-1204.48, -1561.15, 4.5),
                removeStamina = 3,
                addSkill = {skill = "strenght", value = 1}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
            },
            {
                name = 'dumbbells',
                prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},
                prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},
                activityCoord = vector4(-1202.6, -1572.78, 3.61, 127.31),
                position = vec(-1202.6, -1572.78, 4.5),
                removeStamina = 4,
                addSkill = {skill = "strenght", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2
            },
            {
                name = 'dumbbells',
                prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},
                prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},
                activityCoord = vector4(-1209.33, -1559.18, 3.61, 48.95),
                position = vec(-1209.33, -1559.18, 4.5),
                removeStamina = 4,
                addSkill = {skill = "strenght", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2
            },
            {
                name = 'dumbbells',
                prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},
                prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},
                activityCoord = vector4(-1198.32, -1565.38, 3.62, 240.3),
                position = vector3(-1198.32, -1565.41, 4.5),
                removeStamina = 4,
                addSkill = {skill = "strenght", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2
            },
        },
    },
    [2] = {
        business = nil,
        ownerJob = nil,
        jobMenuPos = vector3(-1254.26, -354.04, 36.96),
        menuGrades = nil, -- nil: any player with this job | string: 'boss' | table: {'boss', 'manager'}
        bossMenuGrades = 'boss', -- string: 'boss' or table: {'boss', 'manager'}
        blipCoords = vector(-1255.8, -354.21, 35.96),
        blipName = 'Pump & Run GYM',
        blipEnabled = true,
        requiredMembership = 'pump_and_run', -- false or name of membership like: 'pump_and_run'
        memberships = {
            {days = 1, price = 1000},
            {days = 7, price = 5500},
            {days = 14, price = 10000},
            {days = 24, price = 20000},
            {days = 31, price = 25000},
        },
        points = {
            {
                name = 'treadmill',
                activityCoord = vector4(-1257.63, -366.56, 36.12, 207.75),
                position = vector3(-1258.33, -365.23, 36.96),
                removeStamina = 1,
                addSkill = {skill = "condition", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
            },
            {
                name = 'treadmill',
                activityCoord = vector4(-1259.15, -367.3, 36.11, 207.75),
                position = vector3(-1259.76, -366.11, 36.96),
                removeStamina = 1,
                addSkill = {skill = "condition", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
            },
            {
                name = 'treadmill',
                activityCoord = vector4(-1260.75, -368.02, 36.11, 207.75),
                position = vector3(-1261.32, -366.99, 36.96),
                removeStamina = 1,
                addSkill = {skill = "condition", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
            },
            {
                name = 'treadmill',
                activityCoord = vector4(-1262.14, -368.9, 36.11, 207.75),
                position = vector3(-1262.67, -367.88, 36.96),
                removeStamina = 1,
                addSkill = {skill = "condition", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
            },
            {
                name = 'treadmill',
                activityCoord = vector4(-1263.46, -369.66, 36.11, 207.75),
                position = vector3(-1264.11, -368.58, 36.96),
                removeStamina = 1,
                addSkill = {skill = "condition", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
            },
            {
                name = 'treadmill',
                activityCoord = vector4(-1264.84, -370.34, 36.11, 210.35),
                position = vector3(-1265.42, -369.34, 36.96),
                removeStamina = 1,
                addSkill = {skill = "condition", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
            },

            {
                name = 'push-up',
                activityCoord = vector4(-1263.23, -363.06, 35.99, 281.81),
                position = vector3(-1263.24, -363.07, 36.99),
                removeStamina = 3,
                addSkill = {skill = "strenght", value = 1}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
            },
            {
                name = 'push-up',
                activityCoord = vector4(-1262.22, -359.14, 35.99, 225.7),
                position = vector3(-1262.35, -359.08, 36.99),
                removeStamina = 3,
                addSkill = {skill = "strenght", value = 1}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
            },
            {
                name = 'dumbbells',
                prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},
                prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},
                activityCoord = vector4(-1261.55, -353.61, 35.96, 293.97),
                position = vector3(-1261.55, -353.61, 36.96),
                removeStamina = 4,
                addSkill = {skill = "strenght", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2
            },
            {
                name = 'dumbbells',
                prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},
                prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},
                activityCoord = vector4(-1268.76, -357.8, 35.96, 298.89),
                position = vector3(-1268.7, -357.75, 36.96),
                removeStamina = 4,
                addSkill = {skill = "strenght", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2
            },
            {
                name = 'dumbbells',
                prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},
                prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},
                activityCoord = vector4(-1266.69, -356.9, 35.96, 118.72),
                position = vector3(-1266.69, -356.9, 36.96),
                removeStamina = 4,
                addSkill = {skill = "strenght", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2
            },
        },
    },
}

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