Full View config.client.lua
if Config.Core == "ESX" then
RegisterNetEvent(Config.PlayerSetJob)
AddEventHandler(Config.PlayerSetJob, function(PLAYER_JOB)
PlayerData.job = PLAYER_JOB
reloadPlayerBlips()
end)
RegisterNetEvent(Config.PlayerSetGang)
AddEventHandler(Config.PlayerSetGang, function(PLAYER_GANG)
PlayerData.job2 = PLAYER_GANG
reloadPlayerBlips()
end)
elseif Config.Core == "QB-Core" then
RegisterNetEvent(Config.PlayerSetJob)
AddEventHandler(Config.PlayerSetJob, function(PLAYER_JOB)
PlayerData.job = PLAYER_JOB
reloadPlayerBlips()
end)
RegisterNetEvent(Config.PlayerSetGang)
AddEventHandler(Config.PlayerSetGang, function(PLAYER_GANG)
PlayerData.gang = PLAYER_GANG
reloadPlayerBlips()
end)
end
CL = {}
CL.getPlayerJob = function(type)
if Config.Core == "ESX" then
if type == "table" and PlayerData.job then
return PlayerData.job
end
if type == "label" and PlayerData.job.label then
return PlayerData.job.label
end
if type == "name" and PlayerData.job.name then
return PlayerData.job.name
end
if type == "grade_name" and PlayerData.job.grade_name then
return PlayerData.job.grade_name
end
elseif Config.Core == "QB-Core" then
if type == "table" and PlayerData.job then
return PlayerData.job
end
if type == "label" and PlayerData.job.label then
return PlayerData.job.label
end
if type == "name" and PlayerData.job.name then
return PlayerData.job.name
end
if type == "grade_name" and PlayerData.job.grade.name then
return PlayerData.job.grade.name
end
end
return nil
end
CL.getPlayerGang = function(type)
if Config.Core == "ESX" then
if type == "table" and PlayerData.job2 then
return PlayerData.job2
end
if type == "label" and PlayerData.job2.label then
return PlayerData.job2.label
end
if type == "name" and PlayerData.job2.name then
return PlayerData.job2.name
end
if type == "grade_name" and PlayerData.job2.grade_name then
return PlayerData.job2.grade_name
end
elseif Config.Core == "QB-Core" then
if type == "table" and PlayerData.gang then
return PlayerData.gang
end
if type == "label" and PlayerData.gang.label then
return PlayerData.gang.label
end
if type == "name" and PlayerData.gang.name then
return PlayerData.gang.name
end
if type == "grade_name" and PlayerData.gang.grade.name then
return PlayerData.gang.grade.name
end
end
return nil
end
CL.OpenTuningMenu = function() -- Add your trigger or export to open Tuning Menu from your script.
exports['esx_lscustom']:openTuning()
-- HERE ADD CODE TO OPEN YOUR TUNING MENU
end
CL.OpenGarage = function() -- Add your trigger or export to open Garage from your script.
-- HERE ADD CODE TO OPEN YOUR GARAGE
end
CL.OpenSociety = function(isJob)
if Config.Society == "esx_society" then
TriggerEvent('esx_society:openBossMenu', isJob and CL.getPlayerJob('name') or CL.getPlayerGang('name'), {wash = false})
elseif Config.Society == "qb-management" then
TriggerEvent(isJob and 'qb-bossmenu:client:OpenMenu' or 'qb-gangmenu:client:OpenMenu')
elseif Config.Society == "other" then
-- HERE ADD CODE TO OPEN YOUR OTHER BOSS MENU
end
end
CL.OpenStorage = function(job, stashId, societyName) -- Only use with Config.Storage - 'qb', 'qs', 'other'
if Config.Storage == "qb" then
TriggerServerEvent("inventory:server:OpenInventory", "stash", "Storage_"..job..'_'..stashId, {maxweight = Config.StorageOptions.maxweight, slots = Config.StorageOptions.slots})
TriggerEvent("inventory:client:SetCurrentStash", "Storage_"..job..'_'..stashId)
elseif Config.Storage == "qs" then
TriggerServerEvent("inventory:server:OpenInventory", "stash", "Storage-"..job..'-'..stashId)
elseif Config.Storage == "other" then
-- HERE YOU CAN ADD CODE TO OPEN YOUR OTHER INVENTORY
end
end
CL.useFastMenu = function(type, job, value, element)
if value == "show_badge" then
if job == "ambulance" then
TriggerEvent("vms_document:showMyDocument", "ambulance_badge")
elseif job == "police" then
TriggerEvent("vms_document:showMyDocument", "police_badge")
elseif job == "sheriff" then
-- TriggerEvent("vms_document:showMyDocument", "id_card")
end
elseif value == "revive" then
TriggerEvent('vms_jobs:menu:revive') -- config/your_client_code.lua
elseif value == "heal" then
TriggerEvent('vms_jobs:menu:heal') -- config/your_client_code.lua
elseif value == "handcuffs" then
TriggerEvent('vms_jobs:menu:handcuffs') -- config/your_client_code.lua
elseif value == "clean_vehicle" then
TriggerEvent('vms_jobs:menu:clean_vehicle') -- config/your_client_code.lua
elseif value == "repair_vehicle" then
TriggerEvent('vms_jobs:menu:repair_vehicle') -- config/your_client_code.lua
elseif value == "impound_vehicle" then
TriggerEvent('vms_jobs:menu:impound_vehicle') -- config/your_client_code.lua
-- elseif value == "place_object" then
-- TriggerEvent('vms_jobs:menu:place_object', element.object) -- config/your_client_code.lua
end
end
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