Full View config.lua
Preview File Updated: v1.2.0 - 25.01.2025
Config = {}
-- ███████╗██████╗ █████╗ ███╗ ███╗███████╗██╗ ██╗ ██████╗ ██████╗ ██╗ ██╗
-- ██╔════╝██╔══██╗██╔══██╗████╗ ████║██╔════╝██║ ██║██╔═══██╗██╔══██╗██║ ██╔╝
-- █████╗ ██████╔╝███████║██╔████╔██║█████╗ ██║ █╗ ██║██║ ██║██████╔╝█████╔╝
-- ██╔══╝ ██╔══██╗██╔══██║██║╚██╔╝██║██╔══╝ ██║███╗██║██║ ██║██╔══██╗██╔═██╗
-- ██║ ██║ ██║██║ ██║██║ ╚═╝ ██║███████╗╚███╔███╔╝╚██████╔╝██║ ██║██║ ██╗
-- ╚═╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝ ╚══╝╚══╝ ╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═╝
local frameworkAutoFind = function()
if GetResourceState('es_extended') ~= 'missing' then
return "ESX"
elseif GetResourceState('qb-core') ~= 'missing' then
return "QB-Core"
end
end
Config.Core = frameworkAutoFind()
Config.CoreExport = function()
if Config.Core == "ESX" then
return exports['es_extended']:getSharedObject()
elseif Config.Core == "QB-Core" then
return exports['qb-core']:GetCoreObject()
end
end
---@field PlayerLoaded string: ESX: "esx:playerLoaded" / QB-Core: "QBCore:Client:OnPlayerLoaded"
Config.PlayerLoaded = Config.Core == "ESX" and "esx:playerLoaded" or "QBCore:Client:OnPlayerLoaded"
---@field PlayerLogoutServer string: ESX: "esx:playerDropped" / QB-Core: "QBCore:Server:OnPlayerUnload"
Config.PlayerLogoutServer = Config.Core == "ESX" and "esx:playerDropped" or "QBCore:Server:OnPlayerUnload"
---@field PlayerSetJob string: ESX: "esx:setJob" / QB-Core: "QBCore:Client:OnJobUpdate"
Config.PlayerSetJob = Config.Core == "ESX" and "esx:setJob" or "QBCore:Client:OnJobUpdate"
---@field PlayerSetGang string: ESX: "esx:setJob2" / QB-Core: "QBCore:Client:OnGangUpdate"
Config.PlayerSetGang = Config.Core == "ESX" and "esx:setJob2" or "QBCore:Client:OnGangUpdate"
-- ███╗ ███╗ █████╗ ██╗███╗ ██╗ ███████╗███████╗████████╗████████╗██╗███╗ ██╗ ██████╗ ███████╗
-- ████╗ ████║██╔══██╗██║████╗ ██║ ██╔════╝██╔════╝╚══██╔══╝╚══██╔══╝██║████╗ ██║██╔════╝ ██╔════╝
-- ██╔████╔██║███████║██║██╔██╗ ██║ ███████╗█████╗ ██║ ██║ ██║██╔██╗ ██║██║ ███╗███████╗
-- ██║╚██╔╝██║██╔══██║██║██║╚██╗██║ ╚════██║██╔══╝ ██║ ██║ ██║██║╚██╗██║██║ ██║╚════██║
-- ██║ ╚═╝ ██║██║ ██║██║██║ ╚████║ ███████║███████╗ ██║ ██║ ██║██║ ╚████║╚██████╔╝███████║
-- ╚═╝ ╚═╝╚═╝ ╚═╝╚═╝╚═╝ ╚═══╝ ╚══════╝╚══════╝ ╚═╝ ╚═╝ ╚═╝╚═╝ ╚═══╝ ╚═════╝ ╚══════╝
---@field AutoExecuteQuery boolean: Automatic creation of tables required for vms_garagesv2
Config.AutoExecuteQuery = true
---@field Debug boolean:
Config.Debug = true
---@field DebugPolyZone boolean: Option only for developers to recognize the registration of parking polyzone, and facilitate the creation of new
Config.DebugPolyZone = false
Config.UseMarkers = true -- Using a marker to display points
Config.UseText3D = false -- Using a 3D Text to display points
Config.UseHelpNotify = true -- Using a ESX.ShowHelpNotification (only for esx)
---@field DefaultRoutingBucket number: Routing bucket in which every player is, the default is 0
Config.DefaultRoutingBucket = 0
---@field VehiclePropertiesStateBag string: State bag to update vehicle properties, recommended no modification, default name should work for most users, unless you use another.
---# NOTE: If you're not a developer or don't know what it will change don't make any changes to these options!
Config.VehiclePropertiesStateBag = "VehicleProperties"
Config.RegisterStateBag = Config.Core == "QB-Core"
---@class Marker Below you can configure the markers for each point
Config.Marker = {
['management_business'] = {
distanceSee = 10.0,
distanceAccess = 1.8,
type = 36,
color = {50, 168, 82, 175},
rotation = vec(0.0, 0.0, 0.0),
scale = vec(0.5, 0.5, 0.5),
bobUpAndDown = true,
rotate = true,
textureDict = nil,
textureName = nil,
drawOnEnts = false,
},
['enter_garage_veh'] = {
distanceSee = 10.0,
distanceAccess = 1.8,
type = 36,
color = {50, 168, 82, 175},
rotation = vec(0.0, 0.0, 0.0),
scale = vec(0.5, 0.5, 0.5),
bobUpAndDown = true,
rotate = true,
textureDict = nil,
textureName = nil,
drawOnEnts = false,
},
['enter_garage'] = {
distanceSee = 12.0,
distanceAccess = 1.8,
type = 20,
color = {50, 168, 82, 175},
rotation = vec(0.0, 0.0, 0.0),
scale = vec(0.2, 0.2, 0.2),
bobUpAndDown = true,
rotate = true,
textureDict = nil,
textureName = nil,
drawOnEnts = false,
},
['exit_garage_veh'] = {
distanceSee = 10.0,
distanceAccess = 1.8,
type = 36,
color = {255, 168, 82, 175},
rotation = vec(0.0, 0.0, 0.0),
scale = vec(0.5, 0.5, 0.5),
bobUpAndDown = true,
rotate = true,
textureDict = nil,
textureName = nil,
drawOnEnts = false,
},
['exit_garage'] = {
distanceSee = 12.0,
distanceAccess = 1.8,
type = 20,
color = {255, 168, 82, 175},
rotation = vec(0.0, 0.0, 0.0),
scale = vec(0.2, 0.2, 0.2),
bobUpAndDown = true,
rotate = true,
textureDict = nil,
textureName = nil,
drawOnEnts = false,
},
['garage_menu'] = {
distanceSee = 10.0,
distanceAccess = 1.8,
type = 20,
color = {50, 168, 82, 175},
rotation = vec(0.0, 180.0, 0.0),
scale = vec(0.2, 0.2, 0.2),
bobUpAndDown = true,
rotate = true,
textureDict = nil,
textureName = nil,
drawOnEnts = false,
},
['return_vehicle'] = {
distanceSee = 25.0,
distanceAccess = 3.5,
type = 21,
color = {50, 168, 82, 175},
rotation = vec(0.0, 180.0, 0.0),
scale = vec(0.8, 0.8, 0.8),
bobUpAndDown = false,
rotate = true,
textureDict = nil,
textureName = nil,
drawOnEnts = false,
},
['impound'] = {
distanceSee = 10.0,
distanceAccess = 1.8,
type = 29,
color = {50, 168, 82, 175},
rotation = vec(0.0, 0.0, 0.0),
scale = vec(0.2, 0.2, 0.2),
bobUpAndDown = true,
rotate = true,
textureDict = nil,
textureName = nil,
drawOnEnts = false,
},
['parking_space'] = {
distanceSee = 5.0,
distanceAccess = 1.8,
type = 21,
color = {20, 240, 10, 175},
rotation = vec(180.0, 0.0, 0.0),
scale = vec(0.2, 0.2, 0.2),
bobUpAndDown = false,
rotate = true,
textureDict = nil,
textureName = nil,
drawOnEnts = false,
},
['pay_station'] = {
distanceSee = 10.0,
distanceAccess = 1.8,
type = 29,
color = {50, 168, 82, 175},
rotation = vec(0.0, 0.0, 0.0),
scale = vec(0.2, 0.2, 0.2),
bobUpAndDown = false,
rotate = true,
textureDict = nil,
textureName = nil,
drawOnEnts = false,
},
}
---@class Blips Below you can configure blips for each garage and impound
Config.Blips = {
['impound:vehicle'] = {
sprite = 317,
display = 4,
scale = 0.9,
color = 41,
name = "Impound"
},
['free_garage:vehicle'] = {
sprite = 357,
display = 4,
scale = 0.9,
color = 3,
name = "Garage"
},
['free_garage:boat'] = {
sprite = 356,
display = 4,
scale = 0.9,
color = 3,
name = "Garage"
},
['free_garage:plane'] = {
sprite = 359,
display = 4,
scale = 0.9,
color = 3,
name = "Hangar"
},
['free_garage:helicopter'] = {
sprite = 360,
display = 4,
scale = 0.9,
color = 3,
name = "Garage"
},
['paid_garage:vehicle'] = {
sprite = 369,
display = 4,
scale = 0.9,
color = 11,
name = "Paid Garage"
},
['paid_garage:boat'] = {
sprite = 371,
display = 4,
scale = 0.9,
color = 11,
name = "Paid Garage"
},
['paid_garage:plane'] = {
sprite = 372,
display = 4,
scale = 0.9,
color = 11,
name = "Paid Garage"
},
['paid_garage:helicopter'] = {
sprite = 370,
display = 4,
scale = 0.9,
color = 11,
name = "Paid Garage"
},
['rent_garage:vehicle'] = {
sprite = 369,
display = 4,
scale = 0.9,
color = 12,
name = "Rent Garage"
},
['rent_garage:boat'] = {
sprite = 371,
display = 4,
scale = 0.9,
color = 12,
name = "Rent Garage"
},
['rent_garage:plane'] = {
sprite = 372,
display = 4,
scale = 0.9,
color = 12,
name = "Rent Garage"
},
['rent_garage:helicopter'] = {
sprite = 370,
display = 4,
scale = 0.9,
color = 12,
name = "Rent Garage"
},
['job_garage'] = {
sprite = 357,
display = 4,
scale = 0.9,
color = 38,
name = "Job Garage"
},
}
-- ██████╗ ██████╗ ███╗ ██╗███████╗██╗ ██████╗ ██╗ ██╗██████╗ █████╗ ████████╗██╗ ██████╗ ███╗ ██╗
-- ██╔════╝██╔═══██╗████╗ ██║██╔════╝██║██╔════╝ ██║ ██║██╔══██╗██╔══██╗╚══██╔══╝██║██╔═══██╗████╗ ██║
-- ██║ ██║ ██║██╔██╗ ██║█████╗ ██║██║ ███╗██║ ██║██████╔╝███████║ ██║ ██║██║ ██║██╔██╗ ██║
-- ██║ ██║ ██║██║╚██╗██║██╔══╝ ██║██║ ██║██║ ██║██╔══██╗██╔══██║ ██║ ██║██║ ██║██║╚██╗██║
-- ╚██████╗╚██████╔╝██║ ╚████║██║ ██║╚██████╔╝╚██████╔╝██║ ██║██║ ██║ ██║ ██║╚██████╔╝██║ ╚████║
-- ╚═════╝ ╚═════╝ ╚═╝ ╚═══╝╚═╝ ╚═╝ ╚═════╝ ╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═══╝
---@field AllowAllToParking boolean: Any player can park a vehicle in parking lots (even if the vehicle does not belong to him)
Config.AllowAllToParking = false
---@field AllowAllToPullOut boolean: If you lock the vehicle, no one will be able to take it, but if you leave it open or someone uses a lock pick, then they will be able to take it.
Config.AllowAllToPullOut = false
---@field AllowParkingCompanyVehiclesEverywhere boolean: If you set true, then when you have a company/gang vehicle, such as an ambulance, you can park it anywhere, not just in the company/gang garage/parking lot.
Config.AllowParkingCompanyVehiclesEverywhere = true
---@field PreventExplosionOfParkedVehicles boolean:
Config.PreventExplosionOfParkedVehicles = true
---@field AllowRecoveryBurnedVehicles boolean: Allow recovery of burned vehicles on impound
Config.AllowRecoveryBurnedVehicles = true
---@field AllowRecoveryVehiclesFromWater boolean: Allow recovery of vehicles from water on impound
---# NOTE: Option in beta mode only works with the ocean. (Does not work with bodies of water such as lakes, rivers)
Config.AllowRecoveryVehiclesFromWater = true
---@field AllowTransferBetweenGarages boolean: Allow players the ability to transfer between garages that are as menus
Config.AllowTransferBetweenGarages = true
Config.TransferBetweenGaragesPrice = 500
---@field AllowLockpickParkedVehicle boolean: By setting true, when the player uses the lockpick, he will be able to steal the vehicle, otherwise when the player unlocks the vehicle, the script will prevent him from driving the vehicle away
---# NOTE: This option does not mean you cannot lockpick a vehicle - it prevents the player from stealing the vehicle, if you want to prevent the ability to use the lockpick item on these vehicles, you must do so in your lockpick script
Config.AllowLockpickParkedVehicle = true
---@field VehiclesLoadDistance number: From what distance the vehicles will be visible (25m is the optimal value, it will not burden the client and the player will see nearby vehicles)
Config.VehiclesLoadDistance = 25
---@field ClearCacheOfVehicleModels boolean: Clearing the player cache after creating vehicles, this will prevent the loss of texures after playing for a long time (Recommended for large servers with add-on models)
Config.ClearCacheOfVehicleModels = true
---@field WaitForProperties boolean:This option is only used for qb-core/qbx-core, if you have problems with setting properties for vehicles use this option
Config.WaitForProperties = true
---@field WaitForPropertiesTime number: Specify the time in milliseconds after which vehicle properties are to be applied (Recommended: 500)
Config.WaitForPropertiesTime = 500
---@field DisplayParkingTimer boolean: Display of time for how long the vehicle is parked
Config.DisplayParkingTimer = true
Config.ParkingTimerScale = 0.95
---@field MaxSpeedToPark number: The maximum speed at which a player can press a key to park a vehicle.
Config.MaxSpeedToPark = 3.0 -- it's GetEntitySpeed
---@class VehicleTypes Below you can configure the label and the default impound to which the vehicle will be moved when the player leaves the vehicle unparked until the server restarts.
Config.VehicleTypes = {
['vehicle'] = {name = "vehicle", label = "vehicle", defaultImpound = "Impound1", autoAddToImpoundAfterRestart = true},
['boat'] = {name = "boat", label = "boat", defaultImpound = "ImpoundBoat", autoAddToImpoundAfterRestart = true},
['plane'] = {name = "plane", label = "plane", defaultImpound = "ImpoundPlane", autoAddToImpoundAfterRestart = true},
['helicopter'] = {name = "helicopter", label = "helicopter", defaultImpound = "ImpoundHeli", autoAddToImpoundAfterRestart = true}
}
---@class CustomVehicleLabels Enter your custom labels for vehicle models
Config.CustomVehicleLabels = {
[joaat('c63w205')] = 'Mercedes-Benz C63S',
}
---@class AddVehicleKeysOn When the player should receive the keys to the vehicle (config.client.lua - CL.GiveVehicleKeys)
Config.AddVehicleKeysOn = {
companyVehFromImpound = true, -- pulling out company vehicle from impounds
gangVehFromImpound = true, -- pulling out gang vehicle from impounds
privateVehFromImpound = true, -- pulling out vehicle from impounds
companyVehFromParking = true, -- pulling out company vehicle from parkings
gangVehFromParking = true, -- pulling out gang vehicle from parkings
privateVehFromParking = true, -- pulling out vehicle from parkings
companyOwnedVehFromGarage = true, -- pulling out owned company vehicle from garage menu
companyVehFromGarage = true, -- pulling out company vehicle from garage menu
gangOwnedVehFromGarage = true, -- pulling out owned gang vehicle from garage menu
gangVehFromGarage = true, -- pulling out gang vehicle from garage menu
privateVehFromGarage = true -- pulling out vehicle from garage menu
}
---@class RemoveVehicleKeysOn When the player's vehicle keys are to be taken away (config.client.lua - CL.RemoveVehicleKeys)
Config.RemoveVehicleKeysOn = {
companyVehToParking = false, -- parking the company vehicle on parkings
gangVehToParking = false, -- parking the gang vehicle on parkings
privateVehToParking = false, -- parking the vehicle on parkings
companyOwnedVehToGarage = true, -- parking the owned company vehicle on garage
companyVehToGarage = true, -- parking the company vehicle on garage
gangOwnedVehToGarage = true, -- parking the owned gang vehicle on garage
gangVehToGarage = true, -- parking the gang vehicle on garage
privateVehToGarage = false -- parking the vehicle on garage
}
---@class CompanyGrades Here you need to enter information about the works that will have the ability to transcribe a private vehicle to a company vehicle and a registered job garage in Config.Garages
Config.CompanyGrades = {
['police'] = {
['0'] = { -- Recruit
label = "Recruit",
},
['1'] = { -- Officer
label = "Officer",
},
['2'] = { -- Sergeant
label = "Sergeant",
},
['3'] = { -- lieutenant
label = "Lieutenant",
},
['4'] = { -- Boss
label = "Boss",
isBoss = true, -- This will enable this rank to order and transfer vehicles for employees
},
},
['ambulance'] = {
['0'] = {
label = "Recruit",
},
['1'] = {
label = "Doctor",
},
['2'] = {
label = "Chief Doctor",
},
['3'] = {
label = "Boss",
isBoss = true, -- This will enable this rank to order and transfer vehicles for employees
},
}
}
---@class GangGrades Here you need to enter information about the works that will have the ability to transcribe a private vehicle to a company vehicle and a registered job garage in Config.Garages
Config.GangGrades = {
['ballas'] = {
['0'] = { -- Member
label = "Member",
},
['1'] = { -- Boss
label = "Boss",
isBoss = true, -- This will enable this rank to order and transfer vehicles for employees
},
},
}
---@class RandomGarageAnims When you enter the garage/impound, the player will play one of the following animations.
Config.RandomGarageAnims = {
{"rcmnigel1a", "base"},
{"rcmjosh1", "idle"},
{"anim@heists@humane_labs@finale@strip_club", "ped_b_celebrate_loop"},
{"random@street_race", "_car_b_lookout"},
{"anim@amb@casino@hangout@ped_male@stand@02b@idles", "idle_a"}
}
---@class GiveVehicleCommand
Config.GiveVehicleCommand = {
enabled = true,
oldESX = false,
name = "givecar",
groups = 'admin',
help = "Add a vehicle to the garage",
suggestions = {
{label = "Player ID or Job Name for company"},
{label = "Vehicle Type (vehicle/boat/helicopter/plane)"},
{label = "Vehicle Model"},
{label = "License Plate Number (_ = space) (* Max 8 characters, special characters cannot be used!)"},
}
}
-- ██╗███╗ ███╗██████╗ ██████╗ ██╗ ██╗███╗ ██╗██████╗
-- ██║████╗ ████║██╔══██╗██╔═══██╗██║ ██║████╗ ██║██╔══██╗
-- ██║██╔████╔██║██████╔╝██║ ██║██║ ██║██╔██╗ ██║██║ ██║
-- ██║██║╚██╔╝██║██╔═══╝ ██║ ██║██║ ██║██║╚██╗██║██║ ██║
-- ██║██║ ╚═╝ ██║██║ ╚██████╔╝╚██████╔╝██║ ╚████║██████╔╝
-- ╚═╝╚═╝ ╚═╝╚═╝ ╚═════╝ ╚═════╝ ╚═╝ ╚═══╝╚═════╝
---@field TowMenuCommand string: Command with which the player can open the tow menu
Config.TowMenuCommand = 'tow'
---@field MaxTowFineAmount number: Maximum fine amount that a player can set for impound
Config.MaxTowFineAmount = 12000
---@field MinTowFineAmount number: Minimum fine amount that a player can set for impound
Config.MinTowFineAmount = 0
---@field MaxTowFineCharacters number: The maximum number of characters for the fine title that a player can set for impound
Config.MaxTowFineCharacters = 250
---@field MinTowFineCharacters number: The minimum number of characters for the fine title that a player can set for impound
Config.MinTowFineCharacters = 0
---@class AllowJobImpoundsTakeVehWithoutPaying
Config.TowMenuJobsAccess = {
['mechanic'] = {
label = "Mechanic",
impoundsAvailable = {
['vehicle'] = 'Impound1',
['boat'] = 'ImpoundBoat',
['plane'] = 'ImpoundPlane',
['helicopter'] = 'ImpoundHeli',
},
},
['police'] = {
label = "Police",
impoundsAvailable = {
['vehicle'] = {
'ImpoundPolice',
'Impound1'
},
['boat'] = 'ImpoundBoat',
['plane'] = 'ImpoundPlane',
['helicopter'] = 'ImpoundHeli',
},
},
}
---@field AllowJobImpoundsTakeVehWithoutPaying boolean: This will enable the vehicle to be removed from the impound without the customer having to pay.
Config.AllowJobImpoundsTakeVehWithoutPaying = true
---@class AutomaticImpound
Config.AutomaticImpound = {
['vehicle'] = {
impounded_by = "City Services",
fine_title = "Leaving a vehicle in a place not intended for it.",
fine_amount = 200,
},
['boat'] = {
impounded_by = "City Services",
fine_title = "Leaving a vehicle in a place not intended for it.",
fine_amount = 400,
},
['plane'] = {
impounded_by = "City Services",
fine_title = "Leaving a vehicle in a place not intended for it.",
fine_amount = 2600,
},
['helicopter'] = {
impounded_by = "City Services",
fine_title = "Leaving a vehicle in a place not intended for it..",
fine_amount = 2000,
},
}
-- ██████╗ █████╗ ██╗██████╗ ██████╗ █████╗ ██████╗ ██╗ ██╗██╗███╗ ██╗ ██████╗ ███████╗
-- ██╔══██╗██╔══██╗██║██╔══██╗ ██╔══██╗██╔══██╗██╔══██╗██║ ██╔╝██║████╗ ██║██╔════╝ ██╔════╝
-- ██████╔╝███████║██║██║ ██║ ██████╔╝███████║██████╔╝█████╔╝ ██║██╔██╗ ██║██║ ███╗███████╗
-- ██╔═══╝ ██╔══██║██║██║ ██║ ██╔═══╝ ██╔══██║██╔══██╗██╔═██╗ ██║██║╚██╗██║██║ ██║╚════██║
-- ██║ ██║ ██║██║██████╔╝ ██║ ██║ ██║██║ ██║██║ ██╗██║██║ ╚████║╚██████╔╝███████║
-- ╚═╝ ╚═╝ ╚═╝╚═╝╚═════╝ ╚═╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═╝╚═╝╚═╝ ╚═══╝ ╚═════╝ ╚══════╝
---@field NeedPayForParking boolean: Does the player have to pay at the parking meter for parking (In future updates there will be additional options for this)
Config.NeedPayForParking = true
-- ██╗ ██╗ ██████╗ ██╗ ██╗███████╗███████╗ ██████╗ █████╗ ██████╗ █████╗ ██████╗ ███████╗███████╗
-- ██║ ██║██╔═══██╗██║ ██║██╔════╝██╔════╝ ██╔════╝ ██╔══██╗██╔══██╗██╔══██╗██╔════╝ ██╔════╝██╔════╝
-- ███████║██║ ██║██║ ██║███████╗█████╗ ██║ ███╗███████║██████╔╝███████║██║ ███╗█████╗ ███████╗
-- ██╔══██║██║ ██║██║ ██║╚════██║██╔══╝ ██║ ██║██╔══██║██╔══██╗██╔══██║██║ ██║██╔══╝ ╚════██║
-- ██║ ██║╚██████╔╝╚██████╔╝███████║███████╗ ╚██████╔╝██║ ██║██║ ██║██║ ██║╚██████╔╝███████╗███████║
-- ╚═╝ ╚═╝ ╚═════╝ ╚═════╝ ╚══════╝╚══════╝ ╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═╝ ╚═════╝ ╚══════╝╚══════╝
---@field DebugHouseGaragesZones boolean: You can debug areas to which garages belong to houses
Config.DebugHouseGaragesZones = false
---@field VehiclesHouseGaragesAlwaysOpen boolean: Whether all vehicles in the garage belonging to the house should always be open (If true, then when a player steals a vehicle from another player, he will be able to use it)
Config.VehiclesHouseGaragesAlwaysOpen = true
-- ███████╗ █████╗ ██╗ ███████╗ █████╗ ██████╗ ██████╗ ███████╗███████╗███╗ ███╗███████╗███╗ ██╗████████╗
-- ██╔════╝██╔══██╗██║ ██╔════╝ ██╔══██╗██╔════╝ ██╔══██╗██╔════╝██╔════╝████╗ ████║██╔════╝████╗ ██║╚══██╔══╝
-- ███████╗███████║██║ █████╗ ███████║██║ ███╗██████╔╝█████╗ █████╗ ██╔████╔██║█████╗ ██╔██╗ ██║ ██║
-- ╚════██║██╔══██║██║ ██╔══╝ ██╔══██║██║ ██║██╔══██╗██╔══╝ ██╔══╝ ██║╚██╔╝██║██╔══╝ ██║╚██╗██║ ██║
-- ███████║██║ ██║███████╗███████╗ ██║ ██║╚██████╔╝██║ ██║███████╗███████╗██║ ╚═╝ ██║███████╗██║ ╚████║ ██║
-- ╚══════╝╚═╝ ╚═╝╚══════╝╚══════╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═╝╚══════╝╚══════╝╚═╝ ╚═╝╚══════╝╚═╝ ╚═══╝ ╚═╝
---@field UseSaleAgreement boolean: Do you want to use the script built-in option to sell your vehicle
Config.UseSaleAgreement = true
Config.AgreementPaymentMethods = {'cash', 'bank'}
---@field UseSaleAgreementItem boolean: The ability to open a vehicle sales agreement with item.
Config.UseSaleAgreementItem = false
Config.SaleAgreementItem = 'sale_agreement_vehicle'
Config.RemoveSaleAgreementItem = true -- after the sale is completed, the item will be removed from the seller
---@field UseSaleAgreementCommand boolean: The ability to open a vehicle sales agreement with command.
Config.UseSaleAgreementCommand = true
Config.SaleAgreementCommand = 'sellvehicle'
---@class SaleBlacklistVehicles You can prevent players from selling individual vehicles
Config.SaleBlacklistVehicles = {
[GetHashKey('rhino')] = true,
[GetHashKey('police')] = true,
[GetHashKey('police2')] = true,
[GetHashKey('police3')] = true,
}
-- ██╗ ██████╗ ██████╗ █████╗ ████████╗ ██████╗ ██████╗
-- ██║ ██╔═══██╗██╔════╝██╔══██╗╚══██╔══╝██╔═══██╗██╔══██╗
-- ██║ ██║ ██║██║ ███████║ ██║ ██║ ██║██████╔╝
-- ██║ ██║ ██║██║ ██╔══██║ ██║ ██║ ██║██╔══██╗
-- ███████╗╚██████╔╝╚██████╗██║ ██║ ██║ ╚██████╔╝██║ ██║
-- ╚══════╝ ╚═════╝ ╚═════╝╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═╝
---@field AllowImpoundLocator boolean: This will allow players to locate a vehicle when it is currently spawned on the server.
Config.AllowImpoundLocator = true
Config.PriceOfLocationCheck = 250
---@field UseVMSTuningLocator boolean: If you are using vms_tuning min. v2.0.4, you can use the required locator installation.
Config.UseVMSTuningLocator = false
Config.LocatorBlip = {
usePreciseLocation = true,
radiusNotPrecise = 200.0,
showTime = 20000,
sprite = 465,
display = 4,
scale = 0.9,
color = 15,
name = "Located Vehicle"
}
-- ██╗ ██╗███╗ ███╗███████╗ ██████╗██╗████████╗██╗ ██╗██╗ ██╗ █████╗ ██╗ ██╗
-- ██║ ██║████╗ ████║██╔════╝ ██╔════╝██║╚══██╔══╝╚██╗ ██╔╝██║ ██║██╔══██╗██║ ██║
-- ██║ ██║██╔████╔██║███████╗ ██║ ██║ ██║ ╚████╔╝ ███████║███████║██║ ██║
-- ╚██╗ ██╔╝██║╚██╔╝██║╚════██║ ██║ ██║ ██║ ╚██╔╝ ██╔══██║██╔══██║██║ ██║
-- ╚████╔╝ ██║ ╚═╝ ██║███████║ ╚██████╗██║ ██║ ██║ ██║ ██║██║ ██║███████╗███████╗
-- ╚═══╝ ╚═╝ ╚═╝╚══════╝ ╚═════╝╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝╚══════╝
Config.VMSCityHallResource = 'vms_cityhall'
Config.UseVMSCityHall = GetResourceState(Config.VMSCityHallResource) == 'started'
---@field UseCityHallVIN boolean: If a player orders a vehicle using the management menu in the garage, the VIN will be automatically generated
Config.UseCityHallVIN = true
Last updated
Was this helpful?